http://bugs.winehq.org/show_bug.cgi?id=9484
Summary: Program refuses to run because of ProtectCD/ProtectDISC
copy-protection
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=7825)
--> (http://bugs.winehq.org/attachment.cgi?id=7825)
+all trace
Mathetrainer is a german educational software. It installs fine on Wine, but
after starting it insists on inserting the original CD in the CD drive although
it is in the drive. A scan of the main executable with a copy protection
scanner reveals
Scanning -> c:\Programme\Klett\Mathetrainer 5\Mathetrainer.exe
File Type : Exe, Size : 1231923 (012CC33h) Bytes
-> File has 46094 (0B40Eh) bytes of appended data starting at offset 0121825h
[!] Protect DiSC v6.2 - v6.8 (Build 12-07-2005) detected !
[!] exact version: Protect DiSC v6.2.5 !
[!] protection level: Basic
According to
http://www.cdmediaworld.com/hardware/cdrom/cd_protections_protectcd.shtml this
protection also refered as ProtectCD is a commonly used protection scheme.
Other titles like "Need For Speed" and "Quake 3" make use of this protection
scheme too.
The application Mathetrainer seems to be based on Delphi and flash would
probably run if the copy protection check would succeed on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43813
Bug ID: 43813
Summary: League of legends crash with
err:seh:setup_exception_record stack overflow
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 59357
--> https://bugs.winehq.org/attachment.cgi?id=59357
debug output without specific debug channels
hi,
The game crash at login screen and sometimes when joining any queue if I
succeed loggin.
These 2 crashes happens something like 19/20 times and it's nearly impossible
to play.
I tested with 2.4 2.16 2.13 and 2.16 both vanilla and staging.
Gentoo amd64 with nvidia proprietary drivers 384.59-r1
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https://bugs.winehq.org/show_bug.cgi?id=40819
Bug ID: 40819
Summary: Metal Gear Solid 2 movies don't play.
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 movies do not play in wine-1.8.3. This a regression.
wine-1.4.1 is good.
wine-1.6.0 is bad.
BTW: In wine-1.9.12 the movies play fine as well.
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https://bugs.winehq.org/show_bug.cgi?id=40059
Bug ID: 40059
Summary: wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hanamirandakiranaputri(a)gmail.com
Created attachment 53537
--> https://bugs.winehq.org/attachment.cgi?id=53537
Text
I can't open a file
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https://bugs.winehq.org/show_bug.cgi?id=45076
Bug ID: 45076
Summary: The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu
18.04 64bit
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stillpointx(a)gmail.com
Distribution: ---
Created attachment 61223
--> https://bugs.winehq.org/attachment.cgi?id=61223
Backtrace wine crash information
The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu 18.04 64bit
I'm trying to install Fitbit OS 2.0 Simulator to work. The program can be
found here
https://simulator-updates.fitbit.com/download-win
What it's suppose to look like can be found here but it crashes.
https://dev.fitbit.com/blog/2018-03-13-announcing-fitbit-os-2.0-and-simulat…
The crash / errors I get when I run it using the command
rttr@sys11: ~/.wine/drive_c/users/rt/Local Settings/Application
Data/Programs/@fitbitsimulator$ wine Fitbit\ OS\ Simulator.exe
Checking for update
Update for version 0.5.3 is not available (latest version: 0.5.3, downgrade is
disallowed.
wine: Unhandled exception 0x80000003 in thread 59 at address 0x20dd7cb (thread
0059), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=45061
Bug ID: 45061
Summary: crash when running Battle.net-Setup.exe
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
Created attachment 61192
--> https://bugs.winehq.org/attachment.cgi?id=61192
crash log wine battlenet
crash log
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https://bugs.winehq.org/show_bug.cgi?id=45056
Bug ID: 45056
Summary: cannot get into help topics
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdmmpm2017(a)gmail.com
selected Help menu. asked me to install wine gecko, brought up AceMoney Help in
gray and dumped.
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https://bugs.winehq.org/show_bug.cgi?id=45043
Bug ID: 45043
Summary: Icewind Dale 1 unplayable due to lag, possible
regression
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ckoe_(a)web.de
Distribution: ---
Hello everybody,
I would like to report a problem with Icewind Dale 1 ("Classic" patchlevele
1.42 as distributed by GoG, not Beamdog EE). The Icewind Dale 1 is using the
widescreen mod. Game was perfectly playable with older wine versions, see below
for details and see also AppDB.
OS is Debian 9 (Stretch, stable) on Intel Haswell with IGP HD4400 graphics.
Wine has been upgraded to 3.6 from the packages available at winehq using
apt-get install --install-recommends winehq-devel. Game is set to 32 bit
graphics, setting it to 16 bit and using Software BLT does mot appear to make a
difference. The IWDs opengl rendering backend is always set to off in
icewind.ini and confirmed with the configuration program.
With wine 3.6 I observe severe lag in all menus as far as tested, e.g. starting
and loading a game. Screen build up is extremely slow, screen is black for
several seconds. Menu buttons update/ show a press after about 1 to 5 seconds,
also menu button clicks sounds lag. Mouse pointer lags and flickers. Actual
loading also takes minutes, I could not get beyond the end of the load screen
waiting several minutes for the game to finish loading the save, I killed it.
Starting screen movies (Black Isle animation) play fine, though.
Upon start I see in the terminal
# wine IDMain.exe
BEGIN LOGGING SESSION
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Later I see literally thousands (extreme high frequency logging) of messages
0034:fixme:dplay:DP_IF_Receive
(0x344c0a0)->(0x387fe30,0x387fe24,0x00000000,0x57f2970,0x387fe2c,1): stub
in my terminal.
I am reporting this against wine 3.6 as a possible regression because:
With wine 1.6: It worked without any problems in debian old-stable (jessie)
with wine 1.6 from the debian package.
With wine 1.8: I got it to work after much experimentation with debian stables
wine 1.8 package using ddr=gdi instead of ddr=opengl.
Remark: There are reports of crashes while saving when using IWDs experimental
opengl renderer backend.
I was instead observing a similar crash upon saving (clicking the Safe button,
apparently freezes when trying to render the slot selection screen) when using
wines d3d, i.e. opengl is off in icewind.ini. I see
err:d3d:init_driver_info No driver version info found for device 8086:0416,
driver model 0x2. ddr=gdi appears to change the d3d backend to something
working. This appears to have been fixed in later wine versions because:
With wine 3.0: In wine stable from winehq, i.e. 3.0, it just works with
defaults ! No ddr= settings or any fiddling required. Game is playable, no lag,
no crashes. I also see the
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
0043:fixme:dplay:DP_IF_Receive
(0x337ba98)->(0x37bfe30,0x37bfe24,0x00000000,0xee9990,0x37bfe2c,1): stub
as mentioned above in the terminal.
With wine 3.6: In wine 3.6 it is unplayable as descibed above.
Please let me know what other debug information I might need to gather.
Best Regards
Christof
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https://bugs.winehq.org/show_bug.cgi?id=45041
Bug ID: 45041
Summary: eldorado 0.6 / halo online: missing a more than one
back buffer
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61170
--> https://bugs.winehq.org/attachment.cgi?id=61170
wine log
fixme:d3d:swapchain_init The application requested more than one back buffer
might be the issue with this app
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