https://bugs.winehq.org/show_bug.cgi?id=45156
Bug ID: 45156
Summary: autohotkey can't seem to click buttons any more
(breaking winetricks -q dirac et al)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 5d10abde503fc4a952c114c658fed74f97bff090
Distribution: Gentoo
Regression caused by:
commit 5d10abde503fc4a952c114c658fed74f97bff090 (refs/bisect/bad)
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 6 08:50:21 2018 +0300
comctl32: Introduce Button control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
to reproduce:
wineserver -k ; rm -rf ~/.wine ; WINE=$PWD/wine winetricks -q dirac
Before, winetricks will call autohotkey to click through the installer
After, the installer sits on the first screen and doesn't progress
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https://bugs.winehq.org/show_bug.cgi?id=43849
Bug ID: 43849
Summary: Heroes of the Storm; crashes when Call Mech effect is
on-screen
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)pearce.name
Distribution: ---
Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead.
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.
The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.
Relevant wine stdout:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
I experimented with
winetricks d3dx9_43
but that didn't fix the crash (it does change the error signature).
I also tried
d3dcompiler_43 (native)
but it didn't seem to matter.
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https://bugs.winehq.org/show_bug.cgi?id=38513
Bug ID: 38513
Summary: Unimplemented function GetSystemTimePreciseAsFileTime
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.winuae.net/files/b/winuae_test.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
I noticed a problem running the latest pre-beta version of WinUAE in Wine
1.7.38.
On running winuae.exe, Wine reports this (repeated many times):
wine: Call from 0x7b83b6ae to unimplemented function
api-ms-win-core-sysinfo-l1-2-1.dll.GetSystemTimePreciseAsFileTime, aborting
and eventually:
err:seh:setup_exception_record stack overflow 1072 bytes in thread 0009 eip
f73a3061 esp 053e0f00 stack 0x53e0000-0x53e1000-0x5660000
GetSystemTimePreciseAsFileTime is Windows 8+ only. This bug isn't to report
that GetSystemTimePreciseAsFileTime is unimplemented (though that's true). The
problem is that winuae.exe tries to call it even when Wine is set to Windows XP
mode.
On native Windows winuae.exe only calls it when running on Windows 8+; the
program works fine on native Windows XP, Windows Vista 32-bit and Windows 7
32-bit.
The problem could be related to Visual Studio 2015 RC. The developer said:
'Probably any msvc 2015 rc compiled program has same problem, I guess..
Platform Toolset is set to "Visual Studio 2015 - Windows XP (v140_xp)" (plain
v140 drops XP support)'
To reproduce:
- Download the WinUAE 3.0.0 installer from
http://www.winuae.net/files/InstallWinUAE3000.msi or the zip archive from
http://www.winuae.net/files/WinUAE3000.zip
- Run the installer or unpack the zip archive.
- Download the pre-beta executable from
http://www.winuae.net/files/b/winuae_test.zip
- Replace the v3.0.0 winuae.exe with that version.
- Run winuae.exe
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https://bugs.winehq.org/show_bug.cgi?id=44668
Bug ID: 44668
Summary: Intel Asteroids DirectX 12 Sample requires NInput.dll
Product: Wine
Version: 3.3
Hardware: x86
URL: https://www.techpowerup.com/forums/threads/intel-dx12-
techdemo-asteroids.230719/#post-3602915
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Source compiled version of Intel Asteroids DirectX 12 Sample requires
NInput.dll
Code: https://github.com/GameTechDev/asteroids_d3d12/
Compiled version:
https://www.techpowerup.com/forums/threads/intel-dx12-techdemo-asteroids.23…
002c:err:module:import_dll Library NInput.dll (which is needed by
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe") not found
002c:err:module:attach_dlls Importing dlls for
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe" failed, status c0000135
sha1sum asteroids_d3d12.zip
fe50b86d9a9df985cf4e80420d98e7a10dea2007 asteroids_d3d12.zip
du -sh asteroids_d3d12.zip
1.9M asteroids_d3d12.zip
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https://bugs.winehq.org/show_bug.cgi?id=44868
Bug ID: 44868
Summary: GRID2 not launch
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60927
--> https://bugs.winehq.org/attachment.cgi?id=60927
terminal output wine3.4 with clean prefix
I have tried to launch Grid to see if it can run now.
And the game not launch.
I have attach the log with clean wine prefix
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https://bugs.winehq.org/show_bug.cgi?id=44345
Bug ID: 44345
Summary: NieR:Automata - Map mode too dark due to cube map
binding issues
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
There is a minor visual issue with the map appearing too dark when accessed
through the UI's "Map Mode" option, see the attached screenshots.
The reason why this happens is that the game binds a
D3D11_SRV_DIMENSION_TEXTURECUBE view to a slot which expects the view dimension
to be D3D11_SRV_DIMENSION_TEXTURECUBEARRAY. D3D11 drivers on Windows seem to
accept this behaviour and use the cube map nonetheless.
I came across the exact same issue while working on a Vulkan-based D3D11
implementation, and came up with a workaround which always creates a cube map
array view even when the D3D11 application requests a non-array cube map, and
also changes the shader code to always use cube arrays. Maybe Wine can
implement a similar strategy to fix this issue.
My GPU is an AMD RX 480, Mesa 17.3.2, on wine-staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=40983
Bug ID: 40983
Summary: VRamSizeDX9 reports incorrect video memory(Skyrim with
ENB problem)
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticfallband(a)gmail.com
Distribution: ---
I was able to run Skyrim with ENB on Wine, but encountered issues apparently
related to insufficient video memory.
I followed an online instruction regarding detecting actual available video
memory using VRamSizeDX9.exe, but found it always reports only 1888mb when my
Nvidia 960GTX has 4Gb of video memory.
It turns out Skyrim actually freezes when it reaches 1.8G video memory. But
even when it happens, nvidia-smi reports more than 2Gb of memory is still
available.
It happens with the latest version of Wine staging and development, and
regardless of whether I override Dx9 related libraries or not.
VRamSizeDX9 can be downloaded from below site below:
http://enbdev.com/download_vramsizetest.htm
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https://bugs.winehq.org/show_bug.cgi?id=44878
Bug ID: 44878
Summary: Skyrim with ENB fails to load game
(d3dcompiler:assemble_shader Asm reading failed)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch
Distribution: ---
Created attachment 60945
--> https://bugs.winehq.org/attachment.cgi?id=60945
+d3dcompiler
While running game with enb series, it reaches till main menu but freezes on
trying to load or start the game. Terminal infinitely logs with output
"err:d3dcompiler:assemble_shader Asm reading failed".
On turning on d3dcompiler channel it seems like assemble_shader() function in
d3dcompiler is failing with some shaders
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https://bugs.winehq.org/show_bug.cgi?id=40857
Bug ID: 40857
Summary: Battle.net drop-down menus lack border
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54861
--> https://bugs.winehq.org/attachment.cgi?id=54861
trace+win
To reproduce:
1. Download, install, and open the Battle.net App.
2. Click the region button or the settings button.
3. Wave the mouse pointer over where the menu should appear for it to appear
(bug 33943)
On Windows, the menus are displayed with a border and a triangular protrusion
that points to the associated button. On Wine, this border never appears.
TRACE+win output is attached. Open it with Vim; for some reason `less` thinks
it's a binary file.
I don't know if this is the same as bug 33943. If the same fix solves both
problems, then we can mark both bugs as fixed.
The program version appears to be 7575, and the SHA1 of the installer is
1c60b6f98e13e9cccc61070c0b4c7b2808ee754d.
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https://bugs.winehq.org/show_bug.cgi?id=45210
Bug ID: 45210
Summary: The Godfather: The Game crashes at start after EA logo
and switching screen resolution
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 61426
--> https://bugs.winehq.org/attachment.cgi?id=61426
default terminal output (wine 3.8)
I'm following up from comment 8 of bug 18078 here because it's not a duplicate.
Wine 3.8 in 32 bit prefix.
Movies are disabled by renaming movies folder.
Game starts, shows EA logo, switches screen resolution and then close.
The issue was already present for a long time but it was intermittent and the
game could be started most of the time.
Since wine 3.8 it fails every time and the game cannot longer be started.
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