https://bugs.winehq.org/show_bug.cgi?id=43687
Bug ID: 43687
Summary: AdAstra1.3c: crashes on starting
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 59139
--> https://bugs.winehq.org/attachment.cgi?id=59139
This is the output from wine.
If I start AdAstra.exe withe "wine AdAstra.exe", I get for a short moment a
black screen and the it crashes and I have a broken and low resolution. After
that I need to reboot my Pc. I use wine-2.16 (Staging) and on the other builds
it is the same.
The download link:
https://download.heise.de/files/a7EEtsqruWmY_u6tuFFk7Q/85314/game379449.zip…
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https://bugs.winehq.org/show_bug.cgi?id=45357
Bug ID: 45357
Summary: Proprietary program using solidframework libraries
crashing (works in Windows)
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61656
--> https://bugs.winehq.org/attachment.cgi?id=61656
Backtrace shown in the debug window
We have a proprietary (sadly) program, "solid-program", which uses the
proprietary Solidframework PDF libraries that crashes after seeming to work for
a while. An earlier version of the same program worked in Wine but activating
OCR functionality (which makes it use more libraries I assume) makes it crash.
Running the same "solid-program" on Windows 10 works without issues.
Attached are the backtrace (no function names. Not even for the (small)
"solid-program" binary for which I have the source) and the debugging output
with the +relay option.
The exception seems to come from some bogus value being read in the proprietary
library. I cannot figure out why the proprietary library ends up reading that
value in Wine but not in Windows.
I tried to run winedbg with "solid-framework" but I don't get any output:
$ winedbg /opt/solid-program/solid-program.exe -t docx -p ""
test-files/simple-text.pdf
WineDbg starting on pid 006b
0x000000007bc969f5 DbgBreakPoint+0x1 in ntdll: ret
Wine-dbg>c
006c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x23fbd0
Process of pid=006b has terminated
I tried to attach to the program (while the crash window is showing) but I get
an error 5 (permission denied?):
Wine-dbg>info proc
pid threads executable (all id:s are in hex)
0000007d 1 'winedbg.exe'
00000074 1 'solid-program.exe'
00000076 1 \_ 'winedbg.exe'
00000078 4 \_ 'explorer.exe'
00000037 1 'winedbg.exe'
0000000e 5 'services.exe'
0000002a 4 \_ 'winedevice.exe'
00000025 3 \_ 'plugplay.exe'
0000001d 4 \_ 'winedevice.exe'
Wine-dbg>attach 0x00000074
Can't attach process 0074: error 5
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=44638
Bug ID: 44638
Summary: Wine does not use the video card (and CPU) completely
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In more games Wine use cpu 20-80% and video 20-70%. Wine rarely use my video
card or cpu on 100%, but fps is low
Video with GALLIUM_HUD: https://nc.prime-hack.net/index.php/s/BKZTK74mWYRK8sL
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https://bugs.winehq.org/show_bug.cgi?id=44918
Bug ID: 44918
Summary: wont let me launch game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubbz026(a)gmail.com
Distribution: ---
i goto launch league of legends ive been through so many websites on how to fix
it and nothing does,i goto launch game and it gives me a program error wine
wont let me play the game or even launch client help me please
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https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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