https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=45475
Bug ID: 45475
Summary: XM6 Type G: Can't type a specific symbol key on
Japanese keyboard.
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
In XM6 TypeG (SHARP X68000 emulator), I can't type 「:*け」 key with Japanese
keyboard.
How to reproduce:
1. Download XM6 TypeG version 3.30 L35 from author's page, i.e.
http://www.geocities.jp/kugimoto0715/xm6g/xm6_typeg_330L35_20170223.zip
(SHA1:ed1b91938ba8ae5f39e1cac9445b8d2740518466)
2. Extract the zip archive.
3. Run xm6g.exe in x86 directory.
4. In the menu bar, choose [ツール] - [オプション] ([Tool] - [Option]).
5. Select キーボード (keyboard) tab.
6. Click No.28 in キーボード マップ (keyboard map) list.
Then, a new small window titled 割り当てキーの入力 appears.
7. Type 「:*け」 key on the keyboard.
8. Check the result.
To close, click the right mouse button.
Expected result:
- 現在のキー (Current binding) keeps DIK_COLON.
Actual result:
- 現在のキー is updated to DIK_APOSTROPHE.
About Japanese keyboard specialty in DirectInput, please refer to
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416757…
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https://bugs.winehq.org/show_bug.cgi?id=45468
Bug ID: 45468
Summary: Phase Shift: tails on sustain notes not visible unless
GLSL is disabled
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: q3aiml+wine(a)gmail.com
Distribution: ---
Created attachment 61811
--> https://bugs.winehq.org/attachment.cgi?id=61811
missing tail by default
During a song the notes that should be held (sustain notes) should have tails
rendered after the note indicating the hold. These tails are not visible by
default under wine. There are no visible artifacts. The notes instead appear
like normal, non-sustain notes.
Steps to reproduce:
* Install version 1.27 of Phase Shift
(http://www.dwsk.co.uk/phase_shift_downloads.html,
https://mega.co.nz/#!JkwSxayT!cKdLVz8GrRrla2jkDmOvlMWxtmsdbWvoboP_vmgLw3o)
* Run 'winetricks vcrun2013' to fix missing msvcr120.dll._strerror_s on startup
* Select Quickplay in main menu (use number 1 key to select)
* Select song Positive Force, a song that comes bundled with the full 1.27
download, or any other song with sustain notes
* Press 1 to join with keyboard
* Select Guitar intrument and Hard difficulty, or any other song and difficulty
combo with sustain notes
* Press 1 to continue and 1 again when prompted to press green to begin
* Observe that the first note of Positive Force should have a green tail
(follow by grey if the note is missed), but instead appears as a normal,
non-sustain note
The tails render properly after setting UseGLSL to disabled and MaxVersionGL to
0x30001 (cannot disable GLSL with GL 3.2 or newer).
I think this has something to do with how the generated ffp emulating shaders
calculate the alpha channel and apply an alpha test. Here is what I am seeing
leading to the pixels being discarded:
# relevant uniforms
specular_enable = [1, 1, 1, 0]
alpha_test_ref = 0.0117647061124444
ffp_material.diffuse = [0, 0, 0, 0]
# relevant bits of vertex shader
ffp_varying_diffuse.w = ffp_material.diffuse.w;
# relevant bits of fragment shader
// ffp_varying_diffuse.w = 0 -> ret.w = 0 regardless of tex0.w
ret.w = tex0.w * ffp_varying_diffuse.w;
// specular_enable.w = 0 and ret.w = 0 -> ps_out[0].a = 0
ps_out[0] = ffp_varying_specular * specular_enable + ret;
// ps_out[0].a = 0, alpha_test_ref = 0.01..., alpha test fails and discards
pixel
if (!(ps_out[0].a >= alpha_test_ref))
discard;
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https://bugs.winehq.org/show_bug.cgi?id=45506
Bug ID: 45506
Summary: Waves Central Plugin Install
Product: Wine-staging
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Somewhere between Wine Staging 3.10 and Wine Staging 3.13 some change seems to
have occurred that breaks Waves Central and the current version of Waves
Central can't install plugins anymore.
The current version of Waves Central does still work by reverting back to Wine
Staging 2.21 so the problem seems to be in recent Wine Staging changes
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