https://bugs.winehq.org/show_bug.cgi?id=42450
Bug ID: 42450
Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB
to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil
buffers.
Product: Wine-staging
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57288
--> https://bugs.winehq.org/attachment.cgi?id=57288
wine.log
Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9)
I get lots of this messages. The game is also not playable since it has a white
glare on the image as long as I'm not in the water, turning int oa solid white
image while in it. Don't know if this is what is causing the problem but
anyway, here's a console log of the game running.
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https://bugs.winehq.org/show_bug.cgi?id=45134
Bug ID: 45134
Summary: World Racing 2 Demo installer shows crash dialog.
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 61320
--> https://bugs.winehq.org/attachment.cgi?id=61320
git bisect, call stacks.
I am unsure if this is a real regression because there was already
in older wine versions a line "wine: Unhandled page" in the log,
but at least since following commit a crash dialog is opened
for msiexec.exe:
-----
commit 85d1fb62b321e890004bc8d0ded7a0183216c42d
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 25 20:54:40 2018 -0500
msi: Execute custom actions in a separate process.
-----
The call stack changed again since in this commit, but still
a crash dialog gets opened for msiexec.exe:
-----
commit 71c0738c0e2598d2af9e31e2e82b69e6a5081e51
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Apr 27 09:37:46 2018 -0500
msi: Initialize [out] strings to NULL.
-----
Please see both call stacks in attached file.
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https://bugs.winehq.org/show_bug.cgi?id=44866
Bug ID: 44866
Summary: propertystore_SetValue and propertystore_Commit
implies issue if they are called
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If propertystore_SetValue or propertystore_Commit are called, they return
"E_NOTIMPL", this implie an error.
Sample:
005b:fixme:shell:propertystore_SetValue (0x1016f9e0)->(0x1017a550 0x101764a0):
stub
005b:trace:shell:IShellLinkW_fnQueryInterface
(0x1016f9e0)->({df0b3d60-548f-101b-8e65-08002b2bd119})
005b:err:shell:IShellLinkW_fnQueryInterface -- Interface: E_NOINTERFACE
If both return "S_OK", no ISupportErrorInfo is called and everything is ok.
Related bug : https://bugs.winehq.org/show_bug.cgi?id=22210
Source of solution : https://bugs.winehq.org/show_bug.cgi?id=44744#c11
I tested, and approve replacement of E_NOTIMPL by S_OK
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https://bugs.winehq.org/show_bug.cgi?id=43049
Bug ID: 43049
Summary: League of Legends: massive performance regression
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
League of Legends ran at about 80-150 fps with wine-staging 2.4, with 2.6 and
2.7 it runs at ~20 fps and since 2.8 the game is just a slideshow (4-5 fps,
though the in-game fps counter still claims 15-20 fps). These figures are with
CSMT enabled.
It is worth noting that the first few seconds of the game run at decent frame
rates and more importantly, that alt+tabbing out of the game and back
temporarily boosts the frame rate back to 80 fps. It then quickly falls back to
5-20 fps over the next ~5 seconds. This makes it seem like some resources are
not being properly released or something similar.
I also tested with vanilla wine 2.8 and the behavior is very similar, so it's
not a staging-only problem.
The graphics card is a RX 470 with the RadeonSI driver.
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https://bugs.winehq.org/show_bug.cgi?id=44720
Bug ID: 44720
Summary: Intel Asteroids Direct3D12 sample requires
ninput.dll.CreateInteractionContext
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ninput
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kucia(a)gmail.com
Distribution: ---
Follow up of bug 44668
wine: Call from 0x7b44c647 to unimplemented function
ninput.dll.CreateInteractionContext, aborting
wine: Unimplemented function ninput.dll.CreateInteractionContext called at
address 0x7b44c647 (thread 0031), starting debugger...
Unhandled exception: unimplemented function ninput.dll.CreateInteractionContext
called in 64-bit code (0x000000007b44c647).
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https://bugs.winehq.org/show_bug.cgi?id=39222
Bug ID: 39222
Summary: mstask:task_scheduler fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mstask
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failure only happens if the test is run in a restricted/limited
user account.
task_scheduler.c:187: Test failed: got 0x80070005 (expected S_OK)
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in regular user accounts on Windows 7 (see
fg-win7u64-1spie9usr).
See:
https://test.winehq.org/data/tests/mstask:task_scheduler.html
These tests were introduced by the following commit:
commit 0c8dc0090b0166ab17cd1b84fdd511cab9086d77
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Thu Nov 8 00:12:48 2012 +0100
mstask/tests: Add tests for SetTargetComputer.
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https://bugs.winehq.org/show_bug.cgi?id=45052
Bug ID: 45052
Summary: cmd.exe if-statement does not resolve wildcars
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
The if-statement does not resolve wildcards:
if exist lognew\access*.log (
echo files found
)
I never get the if-part assuming I have a subdirectory lognew
with some files like: access1.log, access2.log ...
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https://bugs.winehq.org/show_bug.cgi?id=45355
Bug ID: 45355
Summary: FrameMaker 8: Abort with specific document due to USER
lock error
Product: Wine
Version: 3.10
Hardware: x86
URL: https://supportdownloads.adobe.com/detail.jsp?ftpID=45
49
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: Ubuntu
FrameMaker 8 aborts due to error "USER_CheckNotLock BUG: holding USER lock" on
a specific document. This is wine-3.10-110-ge6fc86e compiled (32-bit only) on
Ubuntu 16.04.
Steps to reproduce:
- Download and install FrameMaker 8 in demo mode (see download link)
- Open the attached document, confirm the question that the document has to be
converted
FrameMaker crashes, log with "WINEDEBUG=+graphics" is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689
Summary: Duke Nukem Forever: intense flickering, screen covered
with grey
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD
and subtitles can be seen (menus and the loading screen are not affected).
Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the
flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT
patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ab58,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590,
software 0 stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=36798
Bug ID: 36798
Summary: kernel32/change.c fails on fedora rawhide
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost tests]$ make change.ok
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so change && touch change.ok
change.c:557: Test failed: ov.InternalHigh wrong
change.c:560: Test failed: offset wrong
change.c:561: Test failed: action wrong
change.c:562: Test failed: len wrong
change.c:563: Test failed: name wrong
Makefile:240: recipe for target 'change.ok' failed
make: *** [change.ok] Error 5
[austin@localhost tests]$ git describe
wine-1.7.20-122-gd2d62cf
I suspect it's related to a newer kernel (haven't tested an older one yet):
[austin@localhost tests]$ uname -a
Linux localhost.localdomain 3.16.0-0.rc1.git3.1.fc21.x86_64 #1 SMP Thu Jun 19
23:08:43 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
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