https://bugs.winehq.org/show_bug.cgi?id=45628
Bug ID: 45628
Summary: Star Trek Armada 1 unable to find CD
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hkerkstra14(a)gmail.com
Created attachment 62055
--> https://bugs.winehq.org/attachment.cgi?id=62055
all terminal outputs mentioned pasted into here, as well as screenshot
mentioned
I have both an actual CD and an .iso image on my computer. I've tried mapping
both of these options to the d: drive, so that the game will be able to find
it, but no matter what I try, the game still will come back with "Please insert
CD". It will do this even if I start the game from the CD itself! Grrr
I've attached the terminal output produced when running the game, then closing
when unable to 'insert the cd' as it requests. Also attached is a terminal
readout of the dosdevices d: drive mapped to my external CD drive (which mounts
automatically as the r: drive, which is shown in the attached screenshot)
I've tried everything I can think of, and followed every suggestion I've been
able to find online on winehq and from other people who have run into similar
issues. Nothing I do works. What am I missing?
As a side note, the sound also does not work within the game, but I haven't
even tried troubleshooting that yet. One issue at a time is all a novice like
me can handle. But if you happen to see anything in the terminal readouts that
might offer a clue to this issue, also, please let me know :-)
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https://bugs.winehq.org/show_bug.cgi?id=43788
Bug ID: 43788
Summary: POD Gold: Can't interact with main menu
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.hadar.uberspace.de
Distribution: Other
Created attachment 59314
--> https://bugs.winehq.org/attachment.cgi?id=59314
Console output
After launching the GOG version of POD Gold I am unable to interact with the
menu. It looks like the mouse should be captured, but isn't.
I am attaching the console output.
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Some additional info about my system (just in case):
Distro: elementary OS
Kernel: 4.4.0-38-generic
Graphics: Proprietary NVIDIA 381.22
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https://bugs.winehq.org/show_bug.cgi?id=39698
Bug ID: 39698
Summary: winde don't install from CD/DVD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gipfelsturm111(a)gmx.net
Distribution: ---
wine don't install programs from CD or DVD. I have testet it with the game
Risen and Risen 3. I have copy the DVD on my HDD and have startet from the HDD
and it work.
I have mounted the dvd on kde 5 and start with wine "D:\\setup.exe". The
installe start and show an undefined error on kde.
Example:
>SetupNew\setup.cpp (143)
PAPP:
PVENDOR:
PGUID:
$
@Windows XP Service Pack 3 (2600)
IE Version: 9.0.8112.16421
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https://bugs.winehq.org/show_bug.cgi?id=44567
Bug ID: 44567
Summary: Deus Ex: Human Revolution doesn't exit, hangs
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: Other
Created attachment 60535
--> https://bugs.winehq.org/attachment.cgi?id=60535
The output of launching Steam, then DX:HR; clicking Exit in the game menu, then
ending the process (sigterm).
The game freezes up when I click Exit, so I have to send SIGTERM to the
process. Using Wine on Solus (Gallium Nine enabled).
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http://bugs.winehq.org/show_bug.cgi?id=21520
Summary: Monty Python's Complete Waste Of Time by 7th Level
does not go beyond opening scene.
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaybird25(a)gmail.com
Monty Python's Complete Waste Of Time game does not go beyond the opening scene
when started, the program just freezes. It did install correctly and seems to
start up properly under Wine. There are no errors reported when opening the
game.
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https://bugs.winehq.org/show_bug.cgi?id=45618
Bug ID: 45618
Summary: The wine crashed when I've tried to connect with an
online partner to play on ygopro percy
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigo.zorian(a)hotmail.com
Distribution: ---
Created attachment 62045
--> https://bugs.winehq.org/attachment.cgi?id=62045
backtrace of the error
The wine crashed when I've tried to connect with an online partner to play on
ygopro percy
I've tried using the Wine with Windows 7 and 8, and both happened the same
problem.
My wine version is 3.0.2
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https://bugs.winehq.org/show_bug.cgi?id=45595
Bug ID: 45595
Summary: PARTYPOKER stopped working
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mirror_nick(a)hotmail.com
Distribution: ---
Everything was well for two months, the PARTYPOKER APP was running well. Now
all of a sudden it doesn't open anymore. Please help
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https://bugs.winehq.org/show_bug.cgi?id=45590
Bug ID: 45590
Summary: Possible access to unintended variable in
"wine/dlls/wined3d/texture.c" line 2819
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
While experimenting with a CodeSonar plugin we develop, we noticed a potential
bug in file "wine/dlls/wined3d/texture.c" line 2819 function
wined3d_texture_update_overlay.
The version of the file is the one in the "stable" branch from github.
dst_surface = dst_sub_resource->u.surface;
if (dst_rect)
surface->overlay_destrect = *dst_rect; //HERE
else
SetRect(&surface->overlay_destrect, 0, 0,
wined3d_texture_get_level_width(dst_texture,
dst_surface->texture_level),
wined3d_texture_get_level_height(dst_texture,
dst_surface->texture_level));
Shouldn't dst_surface be accessed in that line instead of surface?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44457
Bug ID: 44457
Summary: Error window when leaving hearstone.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60397
--> https://bugs.winehq.org/attachment.cgi?id=60397
crashDump wine-3.0
When you leave the game wine display an error window and print this in the
terminal:
03f1:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
wine: Unhandled page fault on read access to 0x0197a850 at address 0x68b371
(thread 03f1), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=45581
Bug ID: 45581
Summary: Russian Fishing 4: Models not loading
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aramus92(a)gmail.com
Distribution: ---
I play via lutris on esync-3.13-x86_64 wine. DXVK is on version 0.64. Some 3D
models are not loading. These are the player character, the fishingrods (you
still can see the line and lure, just the rod is invisible) and the fish.
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