https://bugs.winehq.org/show_bug.cgi?id=46148
Bug ID: 46148
Summary: In World of Warcraft 8 background and water are solid
color and flashes of various color appear many times
per second
Product: Wine-staging
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kgrittn(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft 8.0.1 (28153)(Release x64)
OS is Ubuntu, both show the same symptoms and were fine before Wine 3.20
(Staging):
Linux kevin-desktop 4.15.0-39-generic #42~16.04.1-Ubuntu SMP Wed Oct 24
17:09:54 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
16GB
Intel HD Graphics 4000 (Ivybridge) (on motherboard, no expansion slot)
Linux kgrittn-Precision-7720 4.4.0-138-generic #164-Ubuntu SMP Tue Oct 2
17:16:02 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Xeon(R) CPU E3-1505M v6 @ 3.00GHz
32GB RAM
NVIDIA GeForce GTX 470
Symptoms in WoW:
- Backgrounds such as terrain show as a single color (always black?) with no
"litter" or detail -- a roadway looks the same as wild ground which is the same
as the side of a cliff.
- Water shows as a single block of color with no shorline features, reflection,
or transparency to underlying features.
- Random patches of color appear, apparently changing with each screen draw.
- Small animated areas like torch flames show lots of rectangle enclosing the
area with little or none of the normal animation.
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https://bugs.winehq.org/show_bug.cgi?id=44032
Bug ID: 44032
Summary: Diablo 3 2.6.1: Mouse-downs register as mouse clicks
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sts33nvyb(a)gmail.com
Distribution: ---
Created attachment 59696
--> https://bugs.winehq.org/attachment.cgi?id=59696
Terminal output (not that I expect this to be useful)
In Diablo 3, mouse-downs (pressing and holding the mouse button) often register
as mouse clicks (pressing and immediately releasing the mouse button). This
happens for approximately 50% of the mouse-downs when playing the game, which
dramatically changes how the game plays, since holding down the mouse button is
used for both moving and attacking continuously in the game.
I'm running wine-staging 2.20 on OpenSuse 42.3 x86_64.
This is for the current version of Diablo 3, version 2.6.1.47919 32-bit. Note
that Diablo 3 recently dropped support for Windows XP; since this change,
Diablo 3 no longer works in non-staging wine at all. Also, the 64-bit version
of Diablo 3 has severe performance problems in wine-staging 2.20, so this is
using the 32-bit version of Diablo 3.
I speculate that some bug in wine is causing bogus mouse-up events to sometimes
be generated immediately after mouse-down events.
Note that this is a completely different bug from bug 31262. Note that user
"pakos" has mistakenly commented about this bug in that bug report, dated
2017-11-13. He reports that this problem is present in versions of
wine-staging at least back to 2.5.
There has been some discussion of this bug on the application page. Some users
have reported that changing wine's virtual desktop setting, forcing 32-bit
using setarch, or changing Diablo 3's settings to windowed-fullscreen instead
of fullscreen alleviated the problem. None of these helped for me.
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https://bugs.winehq.org/show_bug.cgi?id=45826
Bug ID: 45826
Summary: Doom 2016 - Rendering issues
Product: Wine-staging
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62283
--> https://bugs.winehq.org/attachment.cgi?id=62283
wine error log
I can't run Doom 2016 with Mesa 18.1.7 or Mesa 18.1.8, so I tried Mesa 18.2.0-1
and the game started but it look so weird, and I can hear the menu sounds but I
can't see the menu.
System information:
Operating system: Manjaro KDE
GPU: AMD HD 8750M
Driver: Mesa 18.2.0-1
Wine version: 3.15 staging-nine
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https://bugs.winehq.org/show_bug.cgi?id=46224
Bug ID: 46224
Summary: ddraw-Create-rendering-targets-in-video-memory patch
got borked between 3.19 and 3.20
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Testing application - The Sims Complete Collection
With 3.19, the game launches just fine, and I get
`0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering
target in system memory, using video memory instead` fixmes in the terminal
output, and the game starts.
In 3.20, the game aborts the launch, and I don't get the fixmes.
I suspect this rebase might have broke it:
https://github.com/wine-staging/wine-staging/commit/a423a7087ff2dad6f2def0c…
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https://bugs.winehq.org/show_bug.cgi?id=41107
Bug ID: 41107
Summary: Total Commander 8.52a Final has VERY slow folder icons
rendering
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55313
--> https://bugs.winehq.org/attachment.cgi?id=55313
Terminal Output, not very useful
Using the 32-bit version of Total Commander 8.52a Final (latest non-beta), when
drawing/rendering the icons for folders, it is VERY slow. Download the 32-bit
version here: http://totalcmd2.s3.amazonaws.com/tcmd852ax32.exe
After installing and launching it, please do the following to reproduce:
1) Maximize the Window to have more folders on screen.
2) Near the top-left, to the right of the green "Refresh" button, click on the
"Source: Only file names" button, this enables more folders visible at once to
show the slow effect more.
3) Go/navigate to a folder which has around 200 folders, such as Z:\usr\share
(depends on your Linux distro), it doesn't matter, just make sure it has a lot
of folders to see how painfully slow it is.
This problem of course is not present in Windows.
Terminal output has been attached, however I don't think it has any useful
information because [b]Total Commander version 7 exhibits almost the same
terminal output, but IT IS NOT SLOW like 8.52a![/b] In fact it is almost
instant when rendering folder icons, which look the exact same.
If you turn off folder icons in Preferences, it is fast, so I know that they
are the culprit, 100%.
Btw, the version 9 beta does not seem to have this problem because it uses the
system's folder icons (which are blue on my system) instead of internal. The
internal ones are yellow.
I hope you can track down and fix this bug with this information.
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https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278
Summary: Vietcong: invisible objects (staging 3.9)
Product: Wine-staging
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 61538
--> https://bugs.winehq.org/attachment.cgi?id=61538
Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts
of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW
Kernel 4.16.11
Mesa 18.0.4
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it
has been fixed: bug #44712
PPS: Also note that some missions will crash without stagged
"wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=39424
Bug ID: 39424
Summary: CodeCharge Studio 5.2 Does Not Load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 52538
--> https://bugs.winehq.org/attachment.cgi?id=52538
Error dump file
Installation of CodeCharge Studio 5.2 gave errors but it seemed to install.
However, it will not run.
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https://bugs.winehq.org/show_bug.cgi?id=42844
Bug ID: 42844
Summary: Mouse not captured in fullscreen game (Resident Evil
Revelations)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I am using FreeBSD 12.0-CURRENT #0 r316750: Thu Apr 13 08:03:28 UTC 2017 amd64
Wine staging 2.4 i386
I set my cleaned prefix with "capture the mouse" checked and "virtual desktop"
checked and set to 1920x1080.
The problem is that when I'm playing, it's correctly in fullscreen 1920x1080, I
don't see the bottom bar with "start" button and Steam icon in the tray BUT I
can click it even without to see it. So when playing, it will sometimes happen
that your cursor reaches the "Resident Evil Revelations" application in the bar
then when you click it, it will simply minimize the game. It shouldn't happen
since I checked the "capture mouse" thing in winecfg so I think there's a
problem with the capture of the mouse in Resident Evil Revelations.
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https://bugs.winehq.org/show_bug.cgi?id=44426
Bug ID: 44426
Summary: EssentialPim Portable 7.6.1 Free - Note editing
component broken
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
In the notes tab. When entering new text in the notes field the text jumps to
the end of the editing widget. This happens regularly in wine, esp. after
several enter strokes.
Example: you add 12345 to the top. three times "enter" and then type "333". As
a result you see the 333 text together with the existing text at the bottom of
the window and a large space betweeb 12345 and 333 when scrolling. When you
type a backspace everything is at the right place again.
The jumping occurs regularly when typing.
Apparently a font for the white spaces between the two text elements gets
assigned a giant font size, as between the upper text and the bottom text seems
to be just a single char which you can show it as a line cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41643
Bug ID: 41643
Summary: Star Wars: The Old Republic's Integrated Screenshot
Tool Makes Blank Images
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: visserthree(a)gmail.com
Distribution: ---
The game has a built-in screenshot tool, bound by default to printscreen.
Under Wine, this produces screenshots with no data in them.
OS: Debian 8
Video card: GTX 770, driver 367.44
Winetricks:
d3dx9
Other:
the swtor_fix.exe from the Appdb page
Winecfg settings:
Windowed desktop
Windowmanager-managed windows
SWTOR graphics settings:
Vsync on or off
Fullscreen or Fullscreen Windowed
60 Hz refresh rate (on a 75 Hz monitor)
Using an X11 screenshot tool like scrot will produce an image with data in it.
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