https://bugs.winehq.org/show_bug.cgi?id=46866
Bug ID: 46866
Summary: The Walking Dead Season 1 - amdgpu: Failed to allocate
a buffer - Wine-staging 4.3 regression
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63921
--> https://bugs.winehq.org/attachment.cgi?id=63921
The Walking Dead - Season 1 log
First: This bug only happens With Wine-staging starting from version 4.3, I
tried Wine-Development 4.4, and I didn't encounter this issue. I tried
Wine-staging 4.2, and it didn't has this issue.
This issue happens with The Walking Dead - Season 1, the game fails to start at
the beginning with the error message : "amdgpu: Failed to allocate a buffer"
that appears in the terminal in a loop and I have to force close the game.
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https://bugs.winehq.org/show_bug.cgi?id=46224
Bug ID: 46224
Summary: ddraw-Create-rendering-targets-in-video-memory patch
got borked between 3.19 and 3.20
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Testing application - The Sims Complete Collection
With 3.19, the game launches just fine, and I get
`0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering
target in system memory, using video memory instead` fixmes in the terminal
output, and the game starts.
In 3.20, the game aborts the launch, and I don't get the fixmes.
I suspect this rebase might have broke it:
https://github.com/wine-staging/wine-staging/commit/a423a7087ff2dad6f2def0c…
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https://bugs.winehq.org/show_bug.cgi?id=46865
Bug ID: 46865
Summary: HDT: Regression, application shows a black screen
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leopardb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63919
--> https://bugs.winehq.org/attachment.cgi?id=63919
How it looks like after the regression
When loading Hearthstone Deck Tracker
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34872), the
application shows a black screen starting with Wine Staging 4.3 (Wine Staging
4.4 does the same).
This was tested in a clean 64bits prefix and latest "winetricks dotnet42".
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https://bugs.winehq.org/show_bug.cgi?id=41107
Bug ID: 41107
Summary: Total Commander 8.52a Final has VERY slow folder icons
rendering
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55313
--> https://bugs.winehq.org/attachment.cgi?id=55313
Terminal Output, not very useful
Using the 32-bit version of Total Commander 8.52a Final (latest non-beta), when
drawing/rendering the icons for folders, it is VERY slow. Download the 32-bit
version here: http://totalcmd2.s3.amazonaws.com/tcmd852ax32.exe
After installing and launching it, please do the following to reproduce:
1) Maximize the Window to have more folders on screen.
2) Near the top-left, to the right of the green "Refresh" button, click on the
"Source: Only file names" button, this enables more folders visible at once to
show the slow effect more.
3) Go/navigate to a folder which has around 200 folders, such as Z:\usr\share
(depends on your Linux distro), it doesn't matter, just make sure it has a lot
of folders to see how painfully slow it is.
This problem of course is not present in Windows.
Terminal output has been attached, however I don't think it has any useful
information because [b]Total Commander version 7 exhibits almost the same
terminal output, but IT IS NOT SLOW like 8.52a![/b] In fact it is almost
instant when rendering folder icons, which look the exact same.
If you turn off folder icons in Preferences, it is fast, so I know that they
are the culprit, 100%.
Btw, the version 9 beta does not seem to have this problem because it uses the
system's folder icons (which are blue on my system) instead of internal. The
internal ones are yellow.
I hope you can track down and fix this bug with this information.
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https://bugs.winehq.org/show_bug.cgi?id=46785
Bug ID: 46785
Summary: Battle Realms fails to start: "Could not initialize
rasterizer API"
Product: Wine-staging
Version: 4.3
Hardware: x86
URL: https://www.fileplanet.com/archive/p-6817/Battle-Realm
s-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: andrew(a)fatbag.net, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 63800
--> https://bugs.winehq.org/attachment.cgi?id=63800
terminal output
Battle Realms from GOG.com shows the error message "Could not initialize
rasterizer API" on launch then it crashes.
The crash can be reproduced in the demo version too (minus the error message
which is not presented in the demo).
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-vers…
wine-4.3-95-g968eda4b18 (Staging)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278
Summary: Vietcong: invisible objects (staging 3.9)
Product: Wine-staging
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 61538
--> https://bugs.winehq.org/attachment.cgi?id=61538
Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts
of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW
Kernel 4.16.11
Mesa 18.0.4
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it
has been fixed: bug #44712
PPS: Also note that some missions will crash without stagged
"wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=46733
Bug ID: 46733
Summary: IDirect3DTexture9_LockRect failed inside
ID3DXFontImpl_DrawTextW with OblivionReloaded
Product: Wine-staging
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63724
--> https://bugs.winehq.org/attachment.cgi?id=63724
+d3dx,+d3d9,+d3d log
Hi,
While testing OblivionReloaded (a patcher/extender for TES4:Oblivion), I
discovered that in some place where there was supposed to be a rendered text,
wasn't. One of these place is the options menu (by default it came up with the
key O).
Digging inside OR sourcecode, I saw that it use DrawTextA from ID3DXFont.
However the functions was silently failing and there wasn't any message from
the log.
I put some TRACE messages inside the functions and discovered that was failing
in IDirect3DTexture9_LockRect.
After getting a +d3dx,+d3d9,+d3d log I got:
0046:warn:d3d:wined3d_resource_map Resource does not have MAP_W access.
on a Texture created by the DrawTextW function.
Now, I don't have aviable other games that use the DrawText functions,and were
reported working. But considering where is failing, it's possible that a change
(in wine or another staging patch) broke this patch en passant?
The attachment uploader is crying when trying to upload the compressed log.
Will retry tomorrow.
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https://bugs.winehq.org/show_bug.cgi?id=39424
Bug ID: 39424
Summary: CodeCharge Studio 5.2 Does Not Load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 52538
--> https://bugs.winehq.org/attachment.cgi?id=52538
Error dump file
Installation of CodeCharge Studio 5.2 gave errors but it seemed to install.
However, it will not run.
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https://bugs.winehq.org/show_bug.cgi?id=46937
Bug ID: 46937
Summary: Can't install winehq-devel on debian buster
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julien.aubin(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi,
>From version 4.5 it has become impossible to install package winehq-devel on
Debian Buster because of a dependency on libfaudio0 which is NOT available on
Debian.
Could you please provide the faudio packages in the Wine repo ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46925
Bug ID: 46925
Summary: No Wine-Staging 4.4 packages for download
Product: Packaging
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
As the title, Wine-Staging-4.4 is not available in any form for macOS, no pkg's
and no portables.
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