https://bugs.winehq.org/show_bug.cgi?id=45639
Bug ID: 45639
Summary: Far Cry 3 voices, music and sounds
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62069
--> https://bugs.winehq.org/attachment.cgi?id=62069
Far Cry 3 Wine-staging 3.13 log
Hello,
Farcry 3 game voices, music and sounds does not work correctly, you can not
hear them or with difficulty.
Instead you can hear another high sound in the background.
It's a regression, I haven't this bug with older Wine version.
I think this is the same bug I have with Star Wars the force unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635.
I joined you the wine log.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #170 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #169)
> Without P(In reply to Paul Gofman from comment #167)
> > (In reply to Zebediah Figura from comment #166)
> > > Let's make this bug report about software vertex processing, and file new
> > > reports for any further issues. I've split off
> > > Direct3DShaderValidatorCreate9() issue into bug 46735.
> >
> > Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> > shaders) concerned in this bug. There is no patch for that. I don't know how
> > much of rendering it affects in Sims 2 though.
>
> It's pretty important. Without ProcessVertices, characters will explode in
> family thumbnails (and same if you disable shaders through the game's cheat
> menu), and explosion of vertices will also happen with little icons that pop
> up above characters when they make a friend or get married (you can
> realiably observe it by loading Pleasant family).
> In both cases, this pops up:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Split off into bug 46742. Feel free to file further bugs for any other issues
that may exist.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |46742
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