https://bugs.winehq.org/show_bug.cgi?id=46994
Bug ID: 46994
Summary: Firefox preferences
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wvpsvm(a)openmailbox.org
Distribution: ---
Firefox preferences is not accessible.
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https://bugs.winehq.org/show_bug.cgi?id=44200
Bug ID: 44200
Summary: Quake Champions Instant Crash To Desktop (Steam)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7oxicshadow(a)googlemail.com
Distribution: ---
Created attachment 59969
--> https://bugs.winehq.org/attachment.cgi?id=59969
QC crash dump
I have been playing Quake Champions in Wine with no problems for the past few
months but unfortunately there was a patch released in December that broke
compatibility.
If you open the game, a black window opens and just before the intro would
start to play the game crashes back to desktop. This issue is/was present for a
large number of real windows 7 users as well.
A solution was posted on the Quake Champions forum which has fixed the problem
for %95 of the community.
1. Make sure that Win 7 SP1 is installed
2. Install the following (specific) windows update:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
Does anyone know what this update does, Is there anyway to install it on Wine?
There is no useful debug information as it crashes silently but I have attached
a crashdump.dmp file. I am unsure if the format is propitiatory or not.
I have tested both 2.21 and 2.21 staging as both were working fine before the
patch.
The following link contains an image of a decoded crash dump:
https://bethesda.net/community/topic/148801/quake-champions-failed-to-launc…
The general consensus is that it is something related to game overlays as the
issue has been linked to plays.tv and a number of graphics card software
overlays
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https://bugs.winehq.org/show_bug.cgi?id=39881
Bug ID: 39881
Summary: d3dx9_36/tests/mesh.ok: failed on line 4145 Test text
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 53245
--> https://bugs.winehq.org/attachment.cgi?id=53245
terminal_output.txt
run $ make mesh.ok, got
mesh.c:4145: Test failed: Test text ('wine', 1.000000, 0.000000), glyph 4, face
280 normal, result (0, -0, -1), expected (0, 0, 1)
Is this related to bug 28810?
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https://bugs.winehq.org/show_bug.cgi?id=46350
Bug ID: 46350
Summary: Armored Warfare mouse stutter
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game Armored Warfare runs excellent with Wine and DXVK but has a
weird problem which totally brakes the game play. If you don't touch the mouse
everything is ok. If you drive your tank inly with the keyboard, the game runs
smooth with over 200 frames per second. If you toch the mouse however, the game
stutters as hell no matter in which direction you drive the mouse. It even
stutters if your tank is standing still and you just use the mouse to look
around. The FPS immediately drop to 1~2.
Please tell me what flags do you wish for the log and I'll provide them. Thank
you.
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https://bugs.winehq.org/show_bug.cgi?id=39712
Bug ID: 39712
Summary: AirDC++: Crash after finishing setup wizard
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: archee(a)tuta.io
Distribution: ---
Created attachment 52965
--> https://bugs.winehq.org/attachment.cgi?id=52965
wine terminal output
In the setup wizard, when it says "The wizard has completed successfully", then
press Cancel (Next doesn't work), now it will show splash screen and then a
dialog "AirDC++ just encountered a fatal bug and should have written
exceptioninfo.txt the same directory as the executable"
Download:
https://github.com/airdcpp/airgit/releases/download/3.00/AirDC_Installer_3.…
$ sha1sum AirDC_Installer_3.00.exe
bdaef50c9388135b9e326ea03118a1254f2ecd82 AirDC_Installer_3.00.exe
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https://bugs.winehq.org/show_bug.cgi?id=43203
Bug ID: 43203
Summary: Crashing Devil Mac Cry 5
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program jamp.exe ------
err:seh:setup_exception_record stack overflow 1312 bytes in thread 014b eip
7bc68356 esp 01330e10 stack 0x1330000-0x1331000-0x1b30000
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https://bugs.winehq.org/show_bug.cgi?id=46912
Bug ID: 46912
Summary: Mesa3D don't working in Wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
I have an Exagear Windows version 3.0.1 program with pure Wine 3.0 stable
(x86). Everything works except programs 3d. Linux Ubuntu 14.04 image that is in
the x86 emulator already has Mesa installed, but for some reason it does not
transfer OpenGL to Wine.
I tried to install Mesa3D (for Windows) in system32 - it does not work, to
folder with the game - it does not work, with prefix -opengl in the startup
command - it does not work. Help with this, I really need 3D programs on my
Android phone without OpenGL videocard.
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http://bugs.winehq.org/show_bug.cgi?id=23950
Summary: MPQEdit: Opening a folder results in the wrong error
message
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://zezula.net/download/mpqediten32_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Attachment #30066 showcases the expected error message ("The system cannot find
the path specified"). Instead, running wine mpqedit c:\\ results in "Access
denied" error message.
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https://bugs.winehq.org/show_bug.cgi?id=44197
Bug ID: 44197
Summary: Microsoft Streets and Trips 2006 Crashes on startup
and in Find
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Microsoft Streets and Trips crashes several times on startup before it works.
Using the 'Find' toolbar causes the application to crash and restart.
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https://bugs.winehq.org/show_bug.cgi?id=42436
Bug ID: 42436
Summary: Wine Wiki: Building Wine - Memory & Address Checkers
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
I don't know, if anyone tried recently follow wiki link:
https://wiki.winehq.org/Building_Wine#Memory_.26_Address_Checkers
This link mentions "...you only need to pass the -fsanitize=address flag to the
compiler when building"
../wine-source/configure CFLAGS="-g -O1 -fsanitize=address -other-flags"
But this fails soon in make_xftmpl.o: In function fatal_error':
..../tools/make_xftmpl.c:116: undefined reference to
`__asan_option_detect_stack_use_after_return'
..../tools/make_xftmpl.c:116: undefined reference to `__asan_stack_malloc_1'
Passing LIBS="-lasan" to configure fixes this, but build fails anyway at cca
63%:
..../dlls/ntdll/loader.c:2979: undefined reference to `pthread_sigmask'
Per some gentoo wiki:
Some configure scripts test the need of the -lpthread compiler flag by testing
whether the function pthread_create() is available without it. The Address
Sanitizer library (libasan) provides this function. However it does not have a
full pthread implementation, more advanced pthread functions aren't provided.
Therefore the compilation fails. A workaround is to add the -lpthread compiler
flag manually.
Passing LIBS="-lasan -lpthread" to configure fixes this issue, but anyway fails
at the end:
../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine_git_src/fonts/courier.ttf
-d 128 13,1255,8
Makefile:174: recipe for target 'coue1255.fon' failed
==16755==ASan runtime does not come first in initial library list; you should
either link runtime to your application or manually preload it with LD_PRELOAD.
make[1]: *** [coue1255.fon] Error 1
make: *** [fonts] Error 2
Did anyone tried to follow that Wiki? I tried that on Debian Stretch.
Gcc (Debian 6.3.0-6) 6.3.0 20170205
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