https://bugs.winehq.org/show_bug.cgi?id=45854
Bug ID: 45854
Summary: Magic the Gathering demo graphical glitch with virtual
desktop
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spzakulec(a)gmail.com
Distribution: ---
Created attachment 62340
--> https://bugs.winehq.org/attachment.cgi?id=62340
Console output when running the Magic the Gathering demo with a virtual desktop
Hi, the Magic the Gathering demo (the one by Microprose) works fine in a 32 bit
wine prefix on 3.16 devel with OS set to Win 95, but key parts of the interface
disappear or are solid black if the program is run in a virtual desktop.
While I am not totally sure this is the same issue that affects all of the
Microprose Magic the Gathering games, in practice the issue and the symptoms
are identical.
You can download the demo here: https://archive.org/details/mtgdemo
I'm on Kubuntu 17.10 64 bit, using the official WineHQ repository.
To reproduce this:
Run mtgdemo.exe, which extracts to a folder.
In the extracted folder, run DUEL.EXE in a 32 bit wine prefix with OS set to
Win95.
You'll see a screen without any black boxes or blobs on it- most importantly,
the large Magic card on the left is visible.
Click exit.
Set DUEL.EXE to a virtual desktop- 1024x768 shows this issue.
The card that was visible without the virtual desktop is now a giant black
blob.
Should you try to play the game, other graphical glitches will happen- cards
disappear and only re-appear when you go to the next turn or right-click on the
playing field, choose Duel Options, and then press OK.
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https://bugs.winehq.org/show_bug.cgi?id=45325
Bug ID: 45325
Summary: Ubisoft detection tool dont recognize correctly cpu
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Detection tool app used by various ubisoft titles case: assasins creed 1,
prince of persia forgotten sands, prince of persia 2008 dont detect real name
cpu and only shows intel pentium 4 2.40ghz
However in side shows correct cpu cores and non overclocked frecuency
Overclocked frecuency dont detected
Also occur in batman arkham asylum installer too
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46917
Bug ID: 46917
Summary: Redirect an issue "wine's d3d8/9 visual tests fail on
i965" to WineHQ
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asimiklit.work(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Mesa issue description:
"""
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
Fedora 20
[austin@localhost ~]$ yum list installed | grep -e intel -e mesa
mesa-dri-drivers.i686 10.0.4-1.20140312.fc20 @updates
mesa-dri-drivers.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.i686 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGLU.i686 9.0.0-4.fc20 @updates
mesa-libGLU.x86_64 9.0.0-4.fc20 @updates
mesa-libGLU-devel.i686 9.0.0-4.fc20 @updates
mesa-libGLU-devel.x86_64 9.0.0-4.fc20 @updates
mesa-libOSMesa.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libOSMesa-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.i686 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.i686 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libwayland-egl.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libxatracker.x86_64 10.0.4-1.20140312.fc20 @updates
xorg-x11-drv-intel.x86_64 2.21.15-5.fc20 @updates
"""
Looks it is a wine issue here according to:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_obje…
"- If the attachment sizes are not all identical, rendering will be
limited to the largest area that can fit in all of the
attachments (i.e. an intersection of rectangles having a lower
left of (0,0) and an upper right of (width,height) for each
attachment)
- If the attachment sizes are not all identical, the values of
pixels outside the common intersection area after rendering are
undefined."
This issue came from mesa issue:
https://bugs.freedesktop.org/show_bug.cgi?id=77312
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=8036
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
CC| |infyquest(a)gmail.com
Status|STAGED |RESOLVED
Fixed by SHA1| |be678a52e163111085ab3694b6c
| |1f3af8e4d4a4a
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Vijay Kamuju <infyquest(a)gmail.com> ---
Fixed by commit be678a52e163111085ab3694b6c1f3af8e4d4a4a in wine 4.5
--- Comment #47 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46944
Bug ID: 46944
Summary: Compatibility issue in creating D3D10/11 device on AMD
graphics with XP drivers
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 64067
--> https://bugs.winehq.org/attachment.cgi?id=64067
GPU caps report
Latest releases of WineD3D for Windows do not work with AMD graphics on Windows
XP for OpenGL compatibility reasons I can't figure out.
NVIDIA + XP drivers - works
AMD + XP drivers - doesn't
It is claimed that GLSL 4.30 is supported but in fact no D3D10/11 application
works.
No registry keys helps. I tried "shader_backend=glsl",
"MaxVersionGL=dword:30002". In no vain.
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