https://bugs.winehq.org/show_bug.cgi?id=47136
Bug ID: 47136
Summary: Wine not support work with sparse files
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: i.tarasov(a)searchinform.ru
Distribution: ---
Created attachment 64362
--> https://bugs.winehq.org/attachment.cgi?id=64362
Test project for sparse files
Our application use sparse files. In windows it works fine, but running under
Wine in Ubuntu 19.04 calling to api-functions fails with errors:
- call to Winapi.Windows.DeviceIoControl with FSCTL_SET_SPARSE return no
error, but sparse attribute not set (seems like bug14914);
- call to Winapi.Windows.DeviceIoControl with FSCTL_SET_ZERO_DATA fails with
error code 50
Test project written in Rad Studio XE8 and results under Windows and Wine in
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=47141
Bug ID: 47141
Summary: updating to wine 4.7 / mono 4.8.3 fails / loops
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Created attachment 64372
--> https://bugs.winehq.org/attachment.cgi?id=64372
wineboot -u output
Noted on the forums, something goes screwy trying to update to 4.7, devel or
staging. Seems to get stuck in a loop, eventually getting a "Maximum number of
clients reached" message and have to ctrl+c. Seems to be stuck on updating mono
given the thousand copies of winemono-support.msi in c:\windows\installer.
Creating a new wineprefix appears to be fine. A fresh 4.6 prefix updated to 4.7
ok as well, I haven't tried anything further. Open to any WINEDEBUG suggestions
or anything else to try.
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https://bugs.winehq.org/show_bug.cgi?id=47146
Bug ID: 47146
Summary: capture mouse
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smirnoff0320(a)mail.ru
Distribution: ---
In games that use capture mouse function like starcraft remastered in windowed
mode or diablo in windowed mode (launched with glide) the area in which mouse
is able to move is only a quater or less of the windows area.
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https://bugs.winehq.org/show_bug.cgi?id=47115
Bug ID: 47115
Summary: Just Cause 2 freezing during explosions
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: thezombiehunter(a)gmail.com
Distribution: ---
https://youtu.be/klN30m_y7fs
Originally I assumed the issue was a nvidia driver problem, since installing
the .run file seemed to fix it. However, after repeatedly installing different
versions of the nvidia driver from Gentoo - doesn't matter what version the
driver is. Sometimes the explosions don't freeze after a reboot, but if I leave
my PC running for a few hours and launch Just Cause 2 again it will freeze even
though it was working earlier.
Likewise, when trying to exit the game sometimes the application freezes and
won't close and sometimes it doesn't. I know you're supposed to make a separate
bug report for issues, but I think both bugs may be related to the same
problem.
So I'm pegging this as a wine issue, even though I can't see any errors when
debugging is enabled. I have tried 4.7-staging, 4.6-protonified, regular 4.6
wine, 4.5-tkg - issue exists on all of them. I'd try proton 4.2, but the game
won't launch on it.
Note that while I am using DXVK in the video the problem also happens on
wined3d, so it's not a problem with DXVK.
I can (try) to provide an apitrace or other bug reports if you need them, not
sure how useful they will be though.
Sys specs:
i7-8700k @ 4.7Ghz
kernel 5.0.11
32GB RAM
2080 ti
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https://bugs.winehq.org/show_bug.cgi?id=47103
Bug ID: 47103
Summary: Borderlands 1 GOTY Enhanced: cutscene videos are green
and pixilated.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robyn.kaitlan.clark(a)gmail.com
Distribution: ---
The intro video, Angel, and most cutscene videos are predominately green with
some other square shaped blocks of red and blue. Very pixilated. Some of the
character intro scenes start fine, then when it has the "freeze frame" moment
at the end, is the same green glitch. Angel is always this way. This does not
affect any other part of the base game but continues into the DLC's.
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https://bugs.winehq.org/show_bug.cgi?id=2082
Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47093
Bug ID: 47093
Summary: Multiple games crash because of errors in winealsa.drv
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daschaffert(a)gmx.net
Distribution: ---
I have a lot games that were working flawless in wine 4.4. Since wine 4.6 / 4.7
the games crash (I have not testet 4.5).
When disabling sound or changing driver to pulse the games work as before.
(used winetricks sound=disabled / pulse)
an example is mafia2.exe or portal2.exe
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47102
Bug ID: 47102
Summary: Games that couldn't be played with Xbox 360 controller
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
I didn't know where to write about that to the developers, but there were some
kind of games that I wasn't able to play with my Xbox 360 controller at all,
and after the latest version of Wine-staging 4.7, all these games run for the
first time with a controller. These games are: The walking Dead Season (1 & 2 &
3), The Wolf Among Us, and Trine 2. I don't know what have been changed,
because I didn't find any thing about it in wine 4.7 release notes, but I want
to tell that theses bugs are fixed. One more thing, the controller's name
appears as Xinput compatible controller.
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https://bugs.winehq.org/show_bug.cgi?id=47130
Bug ID: 47130
Summary: App crashes when I paste copied material
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmm2412(a)cumc.columbia.edu
Distribution: ---
Created attachment 64351
--> https://bugs.winehq.org/attachment.cgi?id=64351
Crash information
App crashes when I paste copied frames in the OnCall app.
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