https://bugs.winehq.org/show_bug.cgi?id=47103
Bug ID: 47103
Summary: Borderlands 1 GOTY Enhanced: cutscene videos are green
and pixilated.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robyn.kaitlan.clark(a)gmail.com
Distribution: ---
The intro video, Angel, and most cutscene videos are predominately green with
some other square shaped blocks of red and blue. Very pixilated. Some of the
character intro scenes start fine, then when it has the "freeze frame" moment
at the end, is the same green glitch. Angel is always this way. This does not
affect any other part of the base game but continues into the DLC's.
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https://bugs.winehq.org/show_bug.cgi?id=2082
Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47093
Bug ID: 47093
Summary: Multiple games crash because of errors in winealsa.drv
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daschaffert(a)gmx.net
Distribution: ---
I have a lot games that were working flawless in wine 4.4. Since wine 4.6 / 4.7
the games crash (I have not testet 4.5).
When disabling sound or changing driver to pulse the games work as before.
(used winetricks sound=disabled / pulse)
an example is mafia2.exe or portal2.exe
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=47102
Bug ID: 47102
Summary: Games that couldn't be played with Xbox 360 controller
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
I didn't know where to write about that to the developers, but there were some
kind of games that I wasn't able to play with my Xbox 360 controller at all,
and after the latest version of Wine-staging 4.7, all these games run for the
first time with a controller. These games are: The walking Dead Season (1 & 2 &
3), The Wolf Among Us, and Trine 2. I don't know what have been changed,
because I didn't find any thing about it in wine 4.7 release notes, but I want
to tell that theses bugs are fixed. One more thing, the controller's name
appears as Xinput compatible controller.
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https://bugs.winehq.org/show_bug.cgi?id=47130
Bug ID: 47130
Summary: App crashes when I paste copied material
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmm2412(a)cumc.columbia.edu
Distribution: ---
Created attachment 64351
--> https://bugs.winehq.org/attachment.cgi?id=64351
Crash information
App crashes when I paste copied frames in the OnCall app.
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #64 from Artem S. Tashkinov <aros(a)gmx.com> ---
(In reply to Artem S. Tashkinov from comment #63)
> This seems to be fixed in Wine 4.7 at least for me using Irfan View 4.51.
>
> Feel free to close.
Tried on another PC with a different DPI and the bug is still there.
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https://bugs.winehq.org/show_bug.cgi?id=40772
Bug ID: 40772
Summary: Error message and black screen in Stranger of Sword
City
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 54671
--> https://bugs.winehq.org/attachment.cgi?id=54671
Console output on clean wine install 1.9.11
When trying to start Stranger of Sword City, a window opens and an error
message says: "Failed to create sound engine. SE or BGM may not play properly.
This issue might be resolved by installing DirectX End User Runtime. For more
details, please check the About DirectX section in the Stranger of Sword City
Manual."
The game window remains black, though the cursor in it is changed (mostly
likely to the game's built in cursor) and nothing else happens.
I've also tried running it with directx9 installed via winetricks, only to
receive the same message.
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https://bugs.winehq.org/show_bug.cgi?id=43390
Bug ID: 43390
Summary: valgrind shows a few definite leaks in
dlls/xaudio2_7/tests/xaudio2.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==3551== 8 bytes in 1 blocks are definitely lost in loss record 63 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C85281: XAudio2Create (xaudio_dll.c:2159)
==3551== by 0x4A1B741: func_xaudio2 (xaudio2.c:1150)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 94 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DA6D: CreateAudioVolumeMeter (xapofx.c:795)
==3551== by 0x4A1B1A7: test_xapo_creation_modern (xaudio2.c:1053)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 95 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DAFA: CreateAudioReverb (xapofx.c:809)
==3551== by 0x4A1B2D4: test_xapo_creation_modern (xaudio2.c:1067)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 12 bytes in 1 blocks are definitely lost in loss record 96 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DA6D: CreateAudioVolumeMeter (xapofx.c:795)
==3551== by 0x4A176DB: test_simple_streaming (xaudio2.c:293)
==3551== by 0x4A1B807: func_xaudio2 (xaudio2.c:1158)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 349 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B3ED: test_xapo_creation (xaudio2.c:1083)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 350 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C37F03: ???
==3551== by 0x5C38059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B401: test_xapo_creation (xaudio2.c:1084)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 351 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B415: test_xapo_creation (xaudio2.c:1085)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 352 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B429: test_xapo_creation (xaudio2.c:1086)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 353 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5CA3F03: ???
==3551== by 0x5CA4059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B43D: test_xapo_creation (xaudio2.c:1087)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 354 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5E44F03: ???
==3551== by 0x5E45059: ???
==3551== by 0x4A1A97C: test_xapo_creation_legacy (xaudio2.c:932)
==3551== by 0x4A1B451: test_xapo_creation (xaudio2.c:1088)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
==3551== 48 bytes in 4 blocks are definitely lost in loss record 355 of 766
==3551== at 0x7BC51061: notify_alloc (heap.c:254)
==3551== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==3551== by 0x5C7DC35: CreateFX (xapofx.c:835)
==3551== by 0x4A1AE99: test_xapo_creation_modern (xaudio2.c:1018)
==3551== by 0x4A1B463: test_xapo_creation (xaudio2.c:1089)
==3551== by 0x4A1B5B4: func_xaudio2 (xaudio2.c:1122)
==3551== by 0x4A1C74F: run_test (test.h:603)
==3551== by 0x4A1CBAD: main (test.h:687)
==3551==
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https://bugs.winehq.org/show_bug.cgi?id=47113
Bug ID: 47113
Summary: Some images is black, but real is transparent
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurikazakov9184(a)gmail.com
Distribution: ---
Created attachment 64316
--> https://bugs.winehq.org/attachment.cgi?id=64316
bugged images
In program "Microsoft .NET by diakov.net" I see strange bug with images. In
real images is transparent (in Windows), but in Wine is black.
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