https://bugs.winehq.org/show_bug.cgi?id=44979
Bug ID: 44979
Summary: Extra system title bar should not be added around
Steam
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 61109
--> https://bugs.winehq.org/attachment.cgi?id=61109
Screenshot of the main steam window
When I run Steam in any of the 3.x versions of wine, it adds an extra system
title bar around the steam window. See the attached image. There are 2 sets of
min/max/close buttons, etc. In 2.21 and prior, this does not occur.
This only happens for some of steam's windows. For instance, it does not occur
for the settings window. But, it does happen for the notifications window and
friends list window.
I am using Linux Mint 18.3 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41835
Bug ID: 41835
Summary: lg dvd firmware updater crashes
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oswald.buddenhagen(a)gmx.de
Distribution: Debian
Created attachment 56254
--> https://bugs.winehq.org/attachment.cgi?id=56254
crash dump
encouraged by some success stories relating to similar procedures, i tried
updating the firmware of my dvd-rw drive with the updater from
http://www.lg.com/us/support-product/lg-GH22NS30 (i tried both the 2.00 and
1.03 versions). however, the program crashes at startup.
the crash is in the application itself, but it's undoubtedly the result of some
inaccuracy in wine. i tried both 1.8.5 and 1.9.x.
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=45649
Bug ID: 45649
Summary: chromium x32 sandbox hangs forever inside
server_queue_process_apc
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62078
--> https://bugs.winehq.org/attachment.cgi?id=62078
0009-ntdll-Hack-to-prevent-freeze-in-NtProtectVirtualMemo.patch
Follow up to bug 45648.
For x32 chromium, the sandbox calls
VirtualProctectEx for another process.
It then reaches NtWaitForSingleObject( handle, FALSE, NULL ) in
server_queue_process_apc, and waits there forever.
Don't know why yet, but I attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46809
Bug ID: 46809
Summary: PS4 Remote Play doesn't open
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 63832
--> https://bugs.winehq.org/attachment.cgi?id=63832
Log of opening app
PS4 Remote Play never opens and spits out a backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47223
Bug ID: 47223
Summary: D-pad input from gamepad is no longer registered in
some games (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64493
--> https://bugs.winehq.org/attachment.cgi?id=64493
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
I didn't notice this issue at first when looking into bug 47188, but it seems
like commit 5ff326f80147f4608fd64ad37510d0cff330676e also caused d-pad input to
stop working (buttons and analog sticks work fine), and it's still true in
latest master. If I revert it, d-pad input starts being registered again.
I've tested this with a game called A Hat in Time but it also seems to affect
Sekiro: Shadows Die Twice. My controller is a Generic 360 one, specifically
Logitech F310.
Attaching a log with
WINEDEBUG=+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47289
Bug ID: 47289
Summary: Obduction: fails to render menu and crashes at launch
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4xcbf1ftxxey(a)opayq.com
Distribution: ---
Created attachment 64587
--> https://bugs.winehq.org/attachment.cgi?id=64587
All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0),
for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568
(included),
the splash screen (as far as I know, a static image) shows up correctly,
but when the window that is supposed to contain the main menu shows up, it is
completely black and doesn't respond.
30 seconds later, a pop-up shows up and the game crashes.
The pop-up's text is """LowLevelFatalError
[File:G:\Jenkins\workspace\Obduction-Win-Client\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[line: 932]
GameThread timed out waiting for RenderThread after 30.00 secs"""
Note: patching this on the latest version of wine might be difficult,
because there was a change in behavior: either a (partially functionning) patch
or a new bug (that masks this one) was introduced"
See bug [link placeholder], related to commit
8c69a77032ff8d5f0a79c387646f40716d9393ad
OS: Ubuntu 18.04
Driver: nvidia proprietary, 418.56
Wine: 5dcb329667e3d4e630a7b3723f2eaee31652a568 and later
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