https://bugs.winehq.org/show_bug.cgi?id=47458
Bug ID: 47458
Summary: Sleeping while pthreads mutex held from the driver
code in winepulse-PulseAudio_Support
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.huey(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The SetEvent call in the function pulse_timer_cb() sleeps, calls into the
wineserver, while a pthread mutex is held. This can cause long delays in
releasing the "pulse_lock" mutex, anywhere from 1-2ms to 90ms that I can see
with my custom instrumentation.
It potentially can cause dropouts and other issues with audio handling. It
seems to be in the main core audio processing loop.
The general practice here is to avoid sleeping operations within critical
sections.
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https://bugs.winehq.org/show_bug.cgi?id=47160
Bug ID: 47160
Summary: wine-staging is unable to execute executable which is
soft link in linux.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since recently wine-staging version, wine-staging is no longer able to
successful recognize soft link directory or executable.
I have many directory is soft link to save disk space.
I can not found which patch cause this issue.
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https://bugs.winehq.org/show_bug.cgi?id=47319
Bug ID: 47319
Summary: Wine 4.9 does not dereference symlinks
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kanakkshetri(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a symbolic link ~/Audio/hello.flac that is pointing
/mnt/audio/hello.flac . I have also set ~/Audio to be Y: in wine.
Prior to the 4.9 release, windows applications, such as Wine File Manager or
foobar2000 version 1.4.4 ( http://foobar2000.org) would dereference that
symlink and see that it is a 30Mb file that is a valid flac audio file.
With 4.9, file manager shows the size as 0 and foobar2000 cannot read the file
at all. I am on Fedora 30, where a dnf downgrade took me back to 4.5-1, where
this works as expected.
I have verified this on two different machines, using Wine File Manager as well
as foobar2000. I have also seen the same behavior in Fedora 29 (with Wine 4.9),
so I don't think it is OS specific.
Additional context:
- my data is on an XFS file system
- the symlinks are present because the data is managed by git annex (
https://git-annex.branchable.com/ )
- However, i can repro the problem without involving git annex merely by
creating symlinks.
Please let me know if there is any additional details I can provide or
experiments I can run locally. Thank you for the great work on wine.
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https://bugs.winehq.org/show_bug.cgi?id=47472
Bug ID: 47472
Summary: aarch64 compile fails with 4.12 rebase in setupapi
patch
Product: Wine-staging
Version: 4.12
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://github.com/wine-staging/wine-staging/commit/eba1e9b28a07fea4f823346…
The move from snprintfW() to snwprintf() causes the aarch64 compile to fail.
/usr/bin/ld: dialog.o: in function
`SetupPromptForDiskW':/builddir/build/BUILD/wine-4.12/dlls/setupapi/dialog.c:252:
undefined reference to `snwprintf'
clang-8: error: linker command failed with exit code 1 (use -v to see
invocation)
winegcc: /usr/bin/clang failed
make[1]: *** [Makefile:500: setupapi.dll.so] Error 2
make: *** [Makefile:8350: dlls/setupapi] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=47346
Bug ID: 47346
Summary: [Epic Games Launcher]Crashes when Winecfg is set to
Win10
Product: Wine-staging
Version: 4.9
Hardware: x86
URL: https://epicgames-download1.akamaized.net/Builds/Unrea
lEngineLauncher/Installers/Win32/EpicInstaller-9.13.0.
msi?launcherfilename=EpicInstaller-9.13.0.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
Hello,
Bug easy to reproduce :
1- Download EGS
2- Install Arial fonts with winetricks
3- Install EGS and wait the update crash.
4- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win7/Win8/Win8.1
= works
5- Launch EGS with "-SkipBuildPatchPrereq -opengl" arguments + Win10 = crashes
With Win7 and/or Win10, the login screen works correctly, it's the launcher
itself which does not work with Win10, see screenshots attachment. I added
output log for Win7 + Win10 too.
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https://bugs.winehq.org/show_bug.cgi?id=47273
Bug ID: 47273
Summary: Unix symlinks no longer work in wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
With wine-staging-4.8, symlinks created on Linux (i.e. outside of Wine) to
directories no longer work in Wine. They show up as empty files. Previously,
and on wine-devel, they work just fine and even show up as symlinks under file
managers.
The culprit seems to be the updated ntdll-Junction_Points patchset, though I've
no idea what part of it specifically does this.
I know that support for NT symlinks and junctions was updated to differentiate
them, but IMO support for native unix symlinks should remain as it was before
this updated patchset, so they continue to work like before. Many people,
including me, rely on that for our workflow.
Unfortunately I don't know how to bisect wine-staging patches so I can't
pinpoint exactly which patch in the series is responsible for this regression.
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https://bugs.winehq.org/show_bug.cgi?id=47455
Bug ID: 47455
Summary: severe malfuction detected with keepass
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alainroy_qc(a)yahoo.ca
Distribution: ---
Created attachment 64820
--> https://bugs.winehq.org/attachment.cgi?id=64820
Wine malfunction with Keepass portable
Keepass refuses to open
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https://bugs.winehq.org/show_bug.cgi?id=47426
Bug ID: 47426
Summary: The sims 4 games crashes and freezes
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: giseeelle58(a)gmail.com
Created attachment 64774
--> https://bugs.winehq.org/attachment.cgi?id=64774
report of crash
The Sims 4 game crashes and freezes every 10 minutes
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https://bugs.winehq.org/show_bug.cgi?id=47466
Bug ID: 47466
Summary: LINE on Wine 4.12 throws an Unhandled exception
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
After updating Wine to 4.12 LINE (afaik should be latest version available as
july 2019) does not open anymore and throws this error:
"Unhandled exception: page fault on write access to 0x00000060 in 64-bit code
(0x00000000004024f5)."
See attached log for more info.
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https://bugs.winehq.org/show_bug.cgi?id=37443
Bug ID: 37443
Summary: Civilization 5 unhandled exeption when starting new
game /w Expansions
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ptrampau(a)gmail.com
Distribution: ---
Created attachment 49814
--> https://bugs.winehq.org/attachment.cgi?id=49814
crash output
When starting a new game Civ5 crashes during loading screen (you can hear about
half of the text narrated, then crash)
I have both Gods and Kings and brave new World Addons.
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