https://bugs.winehq.org/show_bug.cgi?id=36412
Bug ID: 36412
Summary: valgrind shows a possible leak in
netprofm/tests/list.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3773== 28 bytes in 1 blocks are possibly lost in loss record 159 of 560
==3773== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3773== by 0x4CD6BB8: apartment_getclassobject (compobj.c:526)
==3773== by 0x4CD9FC6: get_inproc_class_object (compobj.c:2894)
==3773== by 0x4CDCD2F: CoGetClassObject (compobj.c:3032)
==3773== by 0x4CDD4B7: CoCreateInstance (compobj.c:3197)
==3773== by 0x4B74D31: func_list (list.c:35)
==3773== by 0x4B75E84: run_test (test.h:584)
==3773== by 0x4B76272: main (test.h:654)
==3773==
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http://bugs.winehq.org/show_bug.cgi?id=18971
Summary: Font's not properly setup in the registry?
(appinstall)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.ccleaner.com/download
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing CCleaner for appinstall, wine's got ~10 registry errors.
I've sent patches for a few of them, but I'm not as sure on these...
Font Issue Courier (coure.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue MS Sans Serif (sserife.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue MS Serif (serife.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
Font Issue Small Fonts (smalle.fon) HKLM\Software\Microsoft\Windows
NT\CurrentVersion\Fonts
We claim to have these fonts, but really, we've substitutes that have different
names. Windows does the same, but doesn't get a complaint from CCleaner, so
we're not doing something right.
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https://bugs.winehq.org/show_bug.cgi?id=47587
--- Comment #3 from Sławek <slawek(a)lach.art.pl> ---
Thanks for repair my bug report.
The version comes from GOG.
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https://bugs.winehq.org/show_bug.cgi?id=47587
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Screen don't repaint after |Call to Power II: Screen
|selecting main menu option |doesn't repaint after
| |selecting main menu option
CC| |o.dierick(a)piezo-forte.be
--- Comment #2 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
Please, don't copy-paste more than 5~10 lines of terminal output in the
comments.
Next time, redirect standard & error output to a file and attach it instead.
Instructions for that can be found there:
https://wiki.winehq.org/FAQ#get_log
The summary should contain the application name.
There is an edit link next to the summary for that (I fixed it already).
Please, specify which version of the application -GOG, Steam or retail
1.0/1.11- is affected.
Regards.
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--- Comment #1 from Sławek <slawek(a)lach.art.pl> ---
The bug is related to Call to Power II game.
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The address mm-14-31-127-178.mogilev.dynamic.pppoe.byfly.by (178.127.31.14) failed too many login attempts (5) for
the account sh200105(a)mail.ru.
The login attempts occurred at these times:
2019-08-03 18:40:46 CDT
2019-08-03 18:41:00 CDT
2019-08-03 18:41:17 CDT
2019-08-03 18:59:05 CDT
2019-08-03 19:06:10 CDT
This IP will be able to log in again using this account at
2019-08-03 19:10 CDT.
https://bugs.winehq.org/show_bug.cgi?id=46607
Bug ID: 46607
Summary: For Honor crash on "double free or corruption"
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riesi(a)opentrash.com
Distribution: ---
Created attachment 63506
--> https://bugs.winehq.org/attachment.cgi?id=63506
Log with +relay,+heap
The game For Honor from Ubisoft crashes after starting it in Uplay with a
"double free or corruption" error message in the logs.
This does not happen, if I downclock my CPU or when using +relay,+heap to track
the issue down. Which indicates that this is probably a race condition.
I hope the attached log with +relay,+heap is useful to track the issue down
even though it does not crash with it. I killed the game a few seconds after
the game window rendered, which should be far enough since it does not even get
remotely that far without the debug channels.
Kind regards,
Riesi
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https://bugs.winehq.org/show_bug.cgi?id=47356
Bug ID: 47356
Summary: By default only echo errors and traces
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
As said in:
https://wiki.winehq.org/Debug_Channels
By default Wine echoes all debug channels. For the end user it would be more
meaningful only to echo "err" and "trace" by default.
Plus echoing the rest of channels even noticeably slowed down my computer on
certain scenarios. It even froze it when saving the echo into a variable, or
redirecting to a file.
Programs should only print messages that would require an action by the kind of
user in front of the screen.
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https://bugs.winehq.org/show_bug.cgi?id=47473
Bug ID: 47473
Summary: armv7hl compile fails due to non-AAPCS variadic
function calls
Product: Wine
Version: 4.12
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Created attachment 64846
--> https://bugs.winehq.org/attachment.cgi?id=64846
arm compile output
It is isolated to asmparser_message() calls in dlls/d3dcompiler_43/asmparser.y.
I'm attaching compiler output.
One possible solution is to use WINAPIV on the function instead of __cdecl.
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