https://bugs.winehq.org/show_bug.cgi?id=42987
Bug ID: 42987
Summary: Dawn of Magic does not start with DirectX failed call
error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 58124
--> https://bugs.winehq.org/attachment.cgi?id=58124
std log with +msgbox
Dawn of Magic installs but does not run with the message below right after
changing screen resolution. The game does not seem to have a demo, I can
provide other logs as requested.
trace:msgbox:MSGBOX_OnInit L".\\BMRender\\rmode.cpp(3583): DirectX call failed:
code=0x80004001 (-2147467263)"
Tested on both Intel with Mesa 13.0.5 and NVIDIA proprietary driver, with CSMT
on/off results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=47714
Bug ID: 47714
Summary: Empire Earth: Gold rotate some menu components
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Empire Earth's main menu is completely broken.
Background is rotated 180 degrees, but menu element not.
After go to options menu, some elements are rotated 180 degrees with rotate
point set to center of the screen.
https://pastebin.com/e7GkpqzE
I using wine 4.14 on OpenSUSE Tumbleweed. My computer have Intel and AMD
graphic card.
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https://bugs.winehq.org/show_bug.cgi?id=47723
Bug ID: 47723
Summary: Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65197
--> https://bugs.winehq.org/attachment.cgi?id=65197
Misssing Shaders
missing shaders ect
VIDEO LINK
https://youtu.be/uIObb2omaYQ
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http://bugs.winehq.org/show_bug.cgi?id=35279
Bug ID: 35279
Summary: Giana Sisters: Twisted Dreams v1.1.2: certain objects
have no textures
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Regression SHA1: 611b541f292761e459eac4eb1cf88d765b939ff8
Created attachment 47053
--> http://bugs.winehq.org/attachment.cgi?id=47053
screenshot
This bug is present in the latest version of the game (1.1.2) available on
Steam or GOG.com, but I can't reproduce it with the demo version which is an
earlier version of the game.
Certain objects, characters are black when shader quality in the launcher set
to medium or high. Those objects appear correctly when shader quality set to
low.
Regression testing resulted in
611b541f292761e459eac4eb1cf88d765b939ff8 is the first bad commit
commit 611b541f292761e459eac4eb1cf88d765b939ff8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:49 2012 +0200
wined3d: Set undefined vertex attributes to 0.0.
:040000 040000 b36ae918ed4dbda9ae31976e72d500fce79c69fc
4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24 M dlls
Note: treasure chests in the game also appear without texture (one chest can be
seen in the attached screenshot with a flag on top of it). This, however, was
caused by a much earlier commit according to my regression testing, it was
commit 4936e71828669ef084f9cf243f924a11a2cdce50 that caused it. Setting shader
quality to low makes chests appear correctly.
Installing native d3dx9 libraries or disabling GLSL don't solve the problem.
Wine terminal output doesn't contain any useful information.
Let me know if you need a log with debug channels enabled.
Fedora 19 x86
Nvidia 250 / driver 325.15
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http://bugs.winehq.org/show_bug.cgi?id=30061
Bug #: 30061
Summary: Shader bug in The Darkness II
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
The Darkness II isnt rendering everything correct when using this patch from
here http://bugs.winehq.org/show_bug.cgi?id=29896.
Some textures arent rendered (black) and sometimes things are way to bright.
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https://bugs.winehq.org/show_bug.cgi?id=46336
Bug ID: 46336
Summary: Resident Evil 4 on Steam (appid 254700) black textures
in outdoor lighting
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 63085
--> https://bugs.winehq.org/attachment.cgi?id=63085
Black textures
Almost every texture in the game is black including player characters,
seemingly other than decals like some leaf textures which are fine. Some areas
randomly have textures like normal, noticeably when you enter the first cabin
you can see Leon as soon as you enter the door but right when you exit back to
the outdoor lighting he turns black again.
Similar reports:
https://www.protondb.com/app/254700
Example image attached.
Duplicated with wine4.0rc2, proton 3.16 and proton 3.7.
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http://bugs.winehq.org/show_bug.cgi?id=36089
Bug ID: 36089
Summary: SpinTires a wrong dirt rendering
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48275
--> http://bugs.winehq.org/attachment.cgi?id=48275
in wine
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=29792
Bug #: 29792
Summary: Gothic 2 (JoWood Productions) installer fails due to
media validation tool failing (don't add
FILE_ATTRIBUTE_ARCHIVE by default to file entries)
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I first wanted to investigate bug 22515 hence i bought the game for a few bucks
and looked into it...
Well, it seems there exist different editions of the game and the problems
might not be connected at all.
Although this is related to copy protection it's not the SecuROM 4.x tests
failing here - that part of protection works fine.
I have the 3 CD set by JoWood Productions released on November 29, 2002.
Near the end of installation process there is a tool "g2setup.exe" launched
which verifies the authenticity of install media.
That process returns a specific exit code (0x777 -> 1911) which basically says:
"all checks passed".
Any different exit code will roll back the whole installation!
Current workaround: kill the installer from another terminal when this
verification process starts.
Everything has already been copied up to this point so just wait until the disc
spins up and execute 'wineserver -k'.
--- snip ---
0024:Starting process L"C:\\Program Files\\Jowood\\Gothic II\\g2setup.exe"
(entryproc=0x4c6929)
--- snip ---
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
...
Scanning -> Z:\home\focht\.wine\drive_c\Program Files\Jowood\Gothic
II\g2setup.dll
File Type : 32-Bit Dll (Subsystem : Win GUI / 2), Size : 229376 (038000h)
Byte(s)
[File Heuristics] -> Flag : 00000000000000001100001100000001 (0x0000C301)
[!] Armadillo v2.xx - v3.xx detected !
[i] Splash Setting (0x0) -> NONE / Duration : 00 second(s)
[CompilerDetect] -> Visual C/C++
- Scan Took : 0.560 Second(s)
--- snip ---
Various anti-debugging/hacking trickery which of course can be bypassed ;-)
Additionally to physical media analysis of GOTHIC2_CD3 (part of SecuROM) there
are "custom" checks present.
Most of them are simple ones like comparing disc serial against hard coded
value.
The directory structure is read from disc and CRC32 checksums are calculated
for specific files.
--- snip ---
ATTRIBS SIZE CRC32 NAME
____________________________________________________________
A R 362,789,836 5f4cb098 Gothic2-Setup.W03
A R 123 JoWooD Homepage.url
A R 14,816 Readme.txt
A R 289 Register.url
A R 5,569 eula.txt
A R 766 gothic2.ico
(DIR) 168,146,318 ArxDemo
A R 31,744 1d31e5c6 ArxDemo\Setup.exe
A R 877 ArxDemo\Setup.ini
A R 1,304,064 ArxDemo\Setup.msi
A R 101,581,207 ArxDemo\Setup1.cab
A R 23,103,162 ArxDemo\Setup2.cab
A R 31,150,491 ArxDemo\Setup3.cab
A R 1,309,184 ArxDemo\Setup_Deutsch.msi
A R 1,708,856 34ec21c0 ArxDemo\instmsi.exe
A R 1,822,520 e5563f20 ArxDemo\instmsiw.exe
...
Scan time.............[ 551.80] Seconds (551801 ms)
Total files...........[ 35] Files
Total size............[ 558,468,227] Bytes
Dirlist Text CRC32....[ 0032ED44]
____________________________________________________________
...
--- snip ---
Forget the scan time, I was debugging at this place ;-)
What makes things complicated is that additionally to per-file CRC32 checksums
there is also a CRC32 for the whole in-memory folder listing content generated
(see snippet) -> "Dirlist Text CRC32" (in snippet the address is printed, not
the value itself).
That overall checksum didn't match the internal hard-coded one.
One problem is that Wine adds FILE_ATTRIBUTE_ARCHIVE by default to each file
info entry.
Source:
http://source.winehq.org/git/wine.git/blob/c7cb3e6cb21598281cf2b00b2ccd8323…
This is breaks the overall checksum (file entries get "A" added).
The file entries have to have only FILE_ATTRIBUTE_READONLY set -> "R" (reside
on CDROM).
If FILE_ATTRIBUTE_ARCHIVE is omitted (and a second bug is worked around) the
verification process exits with exit code 0x777 which allows the main installer
to successfully finish.
---
There is another problem, a bug in the verification tool that unfortunately
prevents a "full" fix for this installer.
One of the file CRC32 on CD3 gets miscalculated ...
It took me some hours to find out this brain damage after successfully pinning
down the first problem and wondering why the overall checksum still didn't
match.
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d734
"D:\\arxdemo\\setup.exe",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=000000a0 ret=00d86dfe
0024:Call KERNEL32.GetFileSize(000000a0,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=00007c00 ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(000000a0,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
0024:Call KERNEL32.CloseHandle(000000a0) ret=00d8743a
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=00d8743a
--- snip ---
"D:\\arxdemo\\setup.exe" is the culprit. The file size is 31744 bytes.
The tool allocates a fixed 65552 byte buffer to read file content in and
calculate checksum on (actually 65536 bytes are used for checksumming).
Prior to calculating file CRC32 for "D:\\arxdemo\\setup.exe", the 350 MiB
"D:\\gothic2-setup.w03" was checksummed in 0x10000 byte chunks.
It had the same heap chunk address 0x00fc5238 which was later reused for
"D:\\arxdemo\\setup.exe" checksum calculation.
--- snip ---
0024:Call KERNEL32.CreateFileA(0032dd20
"D:\\gothic2-setup.w03",80000000,00000001,00000000,00000003,00000080,00000000)
ret=00d86dfe
0024:Ret KERNEL32.CreateFileA() retval=0000009c ret=00d86dfe
0024:Call KERNEL32.GetFileSize(0000009c,00000000) ret=00d87385
0024:Ret KERNEL32.GetFileSize() retval=159fbbcc ret=00d87385
0024:Call ntdll.RtlAllocateHeap(00fc0000,00000000,00010010) ret=00be379b
0024:Ret ntdll.RtlAllocateHeap() retval=00fc5238 ret=00be379b
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
...
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00010000,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call KERNEL32.ReadFile(0000009c,00fc5238,00008480,00bfd464,00000000)
ret=00d8725a
0024:Ret KERNEL32.ReadFile() retval=00000001 ret=00d8725a
0024:Call ntdll.RtlFreeHeap(00fc0000,00000000,00fc5238) ret=00be3cea
0024:Ret ntdll.RtlFreeHeap() retval=00000001 ret=00be3cea
...
--- snip ---
Because the heap chunk was reused and the buffer was fully filled from previous
run, the read file operation for "D:\\arxdemo\\setup.exe" only initialized the
first 31744 bytes.
The checksum is done on 65536 bytes of buffer which includes garbage/leftover
already present.
Well, the developers didn't bother to pass HEAP_ZERO_MEMORY to
RtlAllocateHeap() or explicit memset(ptr, 0, nbytes).
The tool "works" in Windows most likely due to different heap manager
implementation/usage or maybe application shims.
They put some effort into anti-debugging/hacking/copying and rambled about
piracy in hidden messages (found while debugging) ... and yet managed to put in
such bugs.
You can hack/patch ntdll.dll RtlAllocateHeap() -> forcing flags |=
HEAP_ZERO_MEMORY to verify the installer really works after fixing the first
problem.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47739
Bug ID: 47739
Summary: realMyst stuck after clicking the image inside the
book
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uri.valevski(a)gmail.com
Distribution: ---
Created attachment 65220
--> https://bugs.winehq.org/attachment.cgi?id=65220
logs
See attached logs.
The game starts up fine, up to the point where I click the image in the book.
Then there is just the sky background and nothing else happens (the music
continues). If I click esc it lets me pick the play mode, but then nothing
happens. Then if I click escape it takes me to the settings menu, but that
doesn't help either.
Although there are some dll issues, I don't think this is current blocker,
because these logs don't always show up (it has something to do with the play
mode I select or opening the options menu).
I also tried downloading the dlls and placing them in the system directory, but
this resulted in a different import error for them so maybe the files I used
weren't good.
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