https://bugs.winehq.org/show_bug.cgi?id=48420
Bug ID: 48420
Summary: commit b12d6d405ab89477dee1083f4af4b858a118ff46 makes
warframe equipment mouse-overs break
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
After a clean bisect on vanilla wine I found
b12d6d405ab89477dee1083f4af4b858a118ff46 to be the culprit that causes the
issue.
this is what is broken:
https://streamable.com/531aj
and this is what it's supposed to do:
https://streamable.com/ifcbk
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http://bugs.winehq.org/show_bug.cgi?id=35194
Bug ID: 35194
Summary: Emperor: Battle for Dune does not show compressed
textures
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_korn(a)gmx.de
Classification: Unclassified
Created attachment 46945
--> http://bugs.winehq.org/attachment.cgi?id=46945
dune log (tar.gz)
Without running the emperor.exe with the "-C" command line argument the
textures are not shown (they are just black).
According to AppDB "-C" disables the compressed textures. Then the textures are
shown normally.
Attached you find the wine log without the "-C" command line argument.
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https://bugs.winehq.org/show_bug.cgi?id=40720
Bug ID: 40720
Summary: Splinter Cell: Blacklist changing sound level has no
effect
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54622
--> https://bugs.winehq.org/attachment.cgi?id=54622
log
Using native xaudio2_7 is a workaround.
wine-1.9.11-77-g5840ea4
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https://bugs.winehq.org/show_bug.cgi?id=3781
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.iriverinc.com/do |https://web.archive.org/web
|wnload/downloadView.asp?sel |/20081128073047/http://iriv
|ectPart=cateCode&findWord=0 |erinc.com/download/ce.zip
|1&sno=12&page=2&cateCode=01 |
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https://bugs.winehq.org/show_bug.cgi?id=48443
Bug ID: 48443
Summary: wine-devel-dbg, wine-staging-dbg, wine-stable-dbg
should conflict, as they write files to the same
locations
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Apt should be made aware that different debug packages can't be installed at
the same time, so that it shows them as conflicting.
In the current state it tries to install both and fails:
dpkg: error processing archive wine-staging-dbg_5.0~rc2~buster_amd64.deb
(--install):
trying to overwrite
'/usr/lib/debug/.build-id/2c/8d15289b8f02099d9ee339820e5ec6c134bf00.debug',
which is also in package wine-devel-dbg:amd64 5.0~rc2~buster
(Unrelated question: Are both wine-devel-dbg:amd64 and wine-devel-dbg:i386
required to get all the debug symbols needed?
If so the amd64 package should depend on the i386 one to prevent incomplete
debug info being submitted on bugs etc.)
Cheers and thank you for providing these packages!
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https://bugs.winehq.org/show_bug.cgi?id=47410
Bug ID: 47410
Summary: Regression in 4.10, Dune 2000 installer crashes in
winevdm
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64759
--> https://bugs.winehq.org/attachment.cgi?id=64759
Dune 2000 installer crashes early in winevdm (wine 4.11 output)
Hello,
I get a crash when starting the installer from the Dune 2000 retail CD.
Regression test revealed that reverting the following commit on top of wine
4.11 works around the regression:
Module: wine
Branch: master
Commit: ded2e82f16fb142c8056ba7833d139a1acc94e22
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ded2e82f16fb142c8056ba78…
Author: Alexandre Julliard <julliard at winehq.org>
Date: Tue Jun 4 12:38:43 2019 +0200
winebuild: Don't even try to resolve imports for PE builds.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Regards.
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sh <neoneun87(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |neoneun87(a)gmail.com
--- Comment #14 from sh <neoneun87(a)gmail.com> ---
Still present in wine-5.0-rc4
# sha1sum ce.zip
4c51448efebfd40479ebeb5f9e87b998e7e79387 ce.zip
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https://bugs.winehq.org/show_bug.cgi?id=40782
Bug ID: 40782
Summary: beatmania IIDX INFINITAS has frozen graphics if a
OpenGL-powered Desktop Environment is running in
background
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
The game beatmania IIDX INFINITAS if it is started from a OpenGL-powered DE,
like KDE, GNOME or Unity, has frozen graphics after the loading screen is
passed but the menu navigation still works, aswell as the sound.
The workaround is simple: start it from a plain standalone X server as I
described it in my test results at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33674
The terminal output says something about OpenGL backbuffe, but I have no idea
what this means. A other problem also could be that the game changes the
resolution to 480p (xrandr).
It's just a trivial bug, since the workaround is quite simple.
I don't know if this even has something todo with wine. Could be a bug in the
game itself too.
ALSO:
the OpenGL backbuffer message doesn't appear when the game is started from a
plain standalone X server
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https://bugs.winehq.org/show_bug.cgi?id=40298
Bug ID: 40298
Summary: Caverns of Xaskazien 2 crashes when loading
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 53939
--> https://bugs.winehq.org/attachment.cgi?id=53939
backtrace of the crash
I have a clean 32-bit prefix in Wine 1.9.5 installed from the Arch repos.
I have a debug log here:
https://www.dropbox.com/s/kgfkv8k5t80avj3/caverns_debug_outputlog.txt.tar.g…
I can't attach it as uncompressed it weighs in at almost 60 MB.
I've used the following debug channels for debugging purposes:
WINEDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
Steps to reproduce:
1. Run "wine Caverns of Xaskazien 2.exe"
2. Select "Enter the Caverns" and create a character.
3. After naming your character hit Enter and wait for the game to load. It
should crash as soon as the loading indicator gets to about a quarter of the
way in.
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https://bugs.winehq.org/show_bug.cgi?id=48409
Bug ID: 48409
Summary: EXCEL2003 prints to file, no error messages, file
found nowhere, OS offers no choice of file name or
location
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: ---
EXCEL2003 "prints to file" fine with no error messages, but the generated file
(name?) cannot be found anywhere.Â
however: the OS does not ask the user to name the PDF file or to say where to
save the file.
the excel "printing dialog" does not show the usual choice "printer: PDF"
in the same machine CALC does not show the usual choice "printer: PDF" either,
but it "prints to file" fine after asking for the name and location of the PDF
file.
in another xubuntu (32bit) machine with wine, excel shows the choice "printer:
PDF", and the excel PDF goes to the user's xubuntu PDF folder...
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