https://bugs.winehq.org/show_bug.cgi?id=49636
Bug ID: 49636
Summary: Wine does not fill in Vulkan device LUID for more than
1 GPU
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: Mint
Created attachment 67829
--> https://bugs.winehq.org/attachment.cgi?id=67829
vulkan_tests_results
Hi.
When running the Wine's Vulkan test, I've encountered some failures when
running on a machine with dual graphics. They appear to be caused by Wine not
filling device LUIDs for the discrete GPU, only the primary integrated (Intel)
one. This happens even if you set preference for the discrete GPU and filter
out other GPUs with some envars (__NV_PRIME_RENDER_OFFLOAD=1
__GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only).
This causes an issue in World War Z, as it requires device LUID to be filled,
and falls back to its inferior DX11 renderer if the LUID is zero-ed out.
I've attached a text file with output from the vulkan test running with
different combinations of these filtering envars and with none of them.
I should note that this is not related to bug 49631, these tests were done on a
different machine and during the tests for this bug report virtual desktop was
disabled.
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http://bugs.winehq.org/show_bug.cgi?id=12458
Summary: MySQL Workbench 5 aborts with NotImplementedException
ITextDocument.Range(Int32 cp1, Int32 cp2)
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://dev.mysql.com/downloads/workbench/5.0.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.bytebot.net/blog/archives/2007/11/27/workbench-beta-adventure-on…
complained that MySQLWorkbench didn't work on Wine, so I gave it a whirl.
On an empty .wine directory, it complained that it needed .net 2.
With 'winetricks dotnet20', it complained
"The operating system is not adequate for running MySQL Workbench 5.0 OSS"
(it requires WinNT version 502, and we're at 500).
With 'winetricks dotnet20 vista', it installed. Running failed early with
Unhandled Exception: System.NotImplementedException: The method or operation is
not implemented.
at System.Windows.Forms.UnsafeNativeMethods.ITextDocument.Range(Int32 cp1,
Int32 cp2)
at System.Windows.Forms.TextBoxBase.ScrollToCaret()
at MySQL.GUI.Shell.GrtPromptForm.ScrollToBottom()
at MySQL.GUI.Shell.GrtPromptForm.PrintText(String text)
at MySQL.GUI.Shell.GrtShellForm.PrintShellOutput(String text)
With "winetricks dotnet20 riched20 vista", it worked much better;
there was a fatal error dialog without much info, but if you ignore it,
the interface comes up and seems to work.
(Though all I really tried was Help.)
So my main complaint is our riched20 doesn't support com text services.
[Oddly, if Tahoma is installed (e.g. winetricks tahoma), it crashes hard
and early with
Unhandled Exception: System.ArgumentException: Parameter is not valid.
at System.Drawing.Font.GetHeight(Graphics graphics)
at System.Drawing.Font.get_SizeInPoints()
at System.Drawing.SystemFonts.FontInPoints(Font font)
at System.Drawing.SystemFonts.get_MenuFont()
but that's another bug, maybe.]
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https://bugs.winehq.org/show_bug.cgi?id=47386
Bug ID: 47386
Summary: Not tracked mouse cursor in the game
Product: Wine-staging
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duponamk(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64719
--> https://bugs.winehq.org/attachment.cgi?id=64719
File with bug
Drakensang Online:
Good day.
In the online game Drakensang Online has long observed the following
bug: when you start the game is not visible the cursor of the mouse,
i.e. the cursor appears, but does not move. And in the background you
can see that it is still moving, but it is not displayed correctly. As a
result, there is no way to play the game normally.
This is also evident in the stable wine.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=25496
Summary: Fotowall: Crash at Test GL
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine Fotowall 0.9 WinXP Vista 7.exe
4) press "SETUP" in right upper corner and then press "Test GL"
Behaviour:
Application crashes.
Expected behaviour:
Application shouldn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=42955
Bug ID: 42955
Summary: ffxiv dx11 fixme:msctf:ThreadMgrSource_AdviseSink
(0xbcf3ee0) Unhandled Sink:
{ea1ea136-19df-11d7-a6d2-00065b84435c}
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=38059
Bug ID: 38059
Summary: MechCommander 2: 0x887602eb: D3DERR_SURFACENOTINVIDMEM
Product: Wine
Version: 1.7.34
Hardware: x86
URL: http://www.sarna.net/files/info/programs/games/mechcom
mander_2/demo/mc2trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
During operation several error dialogs appear, most are related to this error.
They appear to be triggered by display changes (videos starting, window size,
full-screen transitions). Occurs with the CD and trial versions.
Tested on two different systems with different GPUs, Intel GM965/GL960
(xserver-xorg-video-intel 2:2.99.910-0ubuntu1.3) and Radeon HD 7340 (fglrx
2:13.350.1-0ubuntu2), on Xubuntu 14.04 x86_64. The Intel GPU is too slow to
play but the same errors occur.
The game attempts to play full-screen but fails (more error dialogs) and falls
back to windowed.
Native components installed:
winetricks -q directplay dsound
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https://bugs.winehq.org/show_bug.cgi?id=50066
Bug ID: 50066
Summary: dinput-remap-joystick causes crash with >32 button
joystick
Product: Wine-staging
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemmi59612(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68522
--> https://bugs.winehq.org/attachment.cgi?id=68522
Log of `wine control joy.cpl` when crashing due to button 33 being pressed
When the `dinput-remap-joystick` staging patch is applied to Wine, various
crashes occur with a joystick that has more than 32 buttons.
* Wine's `joy.cpl` crashes when pressing or releasing such a button
(Wine-Staging)
* Star Citizen crashes during launch (Wine-Staging + DXVK)
`joy.cpl` works fine in vanilla Wine. Star Citizen requires other staging
patches to launch, and works fine if `dinput-remap-joystick` is excluded.
I'm using the Saitek X-55 Rhino HOTAS, where the throttle and stick can be
plugged in independently. The throttle has 34 buttons and causes these crashes,
the stick only reports 17 buttons (14 physically) and does not cause any
crashes. Buttons 32-34 on the throttle are the three-state "MODE" switch (M1-M3
respectively).
The crashes in `joy.cpl` happen regardless of whether the `(event)` or `(js)`
interface of the throttle is selected.
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https://bugs.winehq.org/show_bug.cgi?id=50035
Bug ID: 50035
Summary: Bugs in ntdll-Junction_Points staging patchset
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68475
--> https://bugs.winehq.org/attachment.cgi?id=68475
First patch
Attaching two patches that can be squashed into the existing patches in
ntdll-Junction_Points. The bugs are that FindNextFileW doesn't properly set the
dwReserved0 field (containing the ReparseTag value) if iterating over files in
a directory other than the current one, and that CreateSymbolicLinkA is
unimplemented.
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https://bugs.winehq.org/show_bug.cgi?id=49829
Bug ID: 49829
Summary: file.c:237:37: error: 'EXTATTR_NAMESPACE_USER'
undeclared building with GCC 9 and FreeBSD
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerald(a)pfeifer.com
CC: damjan.jov(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: Other
Created attachment 68166
--> https://bugs.winehq.org/attachment.cgi?id=68166
Excerpt from the failure log
This regression came between version 5.16 and 5.17 and only with
Wine Staging.
I am seeing this on FreeBSD/i386 11.x with GCC 9.
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https://bugs.winehq.org/show_bug.cgi?id=50051
Bug ID: 50051
Summary: Error when launching gfclient.exe from a wineprefix
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 68506
--> https://bugs.winehq.org/attachment.cgi?id=68506
Console output 5.20
Hi,
This is the follow-up for bug 50023.
Because despite the error happening in bug 50023, the gameforge client is
installed on computer.
Launching it this way gives an error, console output attached :
wine gfclient.exe >>5.20.txt 2>&1
In particular that part is different from bug 50023 :
[1024/080349.058:INFO:CONSOLE(1)] "%cCalling loggedOut method now", source:
spark://www.gameforge.com/js/app.a6b5.js (1)
[1024/080349.100:WARNING:cert_verify_proc_win.cc(104)] Unknown error
-2146762482 mapped to net::ERR_FAILED
wine: Unhandled exception 0x80000003 in thread 1dc at address 128B8D12 (thread
01dc), starting debugger...
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