https://bugs.winehq.org/show_bug.cgi?id=48732
Bug ID: 48732
Summary: How to Survive crashes on start (fullscreen mode)
Product: Wine
Version: 5.0-rc6
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gabrielopcode(a)gmail.com
Regression SHA1: 54d82d80d738cddb95f925189b8937e37a1a85c9
Distribution: ---
Created attachment 66615
--> https://bugs.winehq.org/attachment.cgi?id=66615
terminal output
The game crashes after showing the first logo screen when run in fullscreen
mode.
The crash can be workaround by selecting windowed mode in the configuration
menu.
Reverting the following commit also gets rid of the crash:
commit 54d82d80d738cddb95f925189b8937e37a1a85c9
strmbase: Detach the window from the parent before destroying it.
This fixes a regression introduced by 3b5198c8283d891095612c1001edb5e5788d6059.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=48683
Bug ID: 48683
Summary: Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint]
- When scanning music
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66545
--> https://bugs.winehq.org/attachment.cgi?id=66545
Crashes on iTunes scan - Check libgpg-error.so.0
Sorry not enough knowledge of knowing where to place in forum
Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint] - When scanning music
Please look at libgpg-error.so.0
Error occurs twice. What happens is it plays the same excerpts (Musical clips
from 3 different files lasting 3 sec long) of music then crashes whilst on add
folder to directory scan.
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https://bugs.winehq.org/show_bug.cgi?id=48186
Bug ID: 48186
Summary: every wine process shows a definite leak in
dlls/ntdll/env.c
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
I mentioned this in #winehackers but got no feedback, so opening a bug.
==5560== 136 bytes in 1 blocks are definitely lost in loss record 95 of 128
==5560== at 0x7BC6656F: notify_alloc (heap.c:260)
==5560== by 0x7BC695B5: RtlAllocateHeap (heap.c:1725)
==5560== by 0x7BC8EDAD: RtlCreateUnicodeString (rtlstr.c:260)
==5560== by 0x7BC5BD46: get_image_path (env.c:711)
==5560== by 0x7BC5E2A4: init_user_process_params (env.c:1441)
==5560== by 0x7BC7261C: __wine_process_init (loader.c:4256)
==5560== by 0x404A082: wine_init (loader.c:990)
==5560== by 0x7C0016AD: main (main.c:228)
If intentional then we can close this and I'll mark it as ignored.
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https://bugs.winehq.org/show_bug.cgi?id=47794
Bug ID: 47794
Summary: Rockstar Games Launcher installer button images do not
display
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 65281
--> https://bugs.winehq.org/attachment.cgi?id=65281
Screenshot of Rockstar Games Launcher installer as it works now
When the Rockstar Games Launcher installer isn't crashing because of a buffer
overrun (see bug 47783), the buttons are all missing their custom bitmaps and
look very weird.
The code does the following:
CreateWindow("BUTTON", "Cancel", ...);
hImage = LoadImage(NULL, "Icon_ButtonCancel.bmp", IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
SendMessage(hwndButton, BM_SETIMAGE, IMAGE_BITMAP, hImage);
DeleteObject(hImage);
This seems to be fine on Windows, I assume the BM_SETIMAGE handler takes a ref
on the bitmap and prevents it from being deleted.
But Wine does delete the bitmap object, and then can't draw it ("warn:gdi:
invalid handle" messages are printed).
Attached Wine screenshots of the installer currently and with DeleteObject()
stubbed out
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https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
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https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
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