http://bugs.winehq.org/show_bug.cgi?id=34476
Bug #: 34476
Summary: Arx Fatalis crashes on start
Product: Wine
Version: 1.7.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 6325f3ddd8d9922b49608b3afc096eaebada737d
Created attachment 45903
--> http://bugs.winehq.org/attachment.cgi?id=45903
terminal output (Arx Fatalis demo)
This will be probably a dupe of bug #34467, once regression testing is done in
#34467, because terminal output produced by Fallout/Fallout 2 before crashing
is very similar to the one in bug #34467.
Arx Fatalis also crashes on start, can be reproduced with the demo version as
well. The following error message is shown by the game:
"A DDraw object has a non-zero reference
count (meaning it was not properly cleaned up)."
Fallout and Fallout 2 (GOG.com versions) crash when I start a new game, but
with a different backtrace.
The result of the regression testing:
6325f3ddd8d9922b49608b3afc096eaebada737d is the first bad commit
commit 6325f3ddd8d9922b49608b3afc096eaebada737d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Sep 4 08:56:45 2013 +0200
wined3d: Don't set WINED3DUSAGE_RENDERTARGET on the front buffer.
We never render directly to the front buffer, and in case of e.g. a P8
front
buffer, we would fail surface creation if we were to enforce format
restrictions.
:040000 040000 92c8f800515ead7d435f129ac8d803e95929aca0
66111a39033c6406a011436ee6787f7ae75ee324 M dlls
Reverting the patch on wine-1.7.1-158-g88c2a18 fixes the problem.
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=21402
Summary: Microsoft GIF Animator fails to install correctly
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://download.cnet.com/Microsoft-GIF-Animator/3000-1
8512_4-12053.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=25771)
--> (http://bugs.winehq.org/attachment.cgi?id=25771)
Terminal output
Microsoft GIF Animator's setup program seems to run smoothly at first, but
after clicking the "complete install" button, it won't finish the installation.
It produces a message which simply says "Microsoft GIF Animator setup did not
complete successfully."
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http://bugs.winehq.org/show_bug.cgi?id=34467
Bug #: 34467
Summary: Age of Empires 2 Conquerors is no longer playable
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 45890
--> http://bugs.winehq.org/attachment.cgi?id=45890
wine-1.7.1-158-g88c2a18 log+crash
Recent commits have made Age 2 unplayable, the game crashes early with random
backtraces. I will make a regression test ASAP, for now there is the log
attached.
It works very well in wine 1.6. Intel graphics board.
Despite different backtraces each time this is always present before the crash:
err:d3d_surface:read_from_framebuffer mem not null for pbo -- unexpected
err:d3d:wined3d_debug_callback 0xa015360: "GL_INVALID_OPERATION in
glReadPixels(out of bounds PBO access)".
err:d3d_surface:read_from_framebuffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glReadPixels @ ../../../wine/dlls/wined3d/surface.c / 3891
Does not seem to be related to bug 34363.
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http://bugs.winehq.org/show_bug.cgi?id=22185
Summary: Speed Reading 2000 fails to install
Product: Wine
Version: 1.1.21
Platform: x86
URL: http://www.speedyshare.com/files/21643830/sr2000v1_6.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=27069)
--> (http://bugs.winehq.org/attachment.cgi?id=27069)
Terminal output on Wine 1.1.41
Steps to reproduce:
1) remove ~/.wine
2) wine sr2000v1_6.exe
3) click next several times
4) Wine error appears after choosing install directory
Problem doesn't occur on Wine 1.1.20 so this is an regression. Regression test
did give:
54d7c8012d1d7369a56779955ced5a09e448a1cd is the first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
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https://bugs.winehq.org/show_bug.cgi?id=35884
Bug ID: 35884
Summary: Visual Studio 20XX frequently calls CoGetCallerTID(),
resulting in console spam due to stub
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says... not really harmful though.
--- snip ---
...
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
fixme:ole:CoGetCallerTID stub!
...
--- snip ---
I'd prefer a real implementation over a 'FIXME once', it's not particularly
hard to do.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms680683%28v=vs.85%…
--- quote ---
lpdwTID [out]
Receives the apartment ID of the caller's thread. For a single threaded
apartment (STA), this is the current thread ID. For a multithreaded apartment
(MTA), the value is 0. For a neutral apartment (NA), the value is -1.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/39562961283ccb7c838c5650b11873e6…
--- snip ---
92 HRESULT WINAPI CoGetCallerTID(LPDWORD lpdwTID)
93 {
94 FIXME("stub!\n");
95 return E_NOTIMPL;
96 }
--- snip ---
$ wine --version
wine-1.7.15-112-g2aad5d7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48334
Bug ID: 48334
Summary: Cannot instal Forza Horizon 3
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Atempts to instal game results in a window pop-up that says:
Runtime error at (-1:0):
Cannot import dll:<utf8>kernelbase.dll
This error occurs with winetricks corefonts installed and also when not
installed.
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https://bugs.winehq.org/show_bug.cgi?id=48239
Bug ID: 48239
Summary: MTGA Launcher fails to download the game (regression)
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
How to reproduce:
- create a 32-bit prefix
- download winetricks with new powershell verb
(https://github.com/Winetricks/winetricks/pull/1440)
- install these verbs into the prefix: powershell arial d3dcompiler_47
dotnet472
- set Windows version to 10
- install Magic: The Gathering Arena
- Launch MTGALauncher.exe
The launcher will try to download the game but then return "Oops! Something
went wrong while updating".
Seeing how this wasn't an issue before, I've run a bisect and found that
2c68c530afbe704698f5a38674e7c72806c7c07a (kernel32: Move file time functions to
kernelbase.) was the cause of the regression. Reverting that commit against
Wine 4.17 fixes the issue.
Should note that this doesn't happen with version set to "Windows 7".
Let me know if any logs will be needed from me with any specific debug
channels.
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https://bugs.winehq.org/show_bug.cgi?id=46174
Bug ID: 46174
Summary: Fix for Bug 46066 in Wine 3.20 Breaks Voice Chat
Feature in Halo Online
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rstrube(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62832
--> https://bugs.winehq.org/attachment.cgi?id=62832
Output when running Halo Online and crash occurs.
After upgrading to Wine Staging 3.20 I noticed that Halo Online would hang as
soon as a I joined any multiplayer match. After some investigation, I noticed
that disabling the voice chat feature would cause the game to function
correctly.
With Wine Staging 3.19 the voice chat feature worked correctly.
I noticed in the release notes for 3.20 a stub DLL (qwave.dll) was added. This
was to fix Bug 46066. I believe this is causing the crash / hang with Halo
Online. It might also affect other games with in game voice chat
functionality.
I've attached the output from wine when running the game and when the crash
occurs.
The key line is:
wine: Call from 0x7b43e10c to unimplemented function qwave.dll.QOSCreateHandle,
aborting
Which then calls Audio Read timeouts, which cause the entire game to crash.
Thanks!
Rob
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