https://bugs.winehq.org/show_bug.cgi?id=49264
Bug ID: 49264
Summary: MultiSync installation crashes (needs
_Command::get/put_CommandText)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.altonen(a)hotmail.com
Distribution: ---
Multisync installation requires implementation for
_Command::get/put_CommandText
Related to https://bugs.winehq.org/show_bug.cgi?id=47543
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48405
Bug ID: 48405
Summary: Battle.Net Launcher Beta crashes with Windows version
set to 10
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
If I switch the prefix version to Windows 10 and launch Battle.Net Launcher
Beta in it, it will crash if I just interact a bit with the launcher (like move
its window, hover over UI elements, etc), and also if I open the settings menu.
The crash that is caused by interaction can be work-arounded by enabling
Virtual Desktop, but it doesn't work for the crash that occurs when you open
the settings menu. Neither issues occur if I set the version to 7.
Battle.Net has its own crash handler so I couldn't produce backtraces.
Attaching +seh,+relay logs (the prefix these were made in is clean, no native
components were installed in it).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44127
Bug ID: 44127
Summary: Metal Gear Solid V: Ground Zeroes doesn't launch
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59865
--> https://bugs.winehq.org/attachment.cgi?id=59865
+seh
Game crashes at launch.
00e2:err:seh:NtRaiseException Unhandled exception code 80000003 flags 0 addr
0x7bc8e34d
wine-2.22-158-g47e9e911ac
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49372
Bug ID: 49372
Summary: winedump crashes for sltg typelib files
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: infyquest(a)gmail.com
Distribution: ---
Created attachment 67425
--> https://bugs.winehq.org/attachment.cgi?id=67425
tlb file
When calling trying to dump the sltg typelib files, winedump crashes
with assert error and it show incorrect pad9 output.
The command line output is below:
$ winedump hello.tlb
Contents of hello.tlb: 2519 bytes
Header {
magic = 47544c53h
# file blocks = 5
res06 = 000ch
size of index = 002bh
first block = 1
guid = {000204ff-0000-0000-c000-000000000046}
res1c = 00000034h
res20 = ffff0000h
}
Block entry 0 {
len = 0000012bh
index string = 21h "6b09b0648"
next = 0002h
}
Block entry 1 {
len = 00000103h
index string = 17h "7b09b0648"
next = 0003h
}
Block entry 2 {
len = 0000012fh
index string = dh "8b09b0648"
next = 0004h
}
Block entry 3 {
len = 000005cbh
index string = 9h "dir"
next = 0000h
}
index:
"\1CompObj"
"dir"
"8b09b0648"
"7b09b0648"
"6b09b0648"
pad9:
0000006f: 00 00 00 00 18 88 50 34-54 .....�P4T
winedump: ../../../wine/tools/winedump/tlb.c:1984: sltg_dump: Assertion
`hlpstr_len == len + 6' failed.
Aborted (core dumped)
Attaching the affected sltg typelib file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48779
Bug ID: 48779
Summary: Secret Files 3 crashes at launch (needs
d3dx9_skin_info_Clone)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dx:d3dx9_skin_info_Clone iface 05278980, skin_info 0479BD48 stub!
wine-5.4-128-gc43998cb51
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44306
Bug ID: 44306
Summary: Visual Novel "A Clockwork Ley-Line: The Borderline of
Dusk" doesn't work with d3d9
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game simply doesn't start when directx is used. The console log stops, and
nothing happens anymore.
Issue happens with wine-3.0-rc4 and wine-staging-2.21.
Complete log:
--------
006f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
006f:fixme:win:WINNLSEnableIME hwnd 0x70050 enable 0: stub!
006f:fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
006f:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x16ae38,
adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B8G8R8A8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
--------
When setting d3d9 to disabled in winecfg, the game starts up fine.
Note: I'm using the non-steam version of the game.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49379
Bug ID: 49379
Summary: d2d1.dll.D2D1CreateDevice is unimplemented
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: me+wine(a)shane.sh
Distribution: ---
Created attachment 67439
--> https://bugs.winehq.org/attachment.cgi?id=67439
The crash report generated by Altium
I'm trying to get Altium Designer 20 running in wine. I'm using wine-staging
5.10 with the msxml6 and dotnet461 winetricks. These are necessary to get the
application to start (and wine-staging because it includes a fix for
https://bugs.winehq.org/show_bug.cgi?id=46568).
However, the problem is that when I try to actually open a file, it crashes
with the following being printed to STDERR:
wine: Call from 0x7b0317a8 to unimplemented function d2d1.dll.D2D1CreateDevice,
aborting
Altium's own crash report seems to confirm that this is the problem (attached).
I don't really know anything about DirectX, or Windows programming at all, but
I don't think it should be too hard to implement this stub. Wine's
dlls/d2d1/device.c does have a function called d2d_device_init, and my guess
would be that D2D1CreateDevice would mostly just be a wrapper around that. But
my naive attempt to implement that didn't work so it's quite likely I'm missing
something important.
Any help would be appreciated.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.