https://bugs.winehq.org/show_bug.cgi?id=49387
Bug ID: 49387
Summary: Game "101 Ways to die" start with a black screen.
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
101 Ways to Die attempts to do into a full screen mode but fails because of the
following commit. The game is only barely playable but that's another issue.
It was working, before this commit.
9b8847ed7b0f15c444c34034d311a8d79b3b06c8 is the first bad commit
commit 9b8847ed7b0f15c444c34034d311a8d79b3b06c8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 5 16:19:28 2020 +0430
wined3d: Introduce WINED3DFMT_FLAG_DEPTH_STENCIL.
To indicate whether WINED3D_BIND_DEPTH_STENCIL is valid for the format.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49225
Bug ID: 49225
Summary: FreeBSD "regression" causes assertion failure in (at
least) applications using Gecko plugin
Product: Wine
Version: 5.9
Hardware: x86
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
My commit to get DLLs loading at correct addresses caused a regression where
Wine crashes with an assertion failure when the ieframe component is loaded,
eg. run 7-zip file manager, and click on Help -> Contents:
---snip---
Assertion failed: (view->protect & VPROT_SYSTEM), function create_view, file
virtual.c, line 863.
wine: Assertion failed at address 6235FCA3 (thread 0024), starting debugger...
---snip---
Starting the debugger fails due to permissions, but even if you do:
sudo sysctl security.bsd.unprivileged_proc_debug=1
it deadlocks instead, so no stack trace is available.
This was the offending commit, by me, which exposed this bug for some
applications, while fixing others:
commit 55ba3648379d90642f174e74809b84130d6d1ddc
Author: Damjan Jovanovic <damjan.jov(a)gmail.com>
Date: Mon May 18 21:04:58 2020 +0200
libwine: Add support for mmap at fixed start addresses on FreeBSD.
The way to implement MAP_TRYFIXED on FreeBSD is call mmap()
with MAP_FIXED | MAP_EXCL, which will allocate the mapping
from the exact starting address if possible, and if that fails,
call mmap() again without them. This gets PE DLLs loading at
their correct base addresses, and fixes a FreeBSD-specific
problem with Cygwin's fork() caused by cygwin1.dll loading at
different base addresses in the parent and child.
Signed-off-by: Damjan Jovanovic <damjan.jov(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
M libs/wine/mmap.c
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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https://bugs.winehq.org/show_bug.cgi?id=42053
Bug ID: 42053
Summary: Grand Theft Auto III fails to lauch from Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56539
--> https://bugs.winehq.org/attachment.cgi?id=56539
Backtrace when launching from Steam
Hello everyone,
I would like to submit a backtrace that has been thrown when launching GTA3
from Steam.
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https://bugs.winehq.org/show_bug.cgi?id=49269
Bug ID: 49269
Summary: Wine 5.9 causes slower walk speed in Heroes of Might &
Magic III
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ganthore(a)gmail.com
Distribution: ---
Created attachment 67275
--> https://bugs.winehq.org/attachment.cgi?id=67275
Faster walk speed is slow as molases
After upgrading from wine 5.8 to 5.9, I have noticed that the hero walk speed
in Heroes of Might & Magic III (using the HD mod on v 5.0 RC93) has been slowed
down to a point where it makes the game annoying and almost unbearable to play
despite a faster walk setting.
Obviously the workaround is to downgrade back to 5.8, but I wanted to note this
problem... The change notes for 5.9 don't scream what the problem is to me, but
I am suspicious about this recent change regarding KSYSTEM_TIME:
https://bugs.winehq.org/show_bug.cgi?id=29168
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https://bugs.winehq.org/show_bug.cgi?id=49380
Bug ID: 49380
Summary: wine unable to load kernelbase.dll
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: infyquest(a)gmail.com
Distribution: ---
Update wine to latest git wine-5.10-190-g948a6a47b8
When I run wineboot -u or winecfg or any wine program, I get below error:
0024:err:module:import_dll Loading library kernelbase.dll (which is needed by
L"C:\\windows\\system32\\kernel32.dll") failed (error c000007b).
wine: could not load kernel32.dll, status c0000135
This is on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49237
Bug ID: 49237
Summary: Final Fantasy XI increased speed
Product: Wine-staging
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kain.centeno(a)catsangel.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Final Fantasy XI on 5.8 work great (although there was some graphical issues,
and some issues capturing the keyboard if moving outside the game window), but
when upgrade to version 5.9 the animation of everything is increased making the
game unplayeable and most likely might have issues getting banned. Character
speed is faster, and all character animations are at least x4 the normal speed.
Camera is also x4 the speed.
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https://bugs.winehq.org/show_bug.cgi?id=38086
Bug ID: 38086
Summary: ArmA: Combat Operations needs
d3dx9_36.dll.D3DXCreateFragmentLinker
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50753
--> https://bugs.winehq.org/attachment.cgi?id=50753
terminal output
With the built-in d3dx9_36 the game crashes on start:
wine: Call from 0x7b839454 to unimplemented function
d3dx9_36.dll.D3DXCreateFragmentLinker, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateFragmentLinker called at
address 0x7b839454 (thread 0009), starting debugger...
wine-1.7.36-83-gf75d1b0
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=49375
Bug ID: 49375
Summary: Test Drive 6 demo crashes when starting a race
Product: Wine
Version: 5.9
Hardware: x86-64
URL: https://www.fileplanet.com/35366/download/Test-Drive-6
-Demo
OS: Mac OS X
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: f02b0226caa7a7a3f1c45563f144aee506044be6
Created attachment 67435
--> https://bugs.winehq.org/attachment.cgi?id=67435
output + backtrace
Found while trying to retest bug 43232. This might be relevant:
<https://bugs.winehq.org/show_bug.cgi?id=43232#c11>.
Wine-5.8 works. Bisection revealed:
078b249665b338b25b5966f4879f5dcbb6e11a9a is the first bad commit
commit 078b249665b338b25b5966f4879f5dcbb6e11a9a
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu May 14 19:55:44 2020 +0430
wined3d: Allow setting user memory for mipmapped textures in
wined3d_texture_update_desc().
Resetting to the commit before makes it work again.
Logs are attached. I am running macOS 10.14 and compiling with mingw and the
10.13 SDK. I have a 2015 MacBook Pro with an AMD Radeon R9 M370X 2GB.
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