https://bugs.winehq.org/show_bug.cgi?id=49233
Bug ID: 49233
Summary: World of Wacraft (WoW) slow fps with the dx11 modern
renderer
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67238
--> https://bugs.winehq.org/attachment.cgi?id=67238
Output with the legacy renderer
Since 8.1.5 the game has 3 renderers dx11, dx11 legacy and a modern dx12
renderer.
With my amd rx480 it is impossible to use the dx11 modern multi-threaded
renderer to play. It results in single digit fps.
The single threaded legacy renderer works.
Based on comparing the attached logfiles the only obvious difference is
fixme:d3d11:d3d11_device_CreateDeferredContext1 iface 0000000013850120, flags
0, context 000000014293F108 stub!
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https://bugs.winehq.org/show_bug.cgi?id=49403
Bug ID: 49403
Summary: Builders of Egypt Prologue shows load screen, then
ends with a fatal error
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67479
--> https://bugs.winehq.org/attachment.cgi?id=67479
Konsole Output
When started with the correct windows version of win10, the Demo of the game
shows an initial small Graphic with the Game Title and some pyramids as the
loading screen.
Then you get a black screen and before the game menu appears, you get a wine
dialogue box showing you a "fatal error".
There is a call to MFPlat
wine: Call from 0x7b01100e to unimplemented function
fplat.dll.MFGetConfigurationDWORD, aborting
Maybe that needs stubbing out.
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https://bugs.winehq.org/show_bug.cgi?id=49402
Bug ID: 49402
Summary: Partisans 1941 Demo Crashes on entering a new game
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67478
--> https://bugs.winehq.org/attachment.cgi?id=67478
Trace of d3dcompiler
You can start the game, read the intro text, but when you load the first level
of the Demo, you get a crash mentioning Shader.
compile_shader HLSL shader parsing failed.
In the attached console log you can find some syntax error messages.
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The address cpe-104-32-30-247.socal.res.rr.com (104.32.30.247) failed too many login attempts (5) for
the account rquint(a)rain2.org.
The login attempts occurred at these times:
2020-06-17 18:09:17 CDT
2020-06-17 18:09:40 CDT
2020-06-17 18:10:54 CDT
2020-06-17 18:12:04 CDT
2020-06-17 18:13:51 CDT
This IP will be able to log in again using this account at
2020-06-17 18:39 CDT.
https://bugs.winehq.org/show_bug.cgi?id=49392
Bug ID: 49392
Summary: Otter browser fails to play youtube videos
Product: Wine
Version: 5.10
Hardware: x86
URL: https://jztkft.dl.sourceforge.net/project/otter-browse
r/otter-browser-weekly333/otter-browser-win64-1.0.81-w
eekly333-setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
As the title says, it keeps hanging at black video screen with spinning circle.
In the console:
017c:fixme:mfplat:session_get_service_GetService Unsupported service
{1092a86c-ab1a-459a-a336-831fbc4d11ff}.
Seesm to use wmfengine.dll from Qt which as far as i get it from google relies
on mfplat and friends
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https://bugs.winehq.org/show_bug.cgi?id=49399
Bug ID: 49399
Summary: Skyrim Script Extender fails to load.
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: houston(a)planetmail.net
Distribution: Slackware
Created attachment 67473
--> https://bugs.winehq.org/attachment.cgi?id=67473
skse_loader.exe Crash Dump
Program crashes with "Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x00405183)."
Github post here suggests a regression was caused with something in Wine
version 4.16.
https://github.com/ValveSoftware/Proton/issues/170#issuecomment-612456638
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https://bugs.winehq.org/show_bug.cgi?id=43517
Bug ID: 43517
Summary: MadTBG.exe unable to create instance
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Hi,
I tried to open madTBG.exe, which is a free application bundled with madVr from
http://madvr.com. When I tried to open it I get an error with the following
message: "Creating madVR instance failed."
It would be nice to get this application to run, as it plays perfectly with
DisplayCAL and argyll-cms.
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https://bugs.winehq.org/show_bug.cgi?id=45952
Bug ID: 45952
Summary: smite game causes an error when starting the game
itself
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: safocl88(a)gmail.com
Distribution: ---
Created attachment 62495
--> https://bugs.winehq.org/attachment.cgi?id=62495
Smite_backtrace.txt
smite game causes an error when starting the game itself
game installed according to appdb
https://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIs…
installed direct prefix d3dx10 d3dx11_43 d3dx9_43 directx9 dotnet40 gdiplus
vcrun2008 vcrun2010 xact wininet
after launching the game downloaded, additional libraries were installed
(vcrun2010 and directx)
after that, when the PLAY button is pressed in the launcher, the game launch
window is displayed and after a while an error takes off.
https://i.imgur.com/GbAfEtv.png
error logs in the attached file
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https://bugs.winehq.org/show_bug.cgi?id=42233
Bug ID: 42233
Summary: wine 2.0 rc 5 apparent regression error in TES 4:
oblivion
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathon.n.baker(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56878
--> https://bugs.winehq.org/attachment.cgi?id=56878
information output by terminal and the wine crash logging tool before and after
program crash
The video game Elder Scrolls 4: Oblivion is installed in a wine prefix which is
shared with a steam installation and several other videogames.
This prefix is run exclusively with the 64 bit version of wine.
With the currently set dll overrides and winetricks modifications, and starting
with a wine version of 2.0 rc2, wine has had no problems running this game.
However, upon trying to run it after updating to 2.0 rc5, the game launches,
loads the names of the companies and a disclaimer about other engine components
they used, and then crashes prior to reaching the main menu.
I have attached the full output of the wine process when this occurs.
This regression is not present in the current wine-devel version.
All other video games installed to this prefix still function with no errors.
These games include: Fallout: New Vegas, Bioshock, Mass Effect 1, Mass Effect
2.
I have installed several windows DLLs using winetricks, and several others were
installed by steam during game installation.
This is a list of installed DLLs (as listed by winetricks and winecfg) and
their override settings (from winecfg), if set:
winegstreamer: disabled
d3dx10: disabled
d3dx11: disabled
d3dx9_43: native
quartz: native
devenum: builtin
dmband: builtin
dmcompos: builtin
dmime: builtin
dmload: builtin
dmscript: builtin
dmstyle: builtin
dmsynth: builtin
dmusic: builtin
dmusic32: builtin
dsound:builtin
dswave: builtin
streamci: builtin
d3dx9:
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
directmusic
directx9
vcrun2008
xact
xact_jun2010
xinput
mwo was toggled a few times with winetricks, but is currently set to default
behavior
all of this was set manually, and no recipes were applied with winetricks
I attempted to record more information about the crash at the direction of a
user on the #winehq irc channel on freenode using the environment variable
setting 'WINEDEBUG=+relay,+tid,+seh' however adding +relay changed program
behavior from crashing to hanging.
At that point, user told me to post bug here
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