https://bugs.winehq.org/show_bug.cgi?id=37928
Bug ID: 37928
Summary: Photoshop CS6: Mini-bridge panel does not show
directory entries in alphabetical order
Product: Wine
Version: 1.7.34
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Launch Photoshop
2. Click File -> Open in mini bridge
3. Navigate to a folder with multiple subfolders
The subfolders are not ordered alphabetically, but in an apparently random
manner. They are definitely not ordered by creation date ( I created the
situation in my screenshot using a simple "mkdir a b c d e f g h i j k l" .
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https://bugs.winehq.org/show_bug.cgi?id=43924
Bug ID: 43924
Summary: Alice: Madness Returns cannot sign in to EA
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59552
--> https://bugs.winehq.org/attachment.cgi?id=59552
wine-2.19 output
Before startup, Alice: Madness Returns requires you to sign into an EA account.
However, the EA sign-in never succeeds, always returning a sign-in failure.
Wine output attached.
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https://bugs.winehq.org/show_bug.cgi?id=43923
Bug ID: 43923
Summary: Alice: Madness Returns immediately crashes with Page
Fault
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59551
--> https://bugs.winehq.org/attachment.cgi?id=59551
backtrace
Alice: Madness Returns doesn't run. Installed with Steam, using a serial
purchased through Steam. I've played with it a bit trying to get it working,
and at best it crashes with a page fault immediately.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=49559
Bug ID: 49559
Summary: winevdm.exe crashes when running 16-bit installers
(Wetrix demo)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://archive.org/download/Wetdemo/wetdemo.exe
OS: Linux
Status: NEW
Keywords: download, Installer, regression, win16
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cee48cc78989cc2621bb98b466f80a35cfa43a12
Distribution: ---
Created attachment 67699
--> https://bugs.winehq.org/attachment.cgi?id=67699
terminal output
I noticed this bug when I was trying some old, 16-bit games.
Winevdm.exe crashes when I launch the installer of those games.
The problem first appeared in Wine-5.11 and the offending commit is
https://source.winehq.org/git/wine.git/commit/cee48cc78989cc2621bb98b466f80…
Reverting that commit on top of Wine-5.11 fixes the crash.
Then there is a commit in 5.12 which also results in a crash in winevdm.exe.
This happens a bit later in the installer, and that is
99649d78927bb911b8a9022c8f362e0a7d9c7ea9.
I can't revert this one on top of current master and it probably needs a
separate bug report, I guess.
So let's make this bug about the crash which appeared in 5.11 and was caused by
cee48cc78989cc2621bb98b466f80a35cfa43a12.
Wetrix demo can be used to reproduce the problem. Start wetdemo.exe, click
<Yes> when the first window appears. The crash occurs at this point.
wetdemo.exe (6.5 MB)
md5sum: 004ea256eac3f087cdaa246c004795bd
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=48994
Bug ID: 48994
Summary: GTA: San Andreas + SilentPatch 1.1 build 32 crashes on
start
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66967
--> https://bugs.winehq.org/attachment.cgi?id=66967
terminal output
GTA: San Andreas with SilentPatch 1.1 (22.02.2020) installed crashes on start
in Wine-Staging.
The game starts properly in vanilla wine-5.6-299-gf65cfbfe9b.
The unpatched game (installed from Steam) works in Staging.
I did a regression test between upstream Wine and Staging and the resulting
commit was
52e25be08935db407901afab513ce00a3d94d1c5 is the first bad commit
commit 52e25be08935db407901afab513ce00a3d94d1c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 8 20:00:15 2018 -0500
ntdll: Add a stub implementation of Wow64Transition.
The problem appeared after the rebase that took place on 15.04.20 if that
helps.
Staging commit a23c0760550a39ff98d4ca58486e1abc7330c41c that is.
Please let me know if you need logs with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=48410
Bug ID: 48410
Summary: The "Add syscall thunks for 64 bit" patch partly
breaks USVFS
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is the patch that breaks USVFS:
https://github.com/wine-staging/wine-staging/blob/d36d63ac848dadbc2c8ffc933…
(discussion: https://github.com/ModOrganizer2/modorganizer/issues/372). I've
only tested 64-bit, so it's possible
https://github.com/wine-staging/wine-staging/blob/master/patches/winebuild-…
also affects it.
Although USVFS works for the most part, loading DLLs fails, because LdrLoadDll
(within ntdll) calls NtOpenFile (through open_dll_file), but for some reason,
USVFS doesn't recognize that specific NtOpenFile call (even though it hooks
other NtOpenFile calls that aren't called from ntdll without issue).
I haven't looked through the patch in much detail, but from what I can tell I
believe the reason why this patch breaks USVFS is because the calls to
NtOpenFile from within ntdll use the direct function address, whereas with the
patch, USVFS now hooks a new "wrapper" around the function, instead of the same
address that ntdll calls internally.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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