https://bugs.winehq.org/show_bug.cgi?id=49553
Bug ID: 49553
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
More info on Vape's website: vape.gg
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https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
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https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
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https://bugs.winehq.org/show_bug.cgi?id=49548
Bug ID: 49548
Summary: Input issue with Detroit Become Human
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)tutanota.com
Distribution: ---
I was playing Detroit Become Human using wine 5.12, and I had an issue with the
part of the game where I play as Kara, and I suppose to ventilate the room, and
I couldn't press the buttons to do that using a controller (by pressing RT), or
a keyboard (by pressing L-Shift), changing the keybindings didn't help either!!
If you want to know which part of the game I am talking about watch this video
>>> https://youtu.be/S9aYYy21ux4?t=204 (I marked the exact time for you (3:24),
so you don't have to watch the whole video.
I thought at first that it has to be a bug with the game, but I couldn't find
any similar issue after searching on the internet. I tried everything possible
to fix this issue until I decided to try running the game with proton 5.0-8
instead, and to my surprise it doesn't exist with Proton.
This issue exists with wine-staging, and wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=49539
Bug ID: 49539
Summary: IShellView displays incorrect file size for files >2GB
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 67670
--> https://bugs.winehq.org/attachment.cgi?id=67670
explorer screenshot
The IShellView directory listing (i.e. in explorer.exe) shows an incorrect file
size for files larger than 2 GB. Right click->Properties shows the correct file
size. See screenshot.
I think this is caused by the use of a DWORD for dwFileSize in the PIDLDATA
FileStruct, and used by _ILGetFileSize.
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https://bugs.winehq.org/show_bug.cgi?id=49530
Bug ID: 49530
Summary: GetCommandLineA() behaves differently than it does on
Windows
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 67663
--> https://bugs.winehq.org/attachment.cgi?id=67663
Garbled string displayed in the input field
Hi people!
Let me being by saying that both the title and the affected Wine component I've
chosen, are just "educated guesses" of mine, so feel free to change them, if
necessary.
And although this seems to be a regression introduced on Wine 5.9, I'm not sure
if Wine is 100% at fault here.
But anyway, let's reproduce this bug:
1. Download this program called "Detect It Easy":
https://github.com/horsicq/DIE-engine/releases/download/2.05/die_win32_port…
(sha1: fbaf9b98421a39f092eba1be83b5bb24e33682da)
2. Extract it.
3. There are two executables to choose from, but for this example, let's run
"DIEL.EXE", which is the Lite version.
The program should open just fine, but only on Wine 5.9+ you will get random
characters to appear in the first input field. Luckily, the source code is
available here:
diel.exe:
https://github.com/horsicq/DIE-engine/blob/c55449c85bed0d456cbdd409d1abaa7b…
As we can see, it merely acts as a launcher for the actual program, which sits
in the "base\" directory.
Anyway, I'm not a C/C++ programmer myself, but some of the logic in that
entry() function seems really questionable to me.
Regardless, if it works on Windows and it used to work on Wine 5.8, that surely
means it's a Wine regression, right? Well, maybe... The thing is, I am also
able to reproduce this on Windows, but only in a different way. I have to run
the "DIEL.EXE" binary using either the Command Prompt:
\> cd die_win32_portable_2.05\
\> diel.exe
Or PowerShell:
$ cd die_win32_portable_2.05\
$ .\diel.exe
Once I do that, I get the same garbled string I get on Wine -- which I'm
guessing is just uninitialized memory from the "szArgument" variable.
I can not, however, reproduce this on Windows anymore if I run "DIEL.EXE" by
double-click it.
And I learned that this happens because Windows will always add a trailing
whitespace to the return value of GetCommandLineA(). But it won't do the same
if the executable is running via the command line, apparently! And I'm not too
familiar with Windows APIs at all, so I don't know the reason for that.
And since "DIEL.EXE" relies on GetCommandLineA() to extract any program
arguments and forward them to the "real" executable inside the "base\"
directory, that weird (and wrong?) condition on line 70, actually prevents the
garbled string from ever showing up, because diel.exe considers that extra
whitespace as an argument, and initializes the "szArgument" variable with that
value.
So... I ran a git bisect (twice, just to be sure) between versions 5.8 and 5.9,
and the culprit appears to be commit 7cc9ccbd22511d71d23ee298cd9718da1e448dbc.
I wasn't able to revert said commit against the master branch, and I have no
idea on how to do it manually either. At least not without breaking everything
else. :)
So, yeah. Let me know if I can help with anything else.
Regards,
Guilherme
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http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
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https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #23 from auxsvr(a)yahoo.com ---
Yes, it does (openSUSE 15.2 with wine-5.12).
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