https://bugs.winehq.org/show_bug.cgi?id=49903
Bug ID: 49903
Summary: TEB breakpoint should not be invoked when calling
NtCreateThreadEx
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 68263
--> https://bugs.winehq.org/attachment.cgi?id=68263
patch to avoid teb breakpoint
Certain DRMs add a breakpoint on the TEB, and NtCreateThreadEx invokes the
breakpoint through GetCurrentProcessId()
(NtCurrentTeb()->ClientId.UniqueProcess).
I've attached a patch that works around this issue. This is definitely a
stop-gap solution, but it should work for the time being.
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https://bugs.winehq.org/show_bug.cgi?id=49890
Bug ID: 49890
Summary: Disconnects and networking issues in applications
using websockets
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
This probably affects multiple games, from my experience Legends of Runeterra,
Enemy On Board, Fall Guys and probably a ton others.
Root cause analysis is yet to be done.
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https://bugs.winehq.org/show_bug.cgi?id=49901
Bug ID: 49901
Summary: Spitfire Labs VST fails to find/load patches
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefi(a)freitagsrunde.org
Distribution: ---
Created attachment 68258
--> https://bugs.winehq.org/attachment.cgi?id=68258
Screenshot of error message within the running plugin
Spitfire LABS library manager installs and the VST-plugin can be run inside
carla without a crash, however the plugin fails to find the library patches. I
tried to rename the paths and folders, but with no success.
Since the plugin is run inside carla, I don't know how to make a backtrace. The
Plugin does not crash. I successfully tested the Plugin within a windows
virtual machine with Reaper as host. It does find the patches there.
I can also supply the installer file if required.
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https://bugs.winehq.org/show_bug.cgi?id=49796
Bug ID: 49796
Summary: Separate IDL-re,ated tools i to a separate project
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
WIDL is used in MinGW, but in order to compile it, one has to fetch wine
sources and configure them. Also MinGW applies some patches upon WIDL, so it is
a bit out of sync.
I guess it may make sense to separate it into an own project with an own repo,
so both Wine and MinGW can use it as a submodule.
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https://bugs.winehq.org/show_bug.cgi?id=49862
Bug ID: 49862
Summary: Black screen in Hitman: Absolution (GOG release)
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Able to see and use main menu.
Black screen occurs after last video.
Game hangs.
file name: HMA.exe
file SHA-256: 5b93e0060c100197f658b7fc9d2f39323e3148396f7de7cff4496aaf4029952d
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https://bugs.winehq.org/show_bug.cgi?id=49596
Bug ID: 49596
Summary: test_driver4 (test_wsk_listen_socket) fails
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: minor
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Created attachment 67753
--> https://bugs.winehq.org/attachment.cgi?id=67753
+netio,+ntoskrnl
These tests were added in
<https://source.winehq.org/git/wine.git/commit/7f34362d85c58652bc7537580172a…>
I'm running macOS 10.14, wine built with mingw and the 10.13 SDK.
Attached is a +netio,+ntoskrnl log.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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https://bugs.winehq.org/show_bug.cgi?id=49891
Bug ID: 49891
Summary: Atmel studio 7.0.2397 crashes during install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68241
--> https://bugs.winehq.org/attachment.cgi?id=68241
Saved Backtrace
Summary:
Atmel studio 7.0.2397 crashes during install.
Steps to reproduce:
0) reset the wine environment:
$ rm -rf ~/.wine/ && wineboot
1) Download Atmel studio 7:
http://studio.download.atmel.com/7.0.2397/as-installer-7.0.2397-web.exe
$ sha256sum as-installer-7.0.2397-web.exe
f934c7f1a201a296e45303c464931dd1346f712b9db675a4512001f02dc55732
as-installer-7.0.2397-web.exe
2) Start the web installer:
$ wine as-installer-7.0.2397-web.exe
This causes the error "The program as-installer-7.0.2397-web.exe has
encountered a serious error and needs to close"
My versions:
$ wine --version
wine-5.17 (Staging)
[cedric@cedric-p4 Downloads]$ pacman -Q wine
wine-staging 5.17.2-1
[cedric@cedric-p4 Downloads]$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=37802
Bug ID: 37802
Summary: Unhandled exception when starting Theme Park World
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 50348
--> https://bugs.winehq.org/attachment.cgi?id=50348
Crash report
I followed the instructions on the appdb page. Game doesn't launch, and either
requests to insert CD, or crashes with unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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