https://bugs.winehq.org/show_bug.cgi?id=52044
Bug ID: 52044
Summary: Safe exambrowser needs msctfmonitor.dll
Product: Wine
Version: 6.21
Hardware: x86-64
URL: https://sourceforge.net/projects/seb/files/seb/SEB_3.3
.1/SEB_3.3.1.388_SetupBundle.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 71055
--> https://bugs.winehq.org/attachment.cgi?id=71055
patches to add stub msctfmonitor
Follow-up of bug https://bugs.winehq.org/show_bug.cgi?id=51938
When you start the program an errormessagebox appears: MsCtfMonitor.dll
assembly:<unknown assembly> type:<unknown type> member:(null)\n\n at (wrapper
managed-to-native) SafeExamBrowser.Client.App.InitLocalMsCtfMonitor(int)\r\n
at SafeExamBrowser.Client.App.OnStartup (System.Windows.StartupEventArgs e)
[0x0000e] in <0234e4d933094aa59b63e70b5"..., -1, [(0,0)-(264,0)] 00000c50
Added patches for stub dll in attachment
Adding a stub dll for msctfmonitor works around it to run into next bug :(. I'
ll send attached patches to wine-devel later. The next bug seems afaict not
related to this one. An endless 'fixme SwitchDesktop' is spawned in the
console, and the program keeps initializing forever
sha1sum SEB_3.3.1.388_SetupBundle.exe
6a0500976012e0ad31a5b143baa2131a6e44dd3c SEB_3.3.1.388_SetupBundle.exe
Note:
Source is available at https://github.com/SafeExamBrowser/seb-win-refactoring
>From SafeExamBrowser.Client/App.cs:
// We need to manually initialize a monitor in order to prevent Windows
from automatically doing so and thus rendering an input lanuage
// switch in the bottom right corner of the desktop. This must be
done before any UI element is initialized or rendered on the screen.
InitLocalMsCtfMonitor(ILMCM_CHECKLAYOUTANDTIPENABLED |
ILMCM_LANGUAGEBAROFF);
instances.BuildObjectGraph(Shutdown);
instances.LogStartupInformation();
var success = instances.ClientController.TryStart()
.
.
.
void shutdown()
{
instances.ClientController.Terminate();
instances.LogShutdownInformation();
UninitLocalMsCtfMonitor();
base.Shutdown();
}
Dispatcher.InvokeAsync(shutdown);
}
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http://bugs.winehq.org/show_bug.cgi?id=22260
Summary: Editable dropdown is gray when opened and empty
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
I noticed in Total Commander: Press F5 to copy a file, then click the "Only
files of this type:" dropdown BUTTON (see attached screenshot). Notice the
dropdown field turns gray. This does not happen on Windows XP, where it remains
white. If you type anything it turns white again, like it should..
Total Commander 4.50a
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http://bugs.winehq.org/show_bug.cgi?id=21572
Summary: KFSensor 4.5.0 Professional Trial: Trouble starting
and stopping the service
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/kfsens40.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26016)
--> (http://bugs.winehq.org/attachment.cgi?id=26016)
advapi and more -- Operation Failure
This one is a fairly erratic but greatly prolific bug. In the log attached, you
see my first launch of the application works after running the wizard, followed
by closing the application and attempting to start the server to no avail until
you see the "LockWindowUpdate" when it finally starts.
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https://bugs.winehq.org/show_bug.cgi?id=45443
Bug ID: 45443
Summary: Diablo 3: Starting the game causes a black screen
softlock on the X-environment
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 61776
--> https://bugs.winehq.org/attachment.cgi?id=61776
Terminal output
On starting Diablo 3 I usually see a gray fullscreen before the game loads its
ingame-login screen. But with Wine 3.12 it stops at the gray screen (which
turns black if switched to the console and back). There are a few symptoms:
- Terminating all applications in Wine does not prevent the black screen to go
away or Wine to exit.
- The winedevices.exe does not respond to a SIGTERM and needs to be terminated
with a SIGKILL.
- Wine still refuses to exit automatically even if only the wineserver64
remains.
- After terminating all processes and switching from the console to the
X-environment again the screen is still black (not sure if this is caused by
Wine or if this is a bug in the X-Server).
In the attachments is the terminal output which I had to log to disk (the game
was started via "sworddragon@ubuntu:/wine/drive_c/Program Files (x86)/Diablo
III$ setarch i386 -3 './Diablo III.exe' -launch -opengl").
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http://bugs.winehq.org/show_bug.cgi?id=30498
Bug #: 30498
Summary: Shadows broken on many games because of wrong depth
formats
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tizbac2(a)gmail.com
Classification: Unclassified
D3DCMP_EQUAL and D3DCMP_NOTEQUAL are broken when used with incompatible depth
format, and that breaks shadows on all CryEngine games, on MAFIA 2, and
probably many other games
On the logs the line "fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do
not work correctly yet." will appear when this bug is causing problems
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https://bugs.winehq.org/show_bug.cgi?id=52022
Bug ID: 52022
Summary: Borderlands GOTY Enhanced mouse is unresponsive
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 53fcfe3834da3c43838cd26bdeb4fdb335542627
Distribution: ---
As mentioned in the title.
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https://bugs.winehq.org/show_bug.cgi?id=51944
Bug ID: 51944
Summary: Resident Evil 6 stops to a black screen instead of
playing videos
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70916
--> https://bugs.winehq.org/attachment.cgi?id=70916
+mfplat,+wmvcore
wine-6.20-195-ge5f7a73c83a
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https://bugs.winehq.org/show_bug.cgi?id=49409
Bug ID: 49409
Summary: Monkey Island 2 Special Edition crash / freeze with
staging
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Got this while trying to help someone on the forums, stable / devel seem fine
but staging tends to freeze after not too long with this output on terminal:
wine client error:318: read: Bad address
wine client error:318: write: Bad file descriptor
Using the Steam version here, usually just start a new game and wait and it
will freeze before you can even do anything.
I attempted a regression test but didn't get anywhere. At some steps it would
crash or freeze in a different way, both with and without the usual wine crash
dialog.
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https://bugs.winehq.org/show_bug.cgi?id=38278
Bug ID: 38278
Summary: Multiple apps and games need wmvcore.dll.WMReader_Open
implementation (Nail'd demo)
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.gamershell.com/news_111686.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
The game installs just fine, but fails to run, just giving a black screen.
Terminal shows:
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0xc0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33e7f8,0x00000000), stub!
err:ole:CoGetClassObject class {b802058a-464a-42db-bc10-b650d6f2586a} not
registered
err:ole:CoGetClassObject no class object {b802058a-464a-42db-bc10-b650d6f2586a}
could be created for context 0x1
fixme:wmvcore:WMReader_Open (0x48c97f0)->(L"c:/program
files/naild/haste/data/menu/movies/deepsilver_techland_1280x720.wmv" 0x1feaf24
(nil))
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:xinput:XInputGetState (0 0x1fec018)
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https://bugs.winehq.org/show_bug.cgi?id=52063
Bug ID: 52063
Summary: Segfault when trying to run Unity-based CreeperWorld4
game
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.bugs(a)alexanderbothe.com
Distribution: ---
Created attachment 71075
--> https://bugs.winehq.org/attachment.cgi?id=71075
stderr output log
Hello Wine support,
I am trying to get a game called CreeperWorld4 to run.
This game was released on GOG and is based on a rather recent version of Unity.
When I start the game using
wine64 CW4.exe
, there is a fullscreen startup animation being displayed.
After a couple of seconds, the intro animation stops, and the game crashes.
I've attached a log file.
Is there anything useful for you to read from this?
Are there wined3d features not implemented yet, or could it be different issue?
Thank you for making wine awesome!
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