https://bugs.winehq.org/show_bug.cgi?id=50529
Bug ID: 50529
Summary: [Stasis 2]Broken video in-game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Hello,
Stasis Bone Totem demo is available for free on GoG.
The issue is quick to reproduce, after to launch a new party, there is the 1st
intro video. The best to check if the video works is to enable the subtitles in
the game's option.
And this one is completely broken, black screen, no sound and no subtitles.
When the video begin, there is this error in the output console :
----------
02dc:err:gstreamer:unknown_type Could not find a filter for caps:
"video/x-h264, stream-format=(string)avc, alignment=(string)au,
level=(string)4.1, profile=(string)main,
codec_data=(buffer)014d4029ffe10027674d4029965200f0044fcb80a840000003004000000c39a000098960001e848fc6383b430632c001000468eb7352,
width=(int)1920, height=(int)1080, framerate=(fraction)24/"...
----------
There is two solutions, one is broken, the other works completely.
Solution 1 : without openh264 gst plugin
1- Install mfplat from z0z0z github, result = Video work but sound is very bad
(crackly)
2- Install Quartz from winetricks fix the previous problem and the game is
fully playable.
Workaround #2 : with openh264 gst plugin
result = video run but black screen. Sound is correct.
Install quartz from winetrick : same result than previously, video run but
black screen + sound
Install mfplat from z0z0z github has no effect here
With both workaround, there are spam message about quartz :
----------
02f0:fixme:quartz:StdMediaSample2_QueryInterface No interface for
{52dbd1ec-e48f-4528-9232-f442a68f0ae1}!
00cc:fixme:quartz:MediaSeeking_GetRate
(00000000005B1790/00000000005B17A8)->(000000000020EF70): stub !!!
00cc:fixme:quartz:MediaSeeking_GetAvailable
(00000000005B1790/00000000005B17A8)->(000000000020EF20, 000000000020EF38): stub
!!!
[...]
----------
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https://bugs.winehq.org/show_bug.cgi?id=36619
Bug ID: 36619
Summary: valgrind shows a few possible leaks in
d3d8/tests/device.c
Product: Wine
Version: 1.3.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4644== 1 bytes in 1 blocks are possibly lost in loss record 6 of 4,513
==4644== at 0x4007185: malloc (vg_replace_malloc.c:292)
==4644== by 0x635703D: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x649C254: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64B9986: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in
/usr/lib/libglapi.so.0.0.0)
==4644== by 0x4C52B0E: context_create (context.c:1730)
==4644== by 0x4D1054B: swapchain_init (swapchain.c:914)
==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039)
==4644== by 0x4BF667B: swapchain_init (swapchain.c:163)
==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188)
==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019)
==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896)
==4644== by 0x4BF2F3F: device_init (device.c:3118)
==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369)
==4644== by 0x4A5546D: create_device (device.c:90)
==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675)
==4644== by 0x4A79032: func_device (device.c:6220)
==4644== by 0x4A9AA2C: run_test (test.h:584)
==4644==
==4644== 20 bytes in 1 blocks are possibly lost in loss record 1,237 of 4,513
==4644== at 0x4008DDA: calloc (vg_replace_malloc.c:619)
==4644== by 0x64A72A9: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64A80B0: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64B9A57: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in
/usr/lib/libglapi.so.0.0.0)
==4644== by 0x4C52B0E: context_create (context.c:1730)
==4644== by 0x4D1054B: swapchain_init (swapchain.c:914)
==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039)
==4644== by 0x4BF667B: swapchain_init (swapchain.c:163)
==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188)
==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019)
==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896)
==4644== by 0x4BF2F3F: device_init (device.c:3118)
==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369)
==4644== by 0x4A5546D: create_device (device.c:90)
==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675)
==4644== by 0x4A79032: func_device (device.c:6220)
==4644== by 0x4A9AA2C: run_test (test.h:584)
==4644==
See also bug 28800, which is for the test failing under valgrind.
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http://bugs.winehq.org/show_bug.cgi?id=29600
Bug #: 29600
Summary: IBankWizard.exe doesn't display embed iexplore
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
IBankWizard.exe is the manager program of 95559 online bank (交通银行)
1. Download
https://pbank.95559.com.cn/personbank/download/AssistantDelopy/AssistantIns…
2. Install with Wine
3. Start IBankWizard.exe
$ cd .wine/drive_c/Program\ Files/BOCOM/IBankWizard2011
$ wine IBankWizard.exe
Expect result:
Display a window with some content
Actual result:
Only display a blank frame
Workaround by winetricks ie7
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https://bugs.winehq.org/show_bug.cgi?id=49872
Bug ID: 49872
Summary: option to trim logs after N minutes
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
Useful for Internet uploads.
Disable it by default.
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https://bugs.winehq.org/show_bug.cgi?id=45728
Bug ID: 45728
Summary: Graphical artifacts when using dgvoodoo (not with
native dx11)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62162
--> https://bugs.winehq.org/attachment.cgi?id=62162
terminal output
Since some games run poorly with wined3d implementation of DX7, or don't run at
all, I've tried using a compatibility wrapper called dgvoodoo that translates
DX1-8 and Glide APIs into DX11. It's quite commonly used with games that get
distributed by GOG apparently, btw.
However, I am experiencing some severe graphical artifacts when using it with
wined3d's dx11. Here are some screenshots https://imgur.com/a/IhUc9mz
The game I am testing it with (The Sims, DX7) runs completely fine with it when
used under native DX11 in Windows and even with DXVK, so it's not an issue with
dgvoodoo.
I am attaching terminal output with no additional debug flags, however, if it's
needed, just request it.
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https://bugs.winehq.org/show_bug.cgi?id=44040
Bug ID: 44040
Summary: Win Movie Maker crashes.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aether2euphoria(a)gmail.com
Created attachment 59709
--> https://bugs.winehq.org/attachment.cgi?id=59709
trace
Win Movie Maker
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http://bugs.winehq.org/show_bug.cgi?id=33707
Bug #: 33707
Summary: Duke Nukem Forever crashes in d3ddrv
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44630
--> http://bugs.winehq.org/attachment.cgi?id=44630
Default debug log (no WINEDEBUG)
The mentioned game crashed in d3ddrv when it tries to compile shaders, an
except from debug.log follows:
//------ Snip ----
err:d3dcompiler:compile_shader HLSL shader parsing failed.
//------ Snap ----
Plus the place where it crashes:
//------ Snip ----
21 0x08536a73 in d3ddrv9 (+0x26a72) (0x0033cb68)
//------ Snap ----
What the assembler code wants:
//------ Snip ----
Wine-dbg>disas 0x08536a73
0x08536a73: pushl %edi
0x08536a74: movl %esi,%ecx
0x08536a76: call 0x08536730
?CompileShader_PS@dnShaderCompiler@@QAEXPAVdnShader@@@Z in d3ddrv9
0x08536a7b: popl %edi
0x08536a7c: popl %esi
0x08536a7d: popl %ebp
0x08536a7e: ret $0x8
0x08536a81: int $3
0x08536a82: int $3
0x08536a83: int $3
//------ Snap ----
Please see attached files for more details.
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https://bugs.winehq.org/show_bug.cgi?id=43798
Bug ID: 43798
Summary: Borderlands 2 not starting anymore
Product: Wine
Version: 2.15
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Created attachment 59326
--> https://bugs.winehq.org/attachment.cgi?id=59326
console log
The game is not starting anymore. In previous versions up to 2.10(?) it did. I
start it directly from the steam-folder like i did before.
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https://bugs.winehq.org/show_bug.cgi?id=42387
Bug ID: 42387
Summary: Test Drive 6 and Venom: Codename Outbreak
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
Distribution: ---
Venom: Codename Outbreak not working, Test Drive 6 works, but when loaded the
next race track, when you load a new track, the game crashes to the desktop,
but sometimes dogruzhietsya same to the track, but can not play due to bad
textures
The configuration of my computer:
Intel Core i5-760 2.80GHz
RAM: 8 GB
Video Card: Nvidia GForce GTX 760 4 GB of Asus'
NVIDIA-367 drivers
OS Version: Linux Mint 18.1 Serena 64-bit
Version Wine: 2.0
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