https://bugs.winehq.org/show_bug.cgi?id=47180
Bug ID: 47180
Summary: Nocturne unhandled exception bug on startup
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jagsoul87(a)gmail.com
Distribution: ---
Created attachment 64434
--> https://bugs.winehq.org/attachment.cgi?id=64434
Unhandled exception register dump/log file
When trying to run Nocturne the game crashes displaying an error message, when
I click on "show details" it shows the following message: Unhandled exception:
page fault on read access to 0x00000000 in 32-bit code. The following register
dump and full log file it's attached to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=50366
Bug ID: 50366
Summary: Starcraft Remastered unable to create local LAN
multiplayer game.
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When trying to create a LAN game in Starcraft Remastered:
1st attempt: Message pop says "Failed to advertise the game. (Error 5:12)."
2nd attempt: The "Creating game" pop-up window displays indefinitely and no
game is ever created.
Lutris with wine version 5.7.10-x86_64 is able to create LAN games in Starcraft
Remastered.
Operating System: Kubuntu 20.10
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.14.2
Kernel Version: 5.8.0-33-generic
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7-4771 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: GeForce GTX 1080/PCIe/SSE2
NVidia Driver: 455.45.01
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https://bugs.winehq.org/show_bug.cgi?id=50975
Bug ID: 50975
Summary: Multiple applications need an implementation of
undocumented socket "poll" ioctl 0x12027 (Rust
applications using the Mio or Smol libraries,
Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50974
Distribution: ---
Split from bugs 50520 and 50366. This is the third problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch series
<https://repo.or.cz/wine/zf.git/shortlog/refs/heads/sock4>; the last necessary
patch is
<https://repo.or.cz/wine/zf.git/commitdiff/3cb658976c8bf6c981b03a5e259d65c16…>.
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https://bugs.winehq.org/show_bug.cgi?id=41253
Bug ID: 41253
Summary: GZDoom Builder : Unable to make a new project
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janusczpawlacz(a)protonmail.ch
Distribution: ---
Created attachment 55547
--> https://bugs.winehq.org/attachment.cgi?id=55547
Terminal error outpot of Builder.exe
So every time I try to open a new project or opening a existing map for editing
a error appears and it just plain crashes.
Error Message:
Fatal Windows Forms error occured: CompilationException While [unreadable]
Fatal Windows Forms Error
http://devbuilds.drdteam.org/doombuilder2-gzdb/GZDoom%20Builder%20R2364%20I…
sha1sum: aa65a19b1275deb09680f4227f81218d27308422
Distribution: Linux Mint 18 Mate X86_64 (64bit)
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https://bugs.winehq.org/show_bug.cgi?id=50987
Bug ID: 50987
Summary: dinput8:device fails on the w10pro64_fr TestBot VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following test failure happens specifically on the w10pro64_fr TestBot VM:
device.c:110: Test failed: Retrieval of action failed uAppData=4294967295
expected=4
See: https://test.winehq.org/data/tests/dinput8:device.html
This test regression was introduced by the following commit:
commit 8d206333fd50347cb45a8db72ecb191aa787ddb9
Author: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Date: Mon Mar 8 14:36:11 2021 +0200
dinput: Implement DIPROP_APPDATA.
This fixes not working analog inputs on game controllers in Slay the Spire.
Signed-off-by: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46320
Bug ID: 46320
Summary: Kindle don't get installed: abnormal program
temrination
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63054
--> https://bugs.winehq.org/attachment.cgi?id=63054
command line log file + screenshot
Kindle for PC version 1.24.51068 don't even get installed. After the installer
showing up the dialog in which it says it is decompressing the files, after the
dialog in which it says it is copying (I presume?) the files, an error message
shows up "abnormal program termination"
I attach log and screenshot
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https://bugs.winehq.org/show_bug.cgi?id=48094
Bug ID: 48094
Summary: Simplify debugging test timeouts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When a Wine test times out one has to manually add traces to figure out where
it gets stuck, or what the slow parts are. This is all the more difficult when
the timeout is random and happens on a TestBot VM.
I propose to leverage the ok() calls to simplify getting timing information on
the tests.
* Recognize the $WINETEST_TIME environment variable and, if it is set, add the
elapsed time since the test started to the trace() and ok() messages.
* Ideally this elapsed time would have sub-second precision for those cases
where it's more an issue of a long loop being slow. How many decimals to print
is a matter of taste: one may be enough, three would feel quite standard if
maybe a bit overkill.
* Also when $WINETEST_TIME is set, an ok() call would be printed even if
successful when more than 1 second has elapsed since adding a message to the
report (trace/ok/skip). This should allow identifying which part of the test
causes trouble without altering its timing with thousands of traces.
* And when combined with $WINETEST_REPORT_SUCCESS of course every ok() call
would print the elapsed time.
Once the Wine side is implemented a few other components should be updated:
* The TestBot should allow setting $WINETEST_TIME when submitting a job.
* The TestBot should recognize the failure/todo/skip lines even with the extra
timing information.
* The TestBot could be modified to automatically rerun and set $WINETEST_TIME
if a test times out.
* The above may be particularly interesting for the full WineTest runs.
* We may also want to have test.winehq.org recognize the new failure/todo/skip
line formats.
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http://bugs.winehq.org/show_bug.cgi?id=34746
Bug #: 34746
Summary: Dino Crisis Demo doesn't play video sequences even
though Indeo codecs are installed
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46322
--> http://bugs.winehq.org/attachment.cgi?id=46322
Dino Crisis Demo Log without Indeo
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=31310
Bug #: 31310
Summary: TIE: Fighter: Collectors Edition -- Application
Crashes on Launch
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
Wine running on 3.4.6-1-ARCH, with S3 Inc. SuperSavage IX/C SDR (rev 05)
xf86-video-savage and MESA savage drivers installed.
Using gdi as d3d renderer.
Application (TIE95.exe) crashes on launch
Backtrace here:
http://pastebin.com/mTX4bPet
Regression test pending.
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