https://bugs.winehq.org/show_bug.cgi?id=36523
Bug ID: 36523
Summary: Original War: Patcher 1.12.10.12 fails at writing
data1.owp`s header - canvas does not allow drawing
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
Created attachment 48605
--> https://bugs.winehq.org/attachment.cgi?id=48605
The error log mentioned on the popup
After installing the retail cd version 1.02 french, and then trying to update
to 1.12.10.12.exe fails about at 14% installed, then the installer shows the
following:
>*Patching*
>Writing data1.owp`s Header
And a error report popup with
>Setup Thread Error: Canvas does not allow drawing
>Error log Created: Please include "C:\users\user\Temp\\ErrorLog0000.TXT" with >your bug report
Download: http://www.owsupport.com/?sect=patches
71a1e44b03639791875dd216755e5e8910db24cb OWPatch_1.12.10.12.exe
I can't find out how to attach more than one file, but the only thing on the
wine output is a fixme about timezones.
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https://bugs.winehq.org/show_bug.cgi?id=51349
Bug ID: 51349
Summary: Wine can't run on Android-x86
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: buingoc67(a)gmail.com
I tested 2 Android version : 7.1.1 (PhoenixOS) and 9.0 (BlissOS 11.14) and both
of them are crashing after extracting files
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https://bugs.winehq.org/show_bug.cgi?id=51323
Bug ID: 51323
Summary: FFXIV: XIVLauncher fails to inject plugins as of
wine-5.19.
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: HereInPlainSight+wine(a)gmail.com
Distribution: ---
XIVLauncher (a third party launcher [that can be found at
https://github.com/goatcorp/FFXIVQuickLauncher/ ] for Final Fantasy XIV) allows
for the injection of plugins into the game. There's even a Lutris installer
script that automatically sets it up ('XIVLauncher version', from
https://lutris.net/games/final-fantasy-xiv-online/ ), and it works just fine
unless you try to update to a more recent WINE version.
I ran a bisect, and found it to be commit
0c631ebb2354334eaf309bc0765d3283654cf902 preventing the plugin injection. If I
revert that commit from the 5.19 tag in git (and compile in staging's Hide Wine
Exports for XIV), the plugin system works in-game without issue.
I don't see anything that looks relevant from any log -- not even from
XIVLauncher's.
I'm far too caveman to be able to do anything further on my own, but that's
what I've been able to figure out so far. If there's anything else I can do to
further the issue, please let me know.
As always, thank you guys for all your hard work!
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https://bugs.winehq.org/show_bug.cgi?id=44681
Bug ID: 44681
Summary: Outcast Second Contact: Black screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 60690
--> https://bugs.winehq.org/attachment.cgi?id=60690
debug log in dx11
The game Outcast: Second Contact (from GOG) starts and runs but only shows a
black screen.
>From the logs
0033:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample
resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format
WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM.
0032:err:d3d:wined3d_debug_callback 0x77f1480: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
I'm guessing this is bug #39754 but filing a new one just to be sure.
I also tried forcing the game to start in d3d9 mode by disabling the d3d11 dll.
I have no idea if it works for this title, but is supported in some other Unity
games. The behavior is similar, but the game shows a pink screen and logs:
0032:err:d3d:wined3d_debug_callback 0xd8810: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
Attaching logs from dx11 and dx9 runs.
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https://bugs.winehq.org/show_bug.cgi?id=51245
Bug ID: 51245
Summary: for a secure local disk drive device interlocking
network
Product: Wine-Testbot
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adon.nes.21(a)gmail.com
for a secure local disk drive device interlocking network
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https://bugs.winehq.org/show_bug.cgi?id=51065
Bug ID: 51065
Summary: Star CItizen needs mountmgr.sys support for
StorageDeviceSeekPenaltyProperty as an argument for
query_property()
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
Created attachment 69927
--> https://bugs.winehq.org/attachment.cgi?id=69927
Implements StorageDeviceSeekPenaltyProperty as an argument for query_property()
New version of Star Citizen needs to know if it's operating on a drive with a
seek penalty.
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https://bugs.winehq.org/show_bug.cgi?id=50932
Bug ID: 50932
Summary: Warlords Battlecry II crashes on create hero
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 69748
--> https://bugs.winehq.org/attachment.cgi?id=69748
crash log
Start, select skirmish or campaign, create a race, put a hero name, confirm =>
crash (see full attached)
Unhandled exception: page fault on read access to 0x305b0a77 in 32-bit code
(0x005dd183
This seems to be an regression from wine 4.0 (have not tried both on the same
hardware though). Will provide more info as soon as I find the time.
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https://bugs.winehq.org/show_bug.cgi?id=46402
Bug ID: 46402
Summary: DnsQuery_W fails for DNS_TYPE_ANY
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Fluenz calls DnsQuery_W with DNS_TYPE_ANY, and this fails - then it assumes
there is no internet.
The underlying problem is that res_query fails for T_ANY - not sure why, but
it's like that.
Forcing res_query to use T_A works around the problem and makes Fluenz work.
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http://bugs.winehq.org/show_bug.cgi?id=35815
Bug ID: 35815
Summary: Allow remapping of joystick buttons
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Some Windows games only accept a limited number of joystick button inputs,
presumably based on the set of joystick devices against which the game was
tested. If the native driver for a device returns different button numbers
than the Windows driver, this can prevent some common controller devices from
being used with such games. For example, the PlayStation 3 controller reports
its face buttons as button numbers 12-15, but apparently the commonly used
Windows driver "MotioninJoy" remaps these to lower button numbers; due to that,
some games (such as Astebreed: http://edelweiss.skr.jp/works/astebreed/) only
accept up to 12 button inputs, preventing PS3 controllers from working
properly.
The attached patch (against Wine 1.7.14) adds a "ButtonMap" configuration value
to the DirectInput registry key, allowing the first 16 joystick button inputs
reported by Wine to be remapped to arbitrary native joystick buttons. The
format of the value is a comma-separated list of numbers, with the first number
giving the (zero-based) physical button index for DirectInput button 0, the
second number giving the physical button index for DirectInput button 1, and so
on for up to 16 buttons.
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https://bugs.winehq.org/show_bug.cgi?id=51229
Bug ID: 51229
Summary: StarCrraft Remastered locks up when navigating
multiplayer menus
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70096
--> https://bugs.winehq.org/attachment.cgi?id=70096
Debug output of SCRM wine 6.10 Multiplayer crash
Attempting to create multiplayer games in Starcraft Remaster causes random
lockups. Sometimes navigation to the LAN games creation menu is successful and
lockup occurs when attempting to add players. Other times, locks up occur
immediately when Mutliplayer option is selected.
Running from the terminal, I see these errors/warnings:
03dc:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0).
016c:err:seh:dispatch_exception unknown exception (code=c0000420) raised
038c:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
0680:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0178:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY0
05a0:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x70e8f4.
See attached for output for "tail -n 1000" of the debug report generated using
the following command (full report is too big for upload):
WINEDEBUG=+winsock,+seh,+loaddll /opt/wine-staging/bin/wine ./Battle.net.exe
&>/tmp/debug_pipe
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