http://bugs.winehq.org/show_bug.cgi?id=28429
Summary: Internet Explorer 3.02 crashes on startup -
unimplemented function urlmon.dll.RegisterMediaTypes
Product: Wine
Version: 1.3.28
Platform: x86-64
URL: http://www.mirrorservice.org/sites/browsers.evolt.org/
browsers/ie/win32/3.02/win95full/msie302m95.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
If I try to run IE3 for Windows 95 without first setting a native override for
urlmon, I get:
wine: Call from 0x7b83b4c2 to unimplemented function
urlmon.dll.RegisterMediaTypes, aborting
wine: Unimplemented function urlmon.dll.RegisterMediaTypes called at address
0x7b83b4c2 (thread 0023), starting debugger...
Installation and testing instructions:
1. Change the reported Windows version to Windows 95.
2. Add global native,builtin overrides for these:
iexplore.exe, jscript, mshtml, shdocvw
3. Add a shell32=disabled override for infinst2.exe only.
4. Run the installer, leave all settings at default, and allow it to restart at
the end.
5. On the first run, disable the default browser check. It will then crash from
an unimplemented function in (native) shdocvw.
6. Run the browser a second time and the urlmon crash should occur.
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https://bugs.winehq.org/show_bug.cgi?id=43642
Bug ID: 43642
Summary: Unhandled exception: unimplemented function
ntoskrnl.exe.IoReleaseRemoveLockAndWaitEx called in
64-bit code (0x000000007b4500b7).
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berkahpriyaprimarta(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59067
--> https://bugs.winehq.org/attachment.cgi?id=59067
Every open Fl Studio 12.0.4 it appears and some windows app, also appears when
try to configure wine (winecfg in terminal)
Can't run fl studio 12.0.4 at fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=50614
Bug ID: 50614
Summary: World of Warcraft Retail (WoW) crashes with
6.1-staging
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 69303
--> https://bugs.winehq.org/attachment.cgi?id=69303
console version
With the recent 6.1-staging release the game doesn't reach the login screen and
hangs up with the famous #132 error "fatal exception"
---------------------------
Wow
---------------------------
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal exception!
ProcessID: 32
ThreadID: 36
Exception: ACCESS_VIOLATION
The instruction at "0x000000018000396a" referenced memory at
"0x0000000000000000".
The memory could not be "read".
Press OK to terminate the application.
---------------------------
OK
---------------------------
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https://bugs.winehq.org/show_bug.cgi?id=50044
Bug ID: 50044
Summary: Spurious shadows when flashlight is on in Kholat from
GOG
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68495
--> https://bugs.winehq.org/attachment.cgi?id=68495
shadows 1
These spurious shadows make the game unplayable in caves as we can't see
anything.
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https://bugs.winehq.org/show_bug.cgi?id=41783
Bug ID: 41783
Summary: Flat Out 2 not working in 1.9.23
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mario(a)cosmophobia.net
Distribution: ---
Flat Out 2 is not working when using the gog.com installer (version 2.1.0.9).
When starting the game an error appears:
Failed to create effect: data/shader/pro_static_2x.sha
Console log:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported
fixme:d3dx:d3dx9_effect_init Failed to parse effect, hr 0x8876086c.
However, a linux version of the game exists which is running fine, so it should
not be a general problem with the game (the Linux version is based on an older
Wine version -Probably wine 1.6.2).
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http://bugs.winehq.org/show_bug.cgi?id=34101
Bug #: 34101
Summary: Need for Speed: Shift demo crashes without native
d3dx9_36
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45343
--> http://bugs.winehq.org/attachment.cgi?id=45343
log
Crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=24983
Summary: Planetary Battles in Sace Rangers 2 : Dominators ,
Reload
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 280419952(a)mail.ru
Created an attachment (id=31650)
--> (http://bugs.winehq.org/attachment.cgi?id=31650)
It want double buffering
When I try to play planetary battle in Space Rangers 2 Dominators Reload it
crashes .
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http://bugs.winehq.org/show_bug.cgi?id=35547
Bug ID: 35547
Summary: avr studio stopped working when i created a new
project
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugostiglitzreloaded(a)gmail.com
Classification: Unclassified
Created attachment 47463
--> http://bugs.winehq.org/attachment.cgi?id=47463
backtrace file for bug report
on new project creation the application terminated unexpetedly
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https://bugs.winehq.org/show_bug.cgi?id=51228
Bug ID: 51228
Summary: Regression: GetRawInputDeviceList() assertion with Ark
Survival Evolved
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.klausmann(a)freenet.de
Distribution: ---
Created attachment 70095
--> https://bugs.winehq.org/attachment.cgi?id=70095
Backtrace Image
Starting with Wine 6.10 the game fails to start, printing a backtrace.
GetRawInputDeviceList() seems to be the entry point, see attachment. This does
not work with 6.10 staging as well. Wine 6.9, Wine-staging 6.9 were both fine.
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https://bugs.winehq.org/show_bug.cgi?id=51223
Bug ID: 51223
Summary: Wine 6.10 regression, dinput broken in certain
situations?
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
It looks that after updating to Wine 6.10 the dinput related stuff is broken,
at least for me. I am no longer able to use my 8BitDo Pro 2 gamepad in Wine in
conjunction with the CXBX-R Xbox emulator. There is mentioned at the CLI the
following message:
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
00cc:err:wineusb:event_thread_proc Error handling events: System call
interrupted (perhaps due to signal)
This worked absolutely fine in Wine devel 6.9 and 6.8.
The mentioned 8BitDo Pro 2 controller is used with xinput mode. However, the
CXBX-R emulator uses dinput for the keyboard and mouse. I can set the gamepad
also to dinput mode but this shows no effect. The above mentioned error message
still always appears.
I tired to install the native dinput8.dll but this helped nothing.
An additional information is welcome! ;-)
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