https://bugs.winehq.org/show_bug.cgi?id=50441
Bug ID: 50441
Summary: Steel Series Engine 3 systray icon does not respond to
mouse clicks
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://web.archive.org/web/20210101175629/https://engine.steelseriescdn.com/SteelSeriesEngine3.17.3Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69053
--> https://bugs.winehq.org/attachment.cgi?id=69053
send systray messages with SendNotifyMessage()
It's supposed to bring up a context menu on right click.
It apparently expects the messages to be sent rather than posted. I have a
patch for this attached here.
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50581
Bug ID: 50581
Summary: Cursor off-by-one error in Far Manager
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
There is an off-by-one error in cursor handling that is visible for example in
Far Manager. Just start typing in the command prompt or edit a file (F4). After
the first or second letter, the cursor position is shifted by one.
This is a regression since 859b526c81a2af841b5b7b28d06f3d782bccdab5.
Unfortunately there is no console or conhost component in the list so setting
unknown.
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https://bugs.winehq.org/show_bug.cgi?id=50562
Bug ID: 50562
Summary: WRC 5 crashes on launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bf0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7be0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bc0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bb0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7910000
06a8:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe9350000
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50485
Bug ID: 50485
Summary: Still Life 2 crashes when CSMT is disabled
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=23181
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
Distribution: ---
Created attachment 69129
--> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output
I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().
Can be reproduce with the demo version (needs native d3dx9_31.dll).
wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50672
Bug ID: 50672
Summary: .toString() implementation VT_CY behaves as if
.toLocaleString() was used
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: mielket(a)gmx.de
Converting a ole currency variant type newly introduced in 6.1 results in the
application of the current locales decimal separator. E.g. on a German system,
a comma is used instead of a dot. The default string representation of VT_CYs
should be locales agnostic and always return a dot.
(Apart from this: Good job Jacek, implementing VT_CY and VT_DATE!)
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