https://bugs.winehq.org/show_bug.cgi?id=40214
Bug ID: 40214
Summary: Error/crashes when reading "Nota Bene Help..."
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraanne.chambers(a)gmail.com
Created attachment 53732
--> https://bugs.winehq.org/attachment.cgi?id=53732
"Nota Bene Help..." crash
I have a mac with Yosemite with Nota Bene newly installed. Whenever I click on
the help tab and select "Nota Bene Help...", it crashes and says there was an
error/bug.
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https://bugs.winehq.org/show_bug.cgi?id=40149
Bug ID: 40149
Summary: fireworx - Unhandled exception: page fault on read
access to 0x004a69c0 in 32-bit code (0x7e9fcbe2).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: admin(a)issis.co.za
Distribution: ---
Created attachment 53649
--> https://bugs.winehq.org/attachment.cgi?id=53649
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
Unhandled exception: page fault on read access to 0x004a69c0 in 32-bit code
(0x7e9fcbe2).
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http://bugs.winehq.org/show_bug.cgi?id=25666
Summary: DVDFab: Font is smudged
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32693)
--> (http://bugs.winehq.org/attachment.cgi?id=32693)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install DVDFab
4) start DVDFab
5) select Main Movie
6) change width of "Chapter" column
Behaviour:
See attachment (right image)
Expected behaviour:
See attachment (left image)
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http://bugs.winehq.org/show_bug.cgi?id=32884
Bug #: 32884
Summary: Tried to play a game on lol, but as soon as I start
connectiong to the game (summoning) this comes out and
tells me my firewall is not letting me connect to the
game.
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justus.kiikeri(a)hotmail.fi
Classification: Unclassified
Created attachment 43431
--> http://bugs.winehq.org/attachment.cgi?id=43431
Lol bug report
Tried to play a game on lol, but as soon as I start connectiong to the game
(summoning) this comes out and tells me my firewall is not letting me connect
to the game.
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https://bugs.winehq.org/show_bug.cgi?id=40715
Bug ID: 40715
Summary: American Girls Dress Designer crashes on clicking
Print or Quit
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peanuthead_069(a)yahoo.com
Created attachment 54613
--> https://bugs.winehq.org/attachment.cgi?id=54613
Crash log for Dress Designer
Title says all. I've been encountering this issue on Windows before, so I
thought of running the game on Wine to see if compatibility for this would be
better under it. At first I thought it was just Wineskin acting up so I ran it
on a clean, vanilla Wine to confirm things, but still no dice - Dress Designer
throws up an "An error occurred while opening a window" message and a Visual
C++ runtime error.
There's not much in the way of logs either, just a two EnumDisplayDevicesW
fixmes and what appears to be a ddraw error. On modern Windows versions, the
game's backgrounds are cut off to the right (http://i.imgur.com/BqGDfkF.png),
so that may have something to do with directdraw.
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http://bugs.winehq.org/show_bug.cgi?id=36994
Bug ID: 36994
Summary: War Thunder : Mouse aim unusable
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benoit(a)anbcorp.net
Created attachment 49143
--> http://bugs.winehq.org/attachment.cgi?id=49143
trace with +ddraw,+dinput,+cursor,+event
When using mouse aim in War Thunder (which is basically a FPS like control
mode), the cursor seems to be blocked by screen edges.
Normally, I should be able to go in a direction infinitely (much like in any
FPS).
Moreover, in dual screen, the auto-capture in fullscreen do not work, the
cursor go out in the second screen.
I tried MouseWrapOverride=Force with no success.
Forcing single screen doesn't help either. Neither does playing in windowed
mode or virtual desktop (fullscreen and windowed).
I suspected my window manager (awesome) and tried under xfce : no change.
I tried various versions of wine from 1.7.23 to 1.5.25 : no change either.
My configuration is :
Linux 3.14 on debian jessie,
Xorg server 1.15.1
Proprietary ati drivers 14.4
Wine 1.7.23
Attached is a trace with WINEDEBUG="+ddraw,+dinput,+cursor,+event" were I was
circling the mouse around. It seems the cursor is indeed blocked on the screen
edge.
Feel free to ask for more details.
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https://bugs.winehq.org/show_bug.cgi?id=37277
Bug ID: 37277
Summary: Minitab 17.10 fails with COM error
Product: Wine
Version: 1.7.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graylion(a)sm-wg.net
After installation of minitab 17.10 starting it fails with "A necessary
component could not be created. Error code: 80040154
See http://support.microsoft.com/kb/175804
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https://bugs.winehq.org/show_bug.cgi?id=51629
Bug ID: 51629
Summary: rundll32.exe crash: unimplemented function
mscorwks.dll.DllRegisterServerInternal
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 70485
--> https://bugs.winehq.org/attachment.cgi?id=70485
32-bit and 64-bit backtrace. They appear in the same (default) 64-bit
wineprefix
rundll32.exe crashes every wine update
This issue were happening with me since version 6.13
There's reported similar issues with this software, but they might have
different reasons (thus being classified as invalid), they didn't had backtrace
attachments and they were reported in much older versions of Wine
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https://bugs.winehq.org/show_bug.cgi?id=51705
Bug ID: 51705
Summary: 16 bit apps don't run on versions > 6.5
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Beginning with wine-staging 6.6 my 16 bit applications will no longer run.
cardfile.exe ran on wine-staging up to version-6.5. from 6.6 on it will no
longer run.
I've posted in the winehq forum about this @
https://forum.winehq.org/viewtopic.php?f=8&t=35349 and have had > 700 views but
not one response.
This is what I see when executing cardfile.exe from a terminal
|0c8:err:plugplay:try_add_device Building report descriptor failed,
removing device 00c8:err:plugplay:try_add_device Building report
descriptor failed, removing device 014c:err:module:import_dll Loading
library krnl386.exe16 (which is needed by
L"C:\\windows\\system32\\winevdm.exe") failed (error c0000131).
014c:err:module:LdrInitializeThunk Importing dlls for
L"C:\\windows\\system32\\winevdm.exe" failed, status c0000135|
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https://bugs.winehq.org/show_bug.cgi?id=47858
Bug ID: 47858
Summary: x3daudio1_{0,1,2} need ABI corrections
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 65361
--> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem
Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.
Patch attached should fix the problem...that is, if the problem is properly
diagnosed.
However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).
Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...
...but if (for example) you try to start a skirmish, it crashes.
I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.
Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.
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