https://bugs.winehq.org/show_bug.cgi?id=51705
Bug ID: 51705
Summary: 16 bit apps don't run on versions > 6.5
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Beginning with wine-staging 6.6 my 16 bit applications will no longer run.
cardfile.exe ran on wine-staging up to version-6.5. from 6.6 on it will no
longer run.
I've posted in the winehq forum about this @
https://forum.winehq.org/viewtopic.php?f=8&t=35349 and have had > 700 views but
not one response.
This is what I see when executing cardfile.exe from a terminal
|0c8:err:plugplay:try_add_device Building report descriptor failed,
removing device 00c8:err:plugplay:try_add_device Building report
descriptor failed, removing device 014c:err:module:import_dll Loading
library krnl386.exe16 (which is needed by
L"C:\\windows\\system32\\winevdm.exe") failed (error c0000131).
014c:err:module:LdrInitializeThunk Importing dlls for
L"C:\\windows\\system32\\winevdm.exe" failed, status c0000135|
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https://bugs.winehq.org/show_bug.cgi?id=47858
Bug ID: 47858
Summary: x3daudio1_{0,1,2} need ABI corrections
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 65361
--> https://bugs.winehq.org/attachment.cgi?id=65361
patch that attempts to fix the problem
Primary purpose of this bug is the problem addressed in recently sent
"x3daudio: fix lib exports" patch.
Patch attached should fix the problem...that is, if the problem is properly
diagnosed.
However, there's a secondary purpose.
App used to notice and diagnose the problem was Supreme Commander (RTS - see
the entry in appdb).
Without the patch, builtin fails early with a missing function error.
With the patch, game goes as far as the menu...
...but if (for example) you try to start a skirmish, it crashes.
I'm not sure whether it's a problem with wine or a problem with FAudio.
With native x3daudio, it works, so the problem is still in this or underlying
lib.
Going by the debug channel, game first calls X3DAudioInitialize a couple times
(seemingly successfully), then it calls X3DAudioCalculate with 0x61 flags and
goes into faultrep after that call. Shortly after that it terminates, often
with that annoying err:ntdll:RtlpWaitForCriticalSection hang.
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https://bugs.winehq.org/show_bug.cgi?id=51817
Bug ID: 51817
Summary: 6.18 not disable xscreensaver
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7743(a)gmail.com
Distribution: ---
WINE 6.18 When starting game emulator works fine, but WINE not avoid the
xscreensaver in host system if user is playing game using a game controller.
OS Ubuntu 20.04.3 and 21.04
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https://bugs.winehq.org/show_bug.cgi?id=51659
Bug ID: 51659
Summary: Thronebreaker:The Witcher Tales-- Mahakam act
beginning has broken cutscene ( MFP)
Product: Wine-staging
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70531
--> https://bugs.winehq.org/attachment.cgi?id=70531
Save files to quickly get into that act
Game had correctly working cutscenes until this act. Cutscene at the start of
this act looks like this.
https://i.imgur.com/BDkh0tq.png
Adding save files to make reproduction process easier. Otherwise person who
tries to repro would have to sink hours in it. With those save files in place
clicking to continue in main menu should grant the broken cutscene right away.
Combinations that problem is reproduced on:
- Wine 6.15 Staging- Reproduces the problem with both dxvk and wined3d
- Lutris 6.14 Fshack- Reproduces the problem with both dxvk and wined3d
- Screenshot above is taken on Wine 6.15 Staging+ Dxvk
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https://bugs.winehq.org/show_bug.cgi?id=51803
Bug ID: 51803
Summary: Staging: Heroes of the Storm crashes when patchset
d3dx11_43-D3DX11CreateTextureFromMemory is enabled
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sloonz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70690
--> https://bugs.winehq.org/attachment.cgi?id=70690
Console log
Since 2.16, Heroes of the Storm crashes at startup. The issue is only present
on staging. This is almost surely linked to the
d3dx11_43-D3DX11CreateTextureFromMemory patchset, since disabling it fixes the
issue.
The log shows this interesting line:
"03a0:fixme:d3dx:D3DX11CreateTextureFromMemory load_info is ignored"
I don’t think this is linked to https://bugs.winehq.org/show_bug.cgi?id=43692,
since the error message is different.
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http://bugs.winehq.org/show_bug.cgi?id=34584
Bug #: 34584
Summary: thai2english not working at all may ole32 related
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: genrobgen5(a)gmail.com
Classification: Unclassified
Hi
linux distr debian wheezy (recently updated)
gcc version 4.6.3 (Debian 4.6.3-14)
thai2english-setup-2.3.4233.exe
http://www.thai2english.com/downloading/thai2english-setup-2.3.4233.exe
started with wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe'
wine version 1.7.2 with wine.git-87c459ab2359784f238c30073b1adc0111876987.patch
I tried the patch mplementing VarDecRound
(wine.git-87c459ab2359784f238c30073b1adc0111876987.patch) in wine-1.7.2,
unfortunately it does not seem to have helped with [Bug 34463] thai2english.
I think there is going to be more than one bug. A visable bug at the moment is
CoGetContextToken apartment not initialised (see attached log log-initial in
attachment). I did a
WINEDEBUG=+ole,+relay wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe' 2>log+ole,+relay
followed by
grep 'CoGetContextToken' log+ole,+relay
to give
002c:Call ole32.CoGetContextToken(030be730) ret=791f525b
trace:ole:CoGetContextToken (0x30be730)
err:ole:CoGetContextToken apartment not initialised
002c:Ret ole32.CoGetContextToken() retval=800401f0 ret=791f525b
002d:Call ole32.CoGetContextToken(045be790) ret=791f525b
trace:ole:CoGetContextToken (0x45be790)
002d:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
0030:Call ole32.CoGetContextToken(046be710) ret=791f525b
trace:ole:CoGetContextToken (0x46be710)
trace:ole:CoGetContextToken apt->context_token=0x188750
0030:Ret ole32.CoGetContextToken() retval=00000000 ret=791f525b
(see log+ole+relay-greped in attachment)
retval=800401f0 refers to return CO_E_NOTINITIALIZED in CoGetContextToken in
wine-1.7.2/dlls/ole32/compobj.c so apartment_find_multi_threaded() fails.
I suspect the following bit of code fails
LIST_FOR_EACH( cursor, &apts )
{
struct apartment *apt = LIST_ENTRY( cursor, struct apartment, entry );
if (apt->multi_threaded)
{
result = apt;
apartment_addref(result);
break;
}
}
this piece of code looks for a struct apartment in &apts (or possibly it might
create one if none exists)
&apts created by
static struct list apts = LIST_INIT( apts ); /* protected by csApartment */
however there does not appear to be any struct apartment or an appropriate
pointer in struct list
I am not sure how the program is supposed to work but there is a problem here.
By the way thai2english does not work at all I am not just making it up or
something. If the bug is not worth dealing with then that is not a problem to
me as I can us virtualbox however wine is a neater solution.
Rob
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https://bugs.winehq.org/show_bug.cgi?id=51799
Bug ID: 51799
Summary: Mafia: Definitive Edition has bad performance
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06c0:fixme:dxgi:d3d11_swapchain_GetFrameStatistics iface 0x20422bc0, stats
0x2fa0fbd0 stub!
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glEndQuery{Indexed}(no matching glBeginQuery{Indexed})".
06c0:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000.
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glBeginQuery{Indexed}(target=GL_SAMPLES_PASSED is active)".
06bc:err:d3d:wined3d_debug_callback 0x1e9eb0b0: "GL_INVALID_OPERATION in
glGetQueryObjectui64v(id=5 is invalid or active)".
Disabling CSMT helps but it breaks rendering.
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https://bugs.winehq.org/show_bug.cgi?id=51757
Bug ID: 51757
Summary: Network application crashes
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 1ee382c706bed683e7263c867fd6599dd6920103
Distribution: ---
Created attachment 70653
--> https://bugs.winehq.org/attachment.cgi?id=70653
+winsock,+server,+seh,+tid log of the crashing thread
This is a recent regression, wine-6.17 works fine:
commit 1ee382c706bed683e7263c867fd6599dd6920103
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:43 2021 -0500
server: Pass the async result size as part of apc_call_t.
Only really an optimization (plus it makes the code a little conceptually
simpler).
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching a +winsock,+server,+seh,+tid log of the crashing thread, please
let me know if you need full log.
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https://bugs.winehq.org/show_bug.cgi?id=51723
Bug ID: 51723
Summary: Timespinner controller triggers aren't properly
recognized
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlund(a)codeweavers.com
Distribution: ---
Created attachment 70605
--> https://bugs.winehq.org/attachment.cgi?id=70605
Terminal Output
Timespinner had an update that updated the FNA Framework from 19.05 to 21.08.
Since then the trigger buttons on controllers are not working. In the Player
Settings options menu Left trigger and Right trigger are reported as the
opposite ones when pressed, and in game neither button actually does anything.
All other buttons seem to working fine.
This happens with both Xbox and PS4 controllers.
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