https://bugs.winehq.org/show_bug.cgi?id=48523
Bug ID: 48523
Summary: dlls/toolhelp16.dll16 LocalFirst and LocalNext only
return LMEM_FIXED handles
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dirk.niggemann(a)gmail.com
Distribution: ---
I have a program (HP Chemstation G1701BA) which ha two 16-bit components
(MSTOP.EXE and MSCONFIG.EXE) which inspect their own allocated local heaps to
find their menus.
They use TOOLHELP.DLL to do this(LocalFirst() and LocalNext()) .
However, the Wine implementation of toolhelp.dll does not return any of the
moveable local heap handles, only the fixed ones. This causes both programs to
error during menu building with an internal 'CP Object not found' error.
I have an unfinished test implementation of toolhelp.dll that handles moveable
handles which seems to resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=51868
Bug ID: 51868
Summary: Wine Staging - RPG Maker Game Fails To Load Script(s)
in Wine
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 70783
--> https://bugs.winehq.org/attachment.cgi?id=70783
Terminal output log
Bug is about this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=40186
(Also, the game does not run properly in testing with 6.16 Staging; it ran but
restarting the game afterwards landed me in a white screen [I had closed the
window manually])
With 6.14 Staging, the issue is that the game doesn't proceed to the main menu
due to failing to initialize because it can't run the game's ruby scripting
system.
In Wine forks, though unrelated to this bug but still important to keep in
mind, I had been able to reach the main menu and start the game but fonts,
arrows, and other graphics failed to render and I wouldn't be surprised if this
continues to take place once the current issue is resolved.
Until both are resolved, the game is essentially unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=51706
Bug ID: 51706
Summary: Msi HANDLE_CustomType1 fails to load dll [patch]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 70581
--> https://bugs.winehq.org/attachment.cgi?id=70581
Patch for correctly determine the bitness for CustomAction dll
do_msidbCustomActionTypeDll incorrectly assume dlls have the same "bitness" as
the calling application. The Windows GetBinaryTypeW function used actually
always fails for dll-types. From the documentation:
"If the file is a DLL, the last error code is ERROR_BAD_EXE_FORMAT."
If GetBinaryTypeW fails the fall back is incorrectly using the same bitness as
the application it self.
As far as I know there is no windows api to determine the bitness of DLLs. In
my attached patch I have written a new function to determine the DLL type.
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https://bugs.winehq.org/show_bug.cgi?id=45597
Bug ID: 45597
Summary: Flicker in GTAIV
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 62031
--> https://bugs.winehq.org/attachment.cgi?id=62031
APNG animation of the flicker
After a Wine upgrade, objects in GTAIV started flicker (see the animation in
attachment, namely its top-center part where a lamp is located). Bisection
gives the following result:
dd0ea0a61463db83c647a9367ca61e2b69a98eb3 is the first bad commit
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
Nothing unusual appears in the terminal, frame rate doesn't noticeably change,
only the visual artifacts appear. If you go outdoors (in game :) ), then
there'll be more objects which flicker, like here:
https://i.imgur.com/tvtU94I.png (ignore the motion of cars and humans, it's
normal).
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http://bugs.winehq.org/show_bug.cgi?id=27679
Summary: Arx Fatalis does not play intro movie
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35412)
--> (http://bugs.winehq.org/attachment.cgi?id=35412)
console log from wine-1.3.23-160-g38c13e5
Intro movie is not played in game "Arx Fatalis". Screen is black and sound is
choppy during playback.
Maybe my fault, because console says:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
But i have libgstreamer-plugins-base0.10-0 and
libgstreamer-plugins-base0.10-dev installed.
Native Quartz.dll does not help and wine crashes when native is used.
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https://bugs.winehq.org/show_bug.cgi?id=48606
Bug ID: 48606
Summary: HexChat: Check for update fails
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://hexchat.github.io/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 HexChat\ 2.14.3\ x64.exe
SHA256(HexChat 2.14.3 x64.exe)=
f9afe97fceb91685b0f4b1812663eff8460a7d16d6f626ce733193cd56993f23
Steps to reproduce:
1. Install and start HexChat.
2. Click About > Check for updates
Expected results:
Update check works fine.
Current results:
Update check fails due to errors in secur32 and bcrypt.
I don't know whether this belongs with bcrypt or secur32 since both components
are affected.
In my console window I can see the following:
0054:fixme:secur32:schan_get_cipher_algid Don't know CALG for encryption
algorithm 2, returning 0
0054:fixme:secur32:schan_imp_get_max_message_size Returning 1 << 14.
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
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http://bugs.winehq.org/show_bug.cgi?id=20415
Summary: eRightSoft SUPER: Window unviewable and
non-responsive.
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24224)
--> (http://bugs.winehq.org/attachment.cgi?id=24224)
A SUPER Log of buggies
This is a bug report for bld.35 of the free SUPER encoder by eRightSoft.
Attached is the log of what it does, I had to keep using the exit command to
even close the non-responsive application. Basically the window is scrambled,
you can't click anything and it freezes up.
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https://bugs.winehq.org/show_bug.cgi?id=52339
Bug ID: 52339
Summary: EzViz: Program does not respond after clicking once
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact+winehq(a)rolandd.com
Distribution: ---
Created attachment 71509
--> https://bugs.winehq.org/attachment.cgi?id=71509
Logfile of Wine 6.16 that works fine and a logfile of Wine 7.0-rc2 that fails
Hello,
I run this program call EzViz to watch what the camera is recording, in this
case the baby room :)
The program runs fine, the problem starts when you click anywhere in the
window, then nothing responds anymore. However the program continues to work as
in it keeps playing the video of the camera. For example if I click the close
button this should show me a popup to ask if I am sure. It now just changes the
mouse cursor from a hand to a pointer. Another example is I can click anywhere
in the Window and nothing responds but the video keeps playing.
In Wine 6.16 where everything works as expected but when updating to Wine 6.21
these problems started. The problem continues in Wine 6.23 and Wine 7.0-rc2. I
waited a little bit to see if it has anything to do with my system setup or may
be fixed in a future Wine update but nothing happened, so I decided to write a
but report.
Download link:
https://download2.ezvizlife.com/assets/deps/EzvizStudioSetups.exe?ver=73244
In case the link expires you can go to the URL below and click on Ezviz PC
Studio Software
https://support.ezvizlife.com/download
OS: Manjaro Linux x86_64
Kernel: 5.15.12-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=52158
Bug ID: 52158
Summary: error decrypt aes with wine, on a somes games. AES
mode 1 with key length 64 not supported wine linux
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: julianhoyos94(a)gmail.com
Distribution: ---
Created attachment 71204
--> https://bugs.winehq.org/attachment.cgi?id=71204
image showing type of file.
Good morning, I want to report this bug, which appears in wine when trying to
play age of empires 3 definitive edition multiplayer, although, the bug is
directed to wine, since it throws the error, there are some xml files encrypted
with aes.
I leave you a link, with the image of how the encrypted files look, they are
the ones that say "data" and below the maps that are not encrypted
wine show the next error
"AES mode 1 with key length 64 not supported wine linux."
This error is becoming very common in other types of games, we stay tuned and
thank you very much.
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https://bugs.winehq.org/show_bug.cgi?id=50539
Bug ID: 50539
Summary: SetWindowRgn doesn't work correctly
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: hjkl(a)quantentunnel.de
Distribution: ---
Created attachment 69208
--> https://bugs.winehq.org/attachment.cgi?id=69208
Example images and source code
The SetWindowRgn function doesn't work correctly. It applies a shape to a
window. In the attachment is an example source code which just creates 2
windows and calls SetWindowRgn on both. It uses an elliptic region on the left
window and a triangle region on the right one.
The image "CorrectOnWindows.png" shows how Windows 10 draws it.
The image "IncorrectOnLinuxWithWine.png" shows how Wine on Debian draws it
(also tested on Zorin OS with the same result).
The elliptic window has a black "shadow" above the window. This might be the
same issue as described in "Bug 48636", but I'm not sure.
The other window has no shape at all. It's just drawn like SetWindowRgn was
never called.
The folder "source" of the attached ZIP file contains the Visual Studio 2019
source project and also the compiled EXEs for 32-bit and 64-bit. It's very
simple.
The interesting part is this for the 1st window:
//example 1 with an elliptic region
HRGN hRgn=CreateEllipticRgn(0, 0, 250, 200);
SetWindowRgn(g_hWnd1, hRgn, TRUE);
And this for the 2nd window:
//example 2 with a triangle region
POINT points[8];
points[0].x=50;
points[0].y=0;
points[1].x=100;
points[1].y=100;
points[2].x=0;
points[2].y=100;
points[3].x=50;
points[3].y=0;
points[4].x=50;
points[4].y=20;
points[5].x=80;
points[5].y=90;
points[6].x=20;
points[6].y=90;
points[7].x=50;
points[7].y=20;
hRgn=CreatePolygonRgn(points, 8, ALTERNATE);
SetWindowRgn(g_hWnd2, hRgn, TRUE);
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