http://bugs.winehq.org/show_bug.cgi?id=16114
Summary: Bridge It fails to detect Nvidia hardware
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://www.chroniclogic.com/bridgeit_download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Bridge It is an old game (~2004) developed in conjunction with Nvidia.
Therefore, it requires Nvidia hardware to play.
I'm using an Nvidia 8600GT, but the game fails to detect it. Upon launch, I am
greeted by a message box "Incompatibly hardware detected" since it expects
Nvidia hardware.
I am unsure if this is because the game can't possibly know about an
8th-generation Geforce, or because of Wine. It was designed with the Gf4, 5 and
6 in mind.
I get these:
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2004 WGL Attribute
upon launchung the game, ranging from 2004 to 2009. The screen goes blank for a
short while before the Dialog box appears.
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https://bugs.winehq.org/show_bug.cgi?id=52256
Bug ID: 52256
Summary: Current working directory reset to "/" executing a
winegcc/wineg++ compiled program
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
This is exactly the same bug (from the behaviour point of view) than:
https://bugs.winehq.org/show_bug.cgi?id=49545
Fixed by commit:
https://source.winehq.org/git/wine.git/commit/cdaa72c728df3c80499c8a4f59e73…)
---
It seems a "regression" between WINE 6.5 & WINE 6.6 happened.
Since Wine version 6.6 the current working directory is reset to
"/" when executing a winegcc/wineg++ generated program (winelib). While in Wine
6.5 and
previous versions (from 6.0 onwards) the current working directory was the
directory where the
command was executed from.
---
Here you can see the program, compilation and result using the latest WINE 7.0
RC2:
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-7.0-rc2
[sc@generic_linux1_64]/sc/tmp/wine$ cat showdir.c
#include <unistd.h>
#include <stdio.h>
void main(void)
{
char buf[256];
getcwd(buf, sizeof(buf));
fprintf(stderr, "getcwd() => %s\n", buf);
}
[sc@generic_linux1_64]/sc/tmp/wine$ winegcc -o showdir_wine showdir.c
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /
Searching for the WINE version, that introduced the difference:
WINE 6.5 WORKING
----------------
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /sc/tmp/wine
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.5
WINE 6.6 NOT WORKING
--------------------
[sc@generic_linux1_64]/sc/tmp/wine$ ./showdir_wine.exe
getcwd() => /
[sc@generic_linux1_64]/sc/tmp/wine$ wine --version
wine-6.6
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https://bugs.winehq.org/show_bug.cgi?id=42737
Bug ID: 42737
Summary: [EA Origin]Latest version launch correctly but no
windows appear correctly
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57729
--> https://bugs.winehq.org/attachment.cgi?id=57729
Screenshot which show that the Origin's windows does not appear correctly
Hi,
I don't know if i explain correctly. I installed the latest version of EA
Origin in a 32 and 64 bits wineprefix and the issue is the same.
The installation and the update work but when i launch the application, it
launched correctly (see my screenshot) but unfortunatly, the Origin's window
does not appear.
Which log i can share to (with a good luck) find where come from the issue.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=42338
Bug ID: 42338
Summary: Crysis 1 renderiing somehow broken
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 57098
--> https://bugs.winehq.org/attachment.cgi?id=57098
broken rendering
Rx 480, closed source drivers.
Also it looked like that the whole screen was rendered 1 pixel too much left,
drawing white border on right (didnt focus on this while tested staging, but
pure wine had it).
The broblem that can be seen at the picture happens both wine 2.0-git and
staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=52277
Bug ID: 52277
Summary: Clonk Endeavour quits unexpectedly after the opening
animation
Product: Wine
Version: 6.18
Hardware: x86-64
URL: http://www.clonkx.de/endeavour/ce4955free.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Distribution: ArchLinux
After playing the opening animation (a dragon emerges over a watchtower), the
game quits and I got a segmentation fault:
(wine:478632): GStreamer-CRITICAL **: 08:40:58.627: gst_buffer_resize_range:
assertion 'bufmax >= bufoffs + offset + size' failed
malloc(): unsorted double linked list corrupted
Segmentation fault (core dumped)
The game used to work before
commit 176654fa29d1ff46011eaa65e1da5fb22a155bb3
Revert "winegstreamer: Replace source pad interface with GstAppSrc."
ce4955free.exe (62 MB)
md5sum: 2fd83b38fd5a070dd409b7227f664a20
wine-7.0-rc2-59-g7555573dc54
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https://bugs.winehq.org/show_bug.cgi?id=52259
Bug ID: 52259
Summary: osu! sometimes crashes in select()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: openglfreak(a)googlemail.com
Distribution: ---
In an osu! Discord server I'm in I've received multiple reports of osu!
crashing, with the stack trace given by the game ending in
System.Net.UnsafeNclNativeMethods.OSSOCK.select.
According to old .NET Core code the .NET Framework calls select() with manually
constructed `fd_set`s consisting of only two pointers. Since Wine always reads
the whole fd_set, if these allocations fall on the edge of the heap Wine tries
to read past the end of the heap and segfaults.
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https://bugs.winehq.org/show_bug.cgi?id=51935
Bug ID: 51935
Summary: Hitman: Sniper Challenge has bad performance
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 769e2be52ff7893b0dd97a3eaf6bb4582b327080
Distribution: ---
Something around 1-3 fps.
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https://bugs.winehq.org/show_bug.cgi?id=40535
Bug ID: 40535
Summary: Max Payne 3 : Crash at start when winecfg is set to
WinVista and >
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
As you can see in my bug report #40531, Max Payne 3 runs on Wine with the
Staging Patches.
Unfortunatly, the game does not work if Wine is set to Vista and >. I know that
d3d10 and d3d11 are not implemented completly but the game support :
- d3d9
- d3d10
- d3d10_1
- d3d11
So, when these APIs will be implemented, it will be easier to see the graphical
glitch present with d3d9 can be fixed by d3d1*
Thanks,
Maxime
PS : Ask me which debug channel i must to use to give the best log to find the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=33758
Bug #: 33758
Summary: Mouse sensibility quick in-game
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
For Assassin's Creed games series, there is a "small" problem with the mouse
sensibility in-game when we must to turn the character.
On Windows, the mouse sensibility is set to 5/10 for the X/Y Axis. This is the
"normal" value.
On Wine, if the mouse sensibility is 5/10, it's equal to one 10/10 on Windows.
I must to set the sensibility to 1/10. And even with this value, the
sensibility is quick in-game more than the Windows's value by default (5/10).
I open this bug report to know if it's possible to adjust something even if the
game is playable.
Thanks,
Max
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