https://bugs.winehq.org/show_bug.cgi?id=46074
Bug ID: 46074
Summary: Visio 2013 crashes with unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@
@QAE@XZ
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Continuation of bug 41419
wine: Call from 0x7b43d18b to unimplemented function
msvcr100.dll.??0_ReaderWriterLock@details@Concurrency@@QAE@XZ
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https://bugs.winehq.org/show_bug.cgi?id=44863
Bug ID: 44863
Summary: Performance regression in Prince of Persia 3D
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Prince of Persia 3D's performance went from perfectly smooth to about 0.5 fps.
I suspect 0b92a6fba7a6e60c6ff1a3729a3b21019c2df0ce is to blame, but I have not
run a regression test yet.
The problem is that the game creates a rather large (2MB)
D3DVBCAPS_SYSTEMMEMORY, maps it (the entire buffer due to API limitations),
writes a handful of vertices and draws a handful of vertices. Currently wined3d
uploads the entire 2MB, evicts the sysmem copy and downloads it from the GPU
every map / unmap / draw cycle.
The most obvious performance fix is not to create a VBO. Doing this restores
the performance, but questions remain.
On startup, the game writes "NetImmerse D3DDriver Info: Hardware supports
system memory textures" and "NetImmerse D3DDriver Info: No AGP support
detected". The first info seems wrong, so it is possible that the game enters a
codepath it does not choose on Windows.
Not creating a VBO is not an option on Core Contexts, so I investigated what's
going wrong with the PBO codepath on. First of all, evicting the sysmem copy
seems like a bad choice. It happens because ddraw buffers are not marked
dynamic. We may want to chance this. The game uses d3d3, so there's no
DDLOCK_DISCARDCONTENTS. The game passes DDLOCK_WAIT | DDLOCK_WRITEONLY to
IDirect3DVertexBuffer::Lock.
Commenting out the eviction call improves performance quite a bit, but it is
still noticeably slow. wined3d_buffer_map maps through heap_memory instead of
glMapBuffer because of the "(flags & WINED3D_MAP_WRITE) && !(flags &
(WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD))" condition.
Removing this condition uses glMapBuffer, but does not improve performance. It
seems the large glMapBuffer is still slow, at least on OSX with legacy
contexts.
So there are a few questions that need to be answered:
*) Is the game using a broken codepath?
*) Write tests for sysmem buffers
*) Consider making all d3d3 buffers dynamic
*) Test if the glMapBuffer path is fast on Linux
*) Investigate if Core Contexts + GL_ARB_buffer_storage help on OSX.
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https://bugs.winehq.org/show_bug.cgi?id=37676
Bug ID: 37676
Summary: The Settlers II: 10th Anniversary 2.0 (GOG.com)
doesn't work out of the box
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bog_dan_ro(a)yahoo.com
Distribution: ---
GOG.com version http://www.gog.com/game/the_settlers_2_10th_anniversary it
needs directx9 to be installed, otherwise S2DNG.exe it just exits and
S2DNGEditor.exe crashed with the attached backtrace.
I'm pretty sure that GOG will give any developer a copy of the game, if not
please mail me and I'll buy one for you (or share my own one).
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http://bugs.winehq.org/show_bug.cgi?id=11673
Summary: WiX cannot validate created .msi, due to lacking
MsiMergeDatabase
Product: Wine
Version: unspecified
Platform: Other
URL: http://bugs.winehq.org/show_bug.cgi?id=11414#c10
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdahlin(a)async.com.br
Finally, using latest GIT it is possible to generate .msi using WiX, however to
be able to do so one I have to pass in the -sval parameter.
See the instructions in bug 11414, comment 10 for information on how to
reproduce.
Obviously, stubbing out MsiMergeDatabase to always succeed is not enough for
the validation to work properly.
I sent a patch to wine-patches which adds the stub, Adding the stub merely
prevents wine from crashing, but the validation does not succeed.
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https://bugs.winehq.org/show_bug.cgi?id=40167
Bug ID: 40167
Summary: theWord: popup doesn't work correctly after first
Shift-MouseOver
Product: Wine
Version: unspecified
Hardware: x86-64
URL: http://www.theword.net/files/setup/getmulti.php/en-sma
ll
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: therapon(a)roadrunner.com
Distribution: Ubuntu
bug is present in all versions of wine 1.1.14 through 1.9.3
MouseOver a hyperlink (cross-reference, commentary, etc.) displays a popup up
with the content of whatever is linked. Instruction at bottom of popup says:
Press SHIFT key and move mouse over popup to keep visible. Works properly the
first time only. The only way to keep subsequent popups visible is to press
SHIFT before MouseOver.
To reproduce:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup flashes with blue gradient background and
disappears unless it has a vertical scrollbar. If it has a scrollbar, the popup
displays and functions as if SHIFT had been pressed.
Expected behavior:
1. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
2. MouseOver a hyperlink, press SHIFT and move the mouse over the popup. Popup
displays with blue gradient background until the mouse is moved off the popup.
3. MouseOver a hyperlink. Popup displays with standard background until the
mouse is moved off the link, then it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=45503
Bug ID: 45503
Summary: msiexec crashes during Office 2000 setup
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 61877
--> https://bugs.winehq.org/attachment.cgi?id=61877
Backtrace produced after msiexec crashes.
While Office 2000 installation is completing, msiexec crashes, producing the
attached backtrace. However, the installation itself is successful and all the
applications are fully functional.
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https://bugs.winehq.org/show_bug.cgi?id=45166
Bug ID: 45166
Summary: Mafia III has messed and very dark graphics
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 61366
--> https://bugs.winehq.org/attachment.cgi?id=61366
Wine log
Mafia III has messed and very dark graphics and it cannot be played. I can't
get apitrace for the game doesn't start with it. I try it on Nvidia GTX 1080 Ti
and I tried a a couple of versions past 11-12 months, all with the same effect.
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https://bugs.winehq.org/show_bug.cgi?id=52375
Bug ID: 52375
Summary: Airborne Kingdom is mostly black except the interface
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 71580
--> https://bugs.winehq.org/attachment.cgi?id=71580
Terminal Output
You can see the interface in this game, but you cannot see the city you are
building. If you happen to hit a building in the darkness, you can see a small
white outline but nothing more than that.
In some cases when you turn the camera there are green stripes that slowly
vanish like when you take a photo in the night with a long exposure.
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https://bugs.winehq.org/show_bug.cgi?id=38104
Bug ID: 38104
Summary: 7k2: Game screen don't repaint
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: slawek(a)lach.art.pl
Distribution: ---
Created attachment 50772
--> https://bugs.winehq.org/attachment.cgi?id=50772
Output from console
Once game is started 7k2 don't repaint screen. It only repaint screen on mouse
position(small rectangle - possible with size of cursor size).
In menu screen was repainted normally.
I submited many years ago path for it, but it wasn't applied. I submited it to
wine-hackers mailing list. The response was: Microsoft never released dx6 for
Windows - it was only version for Sega Dreamcast.
In these moment menu don't show - there was only displayed error message "Wine
cann't attach flipping surface". The error don't appears now, the menu is
correctly draw, but no screen in game is repainted.
But this is another error. Now only screen don't repaint. As I remeber, this is
possible bug with locks.
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https://bugs.winehq.org/show_bug.cgi?id=47165
Bug ID: 47165
Summary: iTunes 12.9 - new GUI issue - black, unusable
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 64410
--> https://bugs.winehq.org/attachment.cgi?id=64410
log for 12.9 with wine 4.8
iTunes 12.7 works fine, but iTunes 12.9 is just a black window with few menu
text. Native gdiplus doesn't help.
Wine 4.8, 64bit, Ubuntu 19.4.
Download for iTunes 12.
https://secure-appldnld.apple.com/itunes12/091-45357-20180123-72201840-FFEA…
Do you need any extra output?
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