https://bugs.winehq.org/show_bug.cgi?id=53804
Bug ID: 53804
Summary: Namh Depends on Microsoft.WindowsAppRuntime.dll and
will not start without it.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyberartgeek(a)gmail.com
Distribution: ---
Created attachment 73307
--> https://bugs.winehq.org/attachment.cgi?id=73307
Namh Console Log
As stated in the Summary, Namh depends on Microsoft.WindowsAppRuntime.dll. I
was unable to find any documentation on this dll, even on Microsoft forums and
official docs. I do not know how to acquire this dll or if it would even run
under wine.
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https://bugs.winehq.org/show_bug.cgi?id=53819
Bug ID: 53819
Summary: some versions of Unity engine need GetWindowTheme
implemented to properly display crash dialog
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
So, I've stumbled upon a Unity engine game that crashes every now and then due
to what seems to be virtual mapping space exhaustion. Not sure about the crash
itself - it's more likely to be graphics related that winegstreamer, but that's
just a guess.
Anyway, once the crash happens, console is flooded by:
03b0:err:module:DelayLoadFailureHook failed to delay load
uxtheme.dll.GetWindowTheme
wine: Call from 7B0123C6 to unimplemented function uxtheme.dll.GetWindowTheme,
aborting
03b0:err:seh:KiUserCallbackDispatcher ignoring exception
and the Unity crash dialog doesn't display properly.
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https://bugs.winehq.org/show_bug.cgi?id=52257
Bug ID: 52257
Summary: MotoGP 2 launcher 'Configure controller' menu doesn't
remember changes to key mappings
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Distribution: Debian
Created attachment 71387
--> https://bugs.winehq.org/attachment.cgi?id=71387
Log of changing keymappings with a fresh wineprefix
Hello Wine dev team,
I tried launching MotoGP 2 (verified that the demo also has this issue) and
found out that
- after the game is installed and
- started via launcher.exe and
- the launcher appears and
- clicking the "Configure controllers" button and
- changing a key mapping, byselect a key listed in the right panel, then double
click a function in the left panel and
- closing the controller menu by clicking on OK and
- reopening the controller menu (like in one of the previous steps), then the
previously changed mapping is not present anymore (like no change to the key
has been made)
I expect that changed key mappings are persistent after setting it up and
confirming the controller configuration menu and after closing and starting the
game.
Important note: When having an empty wineprefix (deleted wineprefix folder) the
first change of a key map is persistent, even when closing the game. The
changes made after that change will not be persistent.
This was tested with the key "Escape" and it was set To "Accelerate" for
testing purposes.
This works on a recent Windows 10 (when using Microsoft DirectInput Mapper).
See the following comment: https://bugs.winehq.org/show_bug.cgi?id=52198#c14
why MS DirectInput Mapper is not used here.
I was able to log messages from wine and added them as attachment.
The demo version can be found at:
https://www.fileplanet.com/archive/p-18296/MotoGP-2-PC-Demo
Wine AppDB entry for MotoGp 2:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=3660
Fixing this might be too much work: See comment 14:
https://bugs.winehq.org/show_bug.cgi?id=52198#c14
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https://bugs.winehq.org/show_bug.cgi?id=53291
Bug ID: 53291
Summary: RIDE: Game config tool needs mfc120u.dll
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
043c:err:module:import_dll Library mfc120u.dll (which is needed by
L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\RIDE -
Game\\ConfigDialogX64.dll") not found
wine-7.11-188-g29dd8444397
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https://bugs.winehq.org/show_bug.cgi?id=48551
Bug ID: 48551
Summary: Resident Evil 2 Remake crashes after first cut scene.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 66363
--> https://bugs.winehq.org/attachment.cgi?id=66363
Output log
Steam version of Resident Evil 2 Remake crashes after first cut scene. Tested
with DXVK 1.5.3 because without it game does not start. At Valve Proton based
on wine-4.11 there is no this error.
Output log - at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51226
Bug ID: 51226
Summary: Catherine Classic (steam 893180) crashes on intro
videos
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 626438a6be2df298c527870c8df9e6deb2f1c0fc
Distribution: ---
It's been reported that the game is crashes now after:
>From 626438a6be2df298c527870c8df9e6deb2f1c0fc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri, 28 May 2021 15:43:07 +0300
Subject: [PATCH] evr/mixer: Test format only when setting output type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/evr/mixer.c | 10 ++++++++--
dlls/evr/tests/evr.c | 42 +++++++++++++++++++++++++++++++++++++++++-
2 files changed, 49 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=53812
Bug ID: 53812
Summary: Text does not show in Some APPs with native wine7.19
Product: Wine
Version: 7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 73324
--> https://bugs.winehq.org/attachment.cgi?id=73324
how to reproduce problem
I filed a bug(# Bug 53739) with the font display issue before, because I was
doing some font replacements (seems to involve dwrite).This problem appears to
be the same as the previous one, but it's not the same problem.
This problem occurs in different sections of QQ, DingTalk, and corporate
WeChat. For example, some fonts on the landing page of QQ are not displayed;
some fonts are not displaye when sending a message on the meeting interface of
corporate WeChat.
Among them, the problem of QQ is the easiest to reproduce(even if you don't
have an account, you can reproduce it), so I will use QQ to explain the problem
below.
「Problem Description In general」—— use native unmodified wine
In general, the font of QQ can be displayed normally on my virtual machine,
but it cannot be displayed normally on my physical machine,with the same
Language Environment and System installation scene
> $ echo LANG = zh_CN.UTF-8
> System installation scene:debian-live-11.4.0-amd64-kde.iso
> System installation scene download
URL:https://drive.google.com/file/d/14FJVpGkLNTJrDlU9SQW38eSIFlr_qjUB/view?…
「The machine I use」
M1: "physical machine" debian-11.4.0-KDE
M2: "virtual machine" debian-11.4.0-KDE
「 Problem Description 」
I just downloaded the source code of wine 7.19 and make it.
I click to add an account, the font display of QQ fails on M1, but
successed on M2.
By use WINEDEBUG=+relay,I find when text show on M2, APPs called
API:ScriptTextOut,and then text show successed. But on M1, APPs called
API:ExtTextOutW, and then text show fails.
I just started to suspect that QQ has different versions installed on
different machines, so I packaged all the files of QQ installed on the virtual
machine into a zip file, and then took this file to the physical machine to
run, but the text still cannot be show on the physical machine.
I don't know why QQ calls different APIs on the physical machine and the
virtual machine to output text, so I'm asking for your help.
What channel should I use to check my environment?nls?locale?
「Reproduce Problem」
The picture(how_to_..._proble,.png) shows the operation process
QQ downloardURL:https://im.qq.com/download
QQ Version:9.6.7
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