http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=53812
Bug ID: 53812
Summary: Text does not show in Some APPs with native wine7.19
Product: Wine
Version: 7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 73324
--> https://bugs.winehq.org/attachment.cgi?id=73324
how to reproduce problem
I filed a bug(# Bug 53739) with the font display issue before, because I was
doing some font replacements (seems to involve dwrite).This problem appears to
be the same as the previous one, but it's not the same problem.
This problem occurs in different sections of QQ, DingTalk, and corporate
WeChat. For example, some fonts on the landing page of QQ are not displayed;
some fonts are not displaye when sending a message on the meeting interface of
corporate WeChat.
Among them, the problem of QQ is the easiest to reproduce(even if you don't
have an account, you can reproduce it), so I will use QQ to explain the problem
below.
「Problem Description In general」—— use native unmodified wine
In general, the font of QQ can be displayed normally on my virtual machine,
but it cannot be displayed normally on my physical machine,with the same
Language Environment and System installation scene
> $ echo LANG = zh_CN.UTF-8
> System installation scene:debian-live-11.4.0-amd64-kde.iso
> System installation scene download
URL:https://drive.google.com/file/d/14FJVpGkLNTJrDlU9SQW38eSIFlr_qjUB/view?…
「The machine I use」
M1: "physical machine" debian-11.4.0-KDE
M2: "virtual machine" debian-11.4.0-KDE
「 Problem Description 」
I just downloaded the source code of wine 7.19 and make it.
I click to add an account, the font display of QQ fails on M1, but
successed on M2.
By use WINEDEBUG=+relay,I find when text show on M2, APPs called
API:ScriptTextOut,and then text show successed. But on M1, APPs called
API:ExtTextOutW, and then text show fails.
I just started to suspect that QQ has different versions installed on
different machines, so I packaged all the files of QQ installed on the virtual
machine into a zip file, and then took this file to the physical machine to
run, but the text still cannot be show on the physical machine.
I don't know why QQ calls different APIs on the physical machine and the
virtual machine to output text, so I'm asking for your help.
What channel should I use to check my environment?nls?locale?
「Reproduce Problem」
The picture(how_to_..._proble,.png) shows the operation process
QQ downloardURL:https://im.qq.com/download
QQ Version:9.6.7
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https://bugs.winehq.org/show_bug.cgi?id=45011
Bug ID: 45011
Summary: Diablo II shareware dont start on Androidx86 unhandled
exception - uknonw exception 8000101
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Diablo II shareware dont start on Androidx86 unhandled exception - uknonw
exception 8000101
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https://bugs.winehq.org/show_bug.cgi?id=53398
Bug ID: 53398
Summary: Crackling Audio in 868-HACK (Game)
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tidegear(a)gmail.com
I'm using Exagear on Android to play 868-HACK...
https://store.steampowered.com/app/274700/868HACK/
...and it doesn't seem to matter what options or Wine version I use. No matter
what, I get crackling audio. It's very annoying. I even tried pulse audio, and
it didn't help. (Winealsa.drv is the default audio with the same problem.) The
gameplay itself seems to run smoothly.
The game also runs fine on my Windows 10 PC.
It's not just an Exagear/Android issue either. I found these reports here...
https://www.protondb.com/app/274700
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https://bugs.winehq.org/show_bug.cgi?id=3307
EvgenijTheCat <sasunkevicevgenij(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sasunkevicevgenij(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44342
Bug ID: 44342
Summary: Magic: The Gathering Online crashes inside WMP
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60222
--> https://bugs.winehq.org/attachment.cgi?id=60222
backtrace
Crashes when you install wmp10 (otherwise game has no sound whatsoever)
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=45086
Bug ID: 45086
Summary: winegstreamer deadlocks
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 61244
--> https://bugs.winehq.org/attachment.cgi?id=61244
bt all
0130:err:ntdll:RtlpWaitForCriticalSection section 0xb55c050
"../../../../wine/dlls/quartz/dsoundrender.c: DSoundRenderImpl.csFilter" wait
timed out in thread 0130, blocked by 01d7, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46511
Bug ID: 46511
Summary: Magic: The Gathering Online crashes in gstreamer at
startup
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Happens only at startup. Happens ~50% (anecodtally) times
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https://bugs.winehq.org/show_bug.cgi?id=53779
Bug ID: 53779
Summary: Lego Mindstorms EV3 Installer fails to install "LEGO
MINDSTORMS NXT Driver"
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73265
--> https://bugs.winehq.org/attachment.cgi?id=73265
Console output (wine-7.18 on Slackware64/Multilib)
Hello everyone,
this might be related to 51858 but in my case installation went through but
fails to install the NXT Driver after some installation progress is made.
I got the application from this URL:
https://go.api.education.lego.com/v1/lms-ev3_en-us_win32#noUrlRewrite
bash-5.1$ sha256sum LMS-EV3_Full-setup_1.4.5_en-US_WIN32.exe
5372ca5f706296c15144443af6193d4597e5c285a900e10ab5de6354664337a4
LMS-EV3_Full-setup_1.4.5_en-US_WIN32.exe
bash-5.1$ wine --version
wine-7.18
At the end of the process it is being complained that "Installation has
failed".
Please also see the AppDB
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39993
for a previous test.
Console output is attached from 7.18 (non-staging) on Slackware Linux
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