http://bugs.winehq.org/show_bug.cgi?id=14867
Summary: TrackMouseEvent thinko / valgrind warning?
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
An app I'm looking at is doing
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = my_hWnd;
TrackMouseEvent(&tme);
which causes the following valgrind complaint:
Conditional jump or move depends on uninitialised value(s)
at TrackMouseEvent (input.c:1043)
by MyTrackMouseLeave (in app)
...
Uninitialised value was created by a stack allocation
at MyTrackMouseLeave (in app)
Looking at git blame user32/input.c, I see line 1043 is the if:
hover_time = ptme->dwHoverTime;
if (hover_time == HOVER_DEFAULT || hover_time == 0 ||
!(ptme->dwHoverTime&TME_HOVER))
Squinting at that a bit, it get the feeling the bitmask check is a typo;
shouldn't that be dwFlags, not dwHoverTime?
Also, if TME_HOVER is not set, we probably shouldn't
be looking at dwHoverTime, right?
FWIW, that bitmask check was added by
http://www.winehq.org/pipermail/wine-patches/2006-October/031794.html
Incidentally, while playing around, I noticed that the test
crashes if you get too many events. I'll attach a little patch to
fail more gracefully.
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http://bugs.winehq.org/show_bug.cgi?id=34342
Bug #: 34342
Summary: Chronic crash of Guild Wars 2(out of memory)
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Created attachment 45715
--> http://bugs.winehq.org/attachment.cgi?id=45715
ArenaNet log when crashing
Hello,
Since I'm playing Guild Wars 2 quite often, I have chronic crashes with an Out
of Memory report, although there are still 4+Gb of free RAM(total 8Gb) and 1Gb
of free VRAM(total 2Gb).
As I'm using Wine in 64-bit mode on a 64-bit system, I thought that there
shouldn't be any memory problem, but it doesn't seem to be true. I also tried
out the 4Gb patcher, still no effect.
I think it comes from Wine/the system, because I played sometimes on
Windows(with also 8 Gb of total RAM), and I never crashed.
Cordially.
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https://bugs.winehq.org/show_bug.cgi?id=47382
Bug ID: 47382
Summary: Nero CoverDesigner doesn't install - hangs at
"checking for the latest version"
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 47371.
The installer just stalls and doesn't seem to continue, even after I waited
~15min.
"winetricks -q ie8 win7" helps.
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https://bugs.winehq.org/show_bug.cgi?id=48852
Bug ID: 48852
Summary: quartz crashes with Magic The Gathering: Online
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Created attachment 66776
--> https://bugs.winehq.org/attachment.cgi?id=66776
WINEDEBUG=+quartz,+wmp
Since the March 25, 2020 update of Magic Online client, quartz regularly
crashes in PullPin_Disconnect, whereas the following configuration is used:
winetricks sound=disabled winegstreamer=disabled
Attached is the backtrace, a +quartz,+wmp trace, and the wav file it was
playing. Relevant errors seem to be around:
0073:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8004020e
0073:warn:quartz:FilterGraph2_Render Unable to connect L"Wave Parser" to
renderer (80040207)
Then the crash occurs within PullPin_Disconnect because This->pAlloc is NULL.
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http://bugs.winehq.org/show_bug.cgi?id=25284
Summary: kernel32: process tests fail on Ubuntu 10.04
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://test.winehq.org/data/9867c39133f260eead2e7a041e
ae1d1fd775dcf1/wine_ae-ub1004/kernel32:process.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
These tests fail every time on my machine:
wine: configuration in '/home/austin/.wine' has been updated.
wine: cannot find L"C:\\windows\\system32\\doesnotexist.exe"
wine: cannot find L"C:\\windows\\system32\\does.exe"
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\austin\\wine-git\\dlls\\kernel32\\tests\\kernel32_test.exe" failed,
status c0000022
process.c:1276: Test failed: StartupInfoA:cb expected 68, but got 0
process.c:1277: Test failed: StartupInfoA:lpDesktop expected '', got '(null)'
process.c:1279: Test failed: expected
'Z:\home\austin\wine-git\dlls\kernel32\tests\kernel32_test.exe.so' or null, got
'(null)'
process.c:1281: Test failed: StartupInfoA:dwX expected 0, but got 1
process.c:1282: Test failed: StartupInfoA:dwY expected 0, but got 1
process.c:1283: Test failed: StartupInfoA:dwXSize expected 0, but got 1
process.c:1284: Test failed: StartupInfoA:dwYSize expected 0, but got 1
process.c:1285: Test failed: StartupInfoA:dwXCountChars expected 0, but got 1
process.c:1286: Test failed: StartupInfoA:dwYCountChars expected 0, but got 1
process.c:1287: Test failed: StartupInfoA:dwFillAttribute expected 0, but got 1
process.c:1288: Test failed: StartupInfoA:dwFlags expected 1, but got 0
process.c:1289: Test failed: StartupInfoA:wShowWindow expected 1, but got 0
process.c:1543: Test failed: ReadProcessMemory error -559038737
process.c:1545: Test failed: wrong read bytes 0
process.c:1623: Test failed: GetProcessVersion error 5
make: *** [process.ok] Error 15
I've tried going back to 1.2, fail there as well, and in gcc-4.4 and gcc from
svn.
austin@midna:~/wine-git/dlls/kernel32/tests$ uname -a
Linux midna 2.6.35-22-generic #34~lucid1-Ubuntu SMP Mon Oct 11 14:34:26 UTC
2010 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=53959
Bug ID: 53959
Summary: OpenGL32 fails to initialize
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: Other
When trying to start a 32 bits program with Wine v7.21, OpenGL32 fails to
initialize, and "unixlib" fails to load.
E.g. starting Poser 7:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:err:wgl:DllMain Failed to load unixlib, status 0xc0000135
0024:err:module:LdrInitializeThunk "opengl32.dll" failed to initialize,
aborting
0024:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\Poser 7\\Poser.exe" failed, status c0000142
Everything worked fine in this respect up to Wine v7.20...
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https://bugs.winehq.org/show_bug.cgi?id=53949
Bug ID: 53949
Summary: "OPENGL32.dll" failed to initialize message in
"classic" Dolphin release 4.0-154
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
It looks that there exist a bug with the opengL32.dll file in Wine 7.21.
When I start the "final" D3D9 build 4.0-154 (32bit or 64bit) of the Dolphin
emulator then I get at the CLI an error message:
010c:err:wgl:DllMain Failed to load unixlib, status 0xc0000135
010c:err:module:LdrInitializeThunk "OPENGL32.dll" failed to initialize,
aborting
010c:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\test\\Downloads\\Dolphin\\Dolphin-x64\\Dolphin.exe" failed, status
c0000142
This may or may not be related to the PE migration of the opengl32 library
which happened recently. Unfortunately I am not able to confirm that this
worked on earlier Wine releases. Will look into that when I find the time.
The corresponding DX9-Final-4.0-154 builds of Dolphin can be found here:
https://de.dolphin-emu.org/download/dev/5d7d8be58e1a71b3fcbb2ed3be78d6a014d…
Check "Dolphin.exe --help" or "Dolphin.exe --h" for the available command line
arguments.
Note, this error doesn't occur on latest Dolphin releases. It seems to affect
only older ones.
I have tested this also with the unofficial Ishiiruka-Dolphin fork (build
1136). Also this variant seems to starts-up fine. But it crashes when the D3D9
renderer is selected. At the CLI I get:
010c:fixme:d3d:debug_d3dformat Unrecognized 0x5a574152 (as fourcc: RAWZ)
WINED3DFORMAT!
010c:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x5a574152)
in the format lookup table.
But this seems to be a different issue. ;-)
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https://bugs.winehq.org/show_bug.cgi?id=53630
Bug ID: 53630
Summary: FoxPro for Windows 21.6a crashes at start with
"insufficient memory" error
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 73029
--> https://bugs.winehq.org/attachment.cgi?id=73029
Startup attempt via Konsole
On startup, FPW crashes with "insufficient memory" error regardless how the app
is started, e.g. Konsole with ./FOXPROW.EXE, or FOXPROW.EXE open with Wine
Windows Program Loader or by Application Menu command
/home/jim_pcl/.wine/drive_c/FPW26/FOXPROW.EXE.
This application worked (with the exception of previously reported bug) with
the last installed wine version 7.13 - problem appeared with the update to
version 7.16
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https://bugs.winehq.org/show_bug.cgi?id=53078
Bug ID: 53078
Summary: Star Stable Online: GameGuard execute error 114 when
launching the game
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik(a)greysector.net
Distribution: ---
Created attachment 72498
--> https://bugs.winehq.org/attachment.cgi?id=72498
wine terminal output
Star Stable Online has been working fine for quite some time under Wine. The
only minor annoyance was the
The game did not start properly
Do you want to repair it?
Yes No
dialog box after clicking Play. Despite that, the game worked fine. Also,
clicking "Yes" above would reinstall the game but not make the dialog go away.
However, in the latest update (May 25th, 2.12.2 as far as I can tell), the
developer added GameGuard anti-cheating solution and the game stopped
launching. I can start the launcher, log in (free account required), but after
clicking "Play", in addition to the "did not start properly" dialog box I get
another:
GameGuard execute error 114
GameGuard initialization error. Try rebooting and executing the game again or
close the program considered a cause of collision.
OS: Fedora 36 x86_64
Wine: 7.9 (distribution packages)
Game download link: https://www.starstable.com/en/myaccount/download (needs
User-Agent set to Windows)
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