http://bugs.winehq.org/show_bug.cgi?id=33008
Bug #: 33008
Summary: UDP listening on specific IP address does not work
properly
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: decimusmaximus(a)seznam.cz
Classification: Unclassified
Wine updated from 1.5.6 to 1.5.24.
My app uses UDP listening on specific address (not 0.0.0.0). It is running on
machine with NAT, there are two interfaces with IP A.A.A.A (public) and IP
B.B.B.B (private) My app is set to listen only on one IP address, IP A.A.A.A
It works properly on Wine 1.5.6. Traffic from subnet B.B.B.B is NATed to
A.A.A.A interface and application running in wine receives it correctly.
After update to 1.5.24 it does not work anymore.
Application does not receive data from private subnet B.B.B.B, however it works
properly for traffic incoming on A.A.A.A interface.
Please see attached schema.
results of "netstat --listening"
with Wine 1.5.6 it is listening on A.A.A.A address correctly.
with Wine 1.5.24 it is listening on 0.0.0.0 (obviously incorrect, socket
binding is set to A.A.A.A address in application and although it is saying
0.0.0.0 app does not receive any data from B.B.B.B network)
This application has to be listening only on one interface and do not mix
public and private addresses. In this case it is not accessible for clients in
private network, so it is critical bug.
Main strange thing is, that it is listening on all addresses 0.0.0.0 although
socket binding in application is set to address A.A.A.A
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http://bugs.winehq.org/show_bug.cgi?id=22675
Summary: TechSmith Camtasia player fails to open.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattj10973(a)hotmail.co.uk
Created an attachment (id=27925)
--> (http://bugs.winehq.org/attachment.cgi?id=27925)
The program (MATHSWATCH), it's embedded player, the Tech Smith Camtasia player
(Clip 102 etc.), and the error message.
I recently purchased a revision CD for my GCSE Mathematics course, and it
states the CD is compatible with Windows 98SE/Me/2000/XP/Vista. I try to run it
through Lucid Lynx, but I get an error message. I'm new to Linux and open
source software in general, and have pretty much zilch coding or advanced
knowledge of my new system, so sorry in advance if I've done anything
incorrectly, or failed to understand some of the site's instructions. Error
message attached, thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=37056
Bug ID: 37056
Summary: Rapture3D requires native dsound.dll in order to
change sound layout.
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: El_Diablo2(a)gmx.de
Created attachment 49248
--> http://bugs.winehq.org/attachment.cgi?id=49248
Error message with builtin dsound.dll
With builtin dsound UserLayout.exe complains it cannot change the soundcard
configuration.
No interessting (default channels) debug output...
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https://bugs.winehq.org/show_bug.cgi?id=53553
Bug ID: 53553
Summary: F.E.A.R. won't work with DSOAL surround sound
restoration DLL replacement
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mr.matt.eastwood(a)gmx.de
Distribution: ---
Steps to Reproduce:
1. Install F.E.A.R. (e.g., "Fear Platinum" from GOG)
2. Get DSOAL from https://github.com/kcat/dsoal and compile dsound.dll
3. Get latest OpenAL-Soft bin from https://openal-soft.org/
4. Unzip soft_oal.dll from its bin\Win32 directory
5. Rename that file to dsoal-aldrv.dll
6. Place both dsoal-aldrv.dll and DSOAL's dsound.dll in same directory as
FEAR.exe
7. Run game
8. Enter sound menu
Expected Results:
When running F.E.A.R. with the DLL replacement DSOAL for surround sound
restoration, the advanced sound options "Enable HW mixing", "Enable EAX 2.0"
and "Enable EAX Advanced HD" should be available in the sound menu and surround
sound including EAX effects should work.
Current Results:
The sound options remain greyed-out.
Observations:
F.E.A.R. won't load dsound.dll from anywhere but syswow64. If one places the
DSOAL dsound.dll there (replacing Wine's own), and then sets dsound.dll to
"native" e.g. through winecfg, everything works. Screenshot:
If one sets dsound.dll to "native" e.g. through winecfg and then loads the game
without replacing Wine's dsound.dll in syswow64 (but with the DSOAL files in
the F.E.A.R. folder): "Failed to initialize sound driver 'SndDrv.dll' on
startup. Screenshot: https://paste.pics/I4DO0. No sound during game or menus,
only during intro movie. Available sound options: https://paste.pics/I4DOD
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https://bugs.winehq.org/show_bug.cgi?id=49915
Bug ID: 49915
Summary: can not register COM server
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ysong2180(a)yahoo.com
Distribution: ---
Created attachment 68286
--> https://bugs.winehq.org/attachment.cgi?id=68286
two log files. one is the winecfg log. The other one is the application log
I tried to install an windows application on Ubuntu 20.04. The installer can
run and install files. But it fails at the end when it tries to register COM
servers. It is a win32 application. I used winecfg to create a win32
wineprefix and used the win32 wineprefix to start the installer.
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https://bugs.winehq.org/show_bug.cgi?id=47000
Bug ID: 47000
Summary: Make WineHQ available as flatpak in Flathub
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi.
I would like, here, to suggest to make WineHQ available as flatpak in Flathub.
This will be very useful since flatpak is secure & sandboxed, so user will be a
way from infect heir/his PC by a virus or spywar. If flatpak Wine run a virus,
then it will be like if Wine sandboxed by firejail run such virus.
Moreover, flatpak can minimize time & efforts in packaging because it is a
generic package working in many Linux distro regardless OS version.
Also, Wine contain huge number of 32 bit packages that are, mostly, not needed
by any other application.
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https://bugs.winehq.org/show_bug.cgi?id=37640
Bug ID: 37640
Summary: Opening Windroy and it crashes.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fholiveira1(a)hotmail.com
Distribution: ---
Created attachment 50094
--> https://bugs.winehq.org/attachment.cgi?id=50094
Extract from Wine report of bug.
I was trying to open Windroy and it crashes. The system open a bug report,
attached.
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https://bugs.winehq.org/show_bug.cgi?id=54081
Bug ID: 54081
Summary: urlmon:protocol - The "http protocol direct read test"
sometimes causes a timeout in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
urlmon:protocol - The "http protocol direct read" test sometimes causes a
timeout in Wine:
protocol.c:3576: Testing http protocol (direct read)...
protocol.c:1083: Test failed: unexpected call ReportData2
protocol.c:1085: Test failed: grfBSCF = 00000001
protocol.c:1093: Test failed: Read returned: 00000000, expected E_FALSE
protocol.c:1094: Test failed: read = 14096
protocol.c:693: Test failed: expected ReportData
protocol.c:3438: Test failed: wait timed out
protocol.c:3439: Test failed: expected Switch
protocol.c:348: Test failed: unexpected call OnResponse
protocol.c:839: Test failed: unexpected call ReportProgress_MIMETYPEAVAILABLE
protocol.c:1083: Test failed: unexpected call ReportData2
protocol.c:1085: Test failed: grfBSCF = 00000002
protocol.c:1093: Test failed: Read returned: 00000000, expected E_FALSE
protocol.c:1094: Test failed: read = 14096
protocol.c:693: Test failed: expected ReportData
urlmon:protocol:06f4 done (258) in 120s
See https://test.winehq.org/data/patterns.html#urlmon:protocol
This always happens in "Testing http protocol (direct read)...", never in the
https or "from urlmon" variants.
The first known instance happened on 2022-08-05 on debiant-wow32 (there was no
such failure in the previous 2 months) and the nightly WineTest runs have had
about one failure per month since.
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