https://bugs.winehq.org/show_bug.cgi?id=52107
Bug ID: 52107
Summary: %ERRORLEVEL% shall not be reset when setting an
environment variable in a batch file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: others.meder(a)gmail.com
Distribution: ---
The fix in https://bugs.winehq.org/show_bug.cgi?id=47791 (commit
617d14bc1238b57327a8400eda1c1ab22624beb7) is incomplete; it only applies to
interactive case, and the bug is left unchanged for the batch mode case.
When a variable is successfully set, %ERRORLEVEL% is left as-is regardless of
whether the interpreter is in batch mode or not.
See also: https://ss64.com/nt/set.html
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https://bugs.winehq.org/show_bug.cgi?id=54016
Bug ID: 54016
Summary: dwmapi:dwmapi fails on Windows 10 21H2+ and 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwmapi:dwmapi fails on Windows 10 21H2+ and 11:
dwmapi.c:75: Test failed: Got wrong monitor refresh rate 156250/10000000.
dwmapi.c:78: Test failed: Got wrong composition rate 156250/10000000.
See https://test.winehq.org/data/patterns.html#dwmapi:dwmapi
Note that this already impacted w10pro64-rx550 when it was running 21H2.
However the TestBot's plain QXL 21H2 and 22H2 VMs are not impacted despite
having the same dwmapi.dll version. Also Windows 11's QXL test configuration is
impacted too so it's not something specific to AMD / NVIDIA GPUs.
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https://bugs.winehq.org/show_bug.cgi?id=54159
Bug ID: 54159
Summary: kernel32:debugger - crash_and_winedbg() gets an
unexpected failure count on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:debugger - crash_and_winedbg() gets an unexpected failure count on
Windows 11 in the 'dbg,attach,process,event,detach' case:
debugger.c:610: running dbg,attach,process,event,detach...
debugger.c:621: waiting for child exit...
debugger.c:198: child: crashing...
debugger.c:659: waiting for the debugger...
debugger.c:166: debugger traces:
processing debug messages
setting event
done debugging...
debugger.c:681: Test failed: debugger reported 4 failures
See https://test.winehq.org/data/patterns.html#kernel32:debugger
While this error is systematic on Windows 11 it never happened on Windows 10
and lower... except in MR!1823 which had something very similar:
debugger.c:600: running dbg,attach,process,event,detach...
debugger.c:611: waiting for child exit...
debugger.c:198: child: crashing...
debugger.c:649: waiting for the debugger...
debugger.c:166: debugger traces:
processing debug messages
setting event
done debugging...
debugger.c:671: Test failed: debugger reported 7 failures
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https://bugs.winehq.org/show_bug.cgi?id=53863
Bug ID: 53863
Summary: Tsui no Stella = Stella of the End: doesn't launch
anymore (GL_INVALID_OPERATION)
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pernegger(a)gmail.com
Distribution: ---
Created attachment 73393
--> https://bugs.winehq.org/attachment.cgi?id=73393
terminal output for 7.20 and 7.19
You can get a trial copy of the game here:
https://key.visualarts.gr.jp/kinetic/stella/#download.
Random direct link:
https://sample9.dmm.co.jp/mono/pcgame/1041apc14123/1041apc14123t.zip
The game runs fine in 7.18 and 7.19 at least, but it fails to launch for me
after the update to 7.20:
0118:err:d3d:wined3d_debug_callback 0A542890: "GL_INVALID_OPERATION in
glMapBufferRange(access indicates neither read or write)".
0118:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
0118:err:d3d:wined3d_bo_gl_map Failed to map chunk.
0118:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
(Downgrading to 7.19 fixes the issue.)
[Ubuntu 18.04.6, WINE packages from the official WineHQ repo]
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https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=52818
Bug ID: 52818
Summary: Sifu crashes when opening the game
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
I'm not sure what title would be descriptive. I created a new prefix, installed
vcrun2019 using winetricks and used Legendary to start Sifu up.
When it starts up, it spends a time on the following (complete log file
attached):
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_OPERATION in
glTextureView(internalformat GL_COMPRESSED_RGBA_S3TC_DXT1_EXT not compatible
with origtexture GL_RGBA8)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01f8:err:d3d:wined3d_debug_callback 0000000000C594D0: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM)".
01e0:fixme:mfplat:topology_loader_Load 0000000001822940, 00000000018244A0,
000000000FC1FBB8, 0000000000000000.
01e0:fixme:mfplat:media_source_QueryInterface
{6ef2a662-47c0-4666-b13d-cbb717f2fa2c}, 000000000FC1FAC8.
01fc:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
01f8:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
and before crashing, prints the following:
0268:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0268:fixme:heap:RtlSetHeapInformation 0000000001900000 0 0000000000B9FD60 4
stub
0268:fixme:win:DisableProcessWindowsGhosting : stub
0268:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0000000000C0E370)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B8BDE0)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53
(SPI_SETTOGGLEKEYS)
0268:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51
(SPI_SETFILTERKEYS)
0268:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
0268:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8800.
I know that wine-staging+dxvk started the game without graphics issues (there
were missing textures without dxvk and
https://bugs.winehq.org/show_bug.cgi?id=52536 still happens). Crashes occur
whenever I plug in a controller or not.
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https://bugs.winehq.org/show_bug.cgi?id=54239
Bug ID: 54239
Summary: Framework64 ngen executeQueuedItems Fails to Load
Runtime
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pollyielderah(a)gmail.com
Distribution: ---
Running `ngen executeQueuedItems` with `dotnet452` or `dotnet48` installed
(possibly others too) eventually fails ngen compilation with `Failed to load
the runtime. (Exception from HRESULT: 0x80131700)`.
Reproduction on clean wine 64-bit prefix:
```
winetricks -q dotnet48
wine ~/.wine/drive_c/windows/Microsoft.NET/Framework64/v4.0.30319/ngen.exe
executeQueuedItems
```
Tried this with both wine 7.0.1 and 8.0-rc2 on Ubuntu 22.04 x86_64. From what I
can tell, this is reproducable almost every time (except in some cases, where
ngen loops and never finishes).
This is an issue, as I would like to pre-run ngen to prevent it from running
these compilations later. I can attach logs from the run if they will be needed
or provide any other necessary info.
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https://bugs.winehq.org/show_bug.cgi?id=54027
Bug ID: 54027
Summary: CCDC Mercury crystallographic software is not even
launched, an immediate crash occurs
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan.kar2(a)yandex.ru
Distribution: ---
Created attachment 73593
--> https://bugs.winehq.org/attachment.cgi?id=73593
out file generated by wine
The program was installed by a windows installer launched in
.wine/drive_c/Program Files (x86) directory. This generated a directory
./wine/drive_c/Program Files/CCDC with all the stuff.
When I launch the mercury.exe file, either manually, or clicking onto a label
in my Desktop directory, a starting picture is loaded, Mercury writes
"searching databases", and then immediately the wine notification comes out.
Telling me that there is a severe problem and the program will be closed.
The program works correctly on Windows, thus, the problem is somewhere inside
wine.
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