https://bugs.winehq.org/show_bug.cgi?id=49432
Bug ID: 49432
Summary: Eraser Drop shows error and then close
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
After running only error
```
Error: Subscript used with non-Array variable
```
is shown and then app dissapear
Download Link -
https://portableapps.com/downloading/?a=EraserDropPortable&n=EraserDrop%20P…
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https://bugs.winehq.org/show_bug.cgi?id=51891
Bug ID: 51891
Summary: Nvidia: repeated device probes + Xorg log flood
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alecov(a)mail.com
Distribution: ---
Created attachment 70837
--> https://bugs.winehq.org/attachment.cgi?id=70837
Nvidia driver messages
When running basically *any* app (for example, Wine's notepad.exe), I am
receiving a log spam in Xorg.0.log from the Nvidia driver (see attachment; the
messages repeat endlessly).
This happens in various situations and most reliably when moving the mouse
cursor in the menu bar area (the messages repeat for *every single pixel*
moved).
I've researched about these messages and it seems the Nvidia driver issues
those messages whenever an X client probes for available devices using eg.
xrandr:
https://forums.developer.nvidia.com/t/x-server-with-loaded-nvidia-driver-sp…
It could be a problem with the driver, but since this issue only happens with
Wine, I believe Wine could be at fault. Besides the log flood, Wine completely
hogs the X server when running on dual monitors (presumably due to the repeated
device probes), so it is impossible to run Wine with an external monitor
connected via HDMI in this scenario.
Running on ArchLinux (x86_64), kernel 5.14.12.
Video card: NVIDIA Corporation GM107GLM [Quadro M1200 Mobile] (rev a2)
Driver version: 470.74-8
Wine version 6.16, but also occurs on compiled Wine from Git.
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https://bugs.winehq.org/show_bug.cgi?id=47783
Bug ID: 47783
Summary: Rockstar Games Launcher installer crashes
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
The Rockstar Games Launcher installer (downloadable from
https://gamedownloads.rockstargames.com/public/installer/Rockstar-Games-Lau…)
displays a window and then crashes quickly after launching.
Running the installer with "warn+all" generates constant heap corruption errors
( i.e. "err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x198350 tail
overwritten at 0x198388 (byte 0/8 == 0x52)"), but the installer does not crash
and successfully installs.
The installer is built with NSIS v3.04, and essentially does the following:
WINDOWINFO *wi = GlobalAlloc(GMEM_ZEROINIT, 56);
wi->cbSize = 56;
GetWindowInfo(hWnd, wi);
GlobalFree(wi);
The problem is that sizeof(WINDOWINFO) is actually 60. For some reason Windows
has always ignored cbSize and writes 60 bytes into the buffer, Wine does the
same.
The hard-coded 56 has been in NSIS example code
(https://nsis.sourceforge.io/GetWindowInfo) for years, it's very possible there
are other installers having this problem.
Based on this article
(https://blogs.msdn.microsoft.com/jiangyue/2010/03/15/windows-heap-overrun-m…)
and some testing I did in a debugger, it appears that Windows heap allocations
leave healthy padding/unused bytes at the end, and this must be why the
installer doesn't crash on Windows.
Running Wine with "warn+heap" adds padding to the end of heap allocations,
which is why the installer doesn't crash there.
I think the fix for this is to increase/add padding to the end of heap
allocations.
Also a WARN should be added to GetWindowInfo() if cbSize is incorrect.
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https://bugs.winehq.org/show_bug.cgi?id=52226
Bug ID: 52226
Summary: IDA 7.6 Copy/Paste does not work
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Copying highlighted text anywhere within IDA 7.6 results in absolutely nothing
happening.
doing crtl-c doesnt copy and neither does rightclicking->copy.
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https://bugs.winehq.org/show_bug.cgi?id=52228
Bug ID: 52228
Summary: IDA 7.6 Context Menu's do not highlight when mouseover
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71318
--> https://bugs.winehq.org/attachment.cgi?id=71318
right click context menu
While in the toolbar menu or right click context menu's the options in the menu
are supposed to have a blue background when the mouse is over it.
you cannot easily tell which option you are choosing (impossible if you use
arrow keys to select an option unless you count the number of times you pressed
the arrow key)
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https://bugs.winehq.org/show_bug.cgi?id=52229
Bug ID: 52229
Summary: IDA 7.6 Cant move tabbed windows around
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71323
--> https://bugs.winehq.org/attachment.cgi?id=71323
gimme my tab back!
On Windows, Ida allows you to click and drag a tab around to a different
location.
On wine if you click and drag a tab it automatically turns into a new window.
once the tab is a new window you cannot drag it back in to being a tab
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https://bugs.winehq.org/show_bug.cgi?id=48761
Bug ID: 48761
Summary: ConEmu does not highlight selection
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu does not highlight selected text/block while selecting by mouse and
after the block is selected. The selected text/block is however correctly
highlighted after alt+tab to another application and back. It seems that some
events are not generated properly.
The selection is otherwise functional so it is a minor issue. Fixing that would
make ConEmu perfect ;-)
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https://bugs.winehq.org/show_bug.cgi?id=52556
Bug ID: 52556
Summary: Dragon's Lair 3D page fault when starting the game
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matej.pivec93(a)gmail.com
Distribution: ---
Created attachment 71870
--> https://bugs.winehq.org/attachment.cgi?id=71870
Highly compressed WINEDEBUG dumps and the page fault report
Dragon's Lair 3D is a 2002 game.
Interestingly, it uses OpenGL natively.
In any case, the game seems to crash on boot with a page fault:
0160:err:ole:CoUninitialize Mismatched CoUninitialize
wine: Unhandled page fault on read access to 0060A000 at address 100548ED
(thread 0134), starting debugger...
According to WineHQ reports, the last reported working version was in the Wine
1.x era.
Unfortunately, running the game with WINEDEBUG=+relay won't produce the same
error, the game silently exits in this case. I have added these dumps
regardless, they might help you. I tried figuring out which part of wine is
problematic myself, but I'm just not versed enough in the WINAPI C stuff.
I remember trying to run this throughout the wine 4.x-7.x versions, but I
always get the same error. I also remember trying some native C libraries a
while ago, but same result.
I tried compiling ancient wine versions to see where the regression happened,
but this proved too troublesome, since they require headers/packages not really
provided by modern distributions anymore.
Finally, I decided it is best to just report this bug.
My setup:
Arch Linux
Ryzen 3600X
32GB RAM
AMD RX590
In the attachment I have added these dumps:
-WINEDEBUG=+loaddll,+relay,+seh,+tid
-WINEDEBUG=+all
-The wine page fault report
I can provide other dumps or try some things other things if you want as well.
An interesting observation is running this game in a 64-bit prefix will produce
a secdrv loading error. Same thing with a 32-bit WIN98 prefix. A 32-bit Windows
XP prefix does NOT produce this error, however (this is the version I used to
make these reports).
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https://bugs.winehq.org/show_bug.cgi?id=52555
Bug ID: 52555
Summary: Dominion Storm over gifts 3: Game crashes when trying
to display title menu after intro
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71868
--> https://bugs.winehq.org/attachment.cgi?id=71868
game boot log +ddraw,d3d
The game is installed successfully in a 32-bit clean prefix with windows
version set to 95 (the game doesn't officially support any higher). No problems
during install.
When starting the game the intro videos play fine. Then the title menu is
supposed to show, and here is where the game crashes
Without additional debug info this line regularily comes up until crash:
0298:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
I have tested with 64-bit as well as other windows versions but to no avail.
If I set registry key "renderer" to "gdi" the title menu actually shows, but
with weird colors
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