https://bugs.winehq.org/show_bug.cgi?id=52107
Bug ID: 52107
Summary: %ERRORLEVEL% shall not be reset when setting an
environment variable in a batch file
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: others.meder(a)gmail.com
Distribution: ---
The fix in https://bugs.winehq.org/show_bug.cgi?id=47791 (commit
617d14bc1238b57327a8400eda1c1ab22624beb7) is incomplete; it only applies to
interactive case, and the bug is left unchanged for the batch mode case.
When a variable is successfully set, %ERRORLEVEL% is left as-is regardless of
whether the interpreter is in batch mode or not.
See also: https://ss64.com/nt/set.html
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https://bugs.winehq.org/show_bug.cgi?id=52177
Bug ID: 52177
Summary: Gamepad stopped working (In The Groove, Fedora 35,
wine 6.21)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas(a)yenya.net
Distribution: ---
After upgrade to Fedora 35 (wine-6.21-1.fc35.x86_64) from Fedora 34 I am no
longer able to play the game In The Groove (a rhythm game based on StepMania
engine): The game itself detects my gamepad both as /dev/input/eventX and
/dev/input/jsY, but when I try to configure the input, pressing buttons on the
gamepad is not recognized by the game. When I disable the /dev/input/js* (by
chmod a-rw), it can see the first four buttons out of ten, but when the button
3 is pressed, it does not see the button 0 being pressed.
When I run "jstest /dev/input/jsY", jstest recognizes all ten buttons and their
combinations. So the hardware works as expected.
What should I try in order to get the game working with my gamepad? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28960
Bug #: 28960
Summary: Mount & Blade: WFAS configuration menu panels are
partially hidden
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.fileplanet.com/219895/210000/fileinfo/Mount
&Blade-with-Fire-and-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 3b9669017bc8425f04860f331d8a1f689c8d63e0
Created attachment 37237
--> http://bugs.winehq.org/attachment.cgi?id=37237
comparison of good and bad behavior
3b9669017bc8425f04860f331d8a1f689c8d63e0 is the first bad commit
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
Screenshot attached, reverting mentioned commit from latest wine fixes this
issue. To reproduce: start game, select trial and click configure when launcher
menu starts.
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https://bugs.winehq.org/show_bug.cgi?id=51454
Bug ID: 51454
Summary: Dishonored 2 some HUD elements have no transparency
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70300
--> https://bugs.winehq.org/attachment.cgi?id=70300
screenshot
wine-6.12-162-gd10887b8f56
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https://bugs.winehq.org/show_bug.cgi?id=38270
Bug ID: 38270
Summary: unimplemented function msctf.dll.TF_CreateCicLoadMutex
called by ctfmon.exe
Product: Wine
Version: 1.3.26
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
If you have xpsp3 from winetricks, you can get the files needed:
$ cabextract -F i386/ctfmon.ex_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cabextract -F i386/msutb.dl_
~/.cache/winetricks/xpsp3/WindowsXP-KB936929-SP3-x86-ENU.exe
$ cd i386
$ cabextract *
$ wine ctfmon.exe
fixme:msctf:TF_InitMlngInfo stub
wine: Call from 0x7b83962c to unimplemented function
msctf.dll.TF_CreateCicLoadMutex, aborting
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https://bugs.winehq.org/show_bug.cgi?id=52429
Bug ID: 52429
Summary: Guild Wars: login not possible (regression)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
Distribution: ArchLinux
Created attachment 71689
--> https://bugs.winehq.org/attachment.cgi?id=71689
log
When trying to login into Guild Wars, it fails with an error code 011, that
indicates that a wrong password was typed in or a connection to the
corresponding server was not possible.
I double-checked the password and even copy-pasted it, it did not work.
Then I used an older version of Wine (6.5) (since this was reported as the last
working version on AppDB) and it works.
Thus I think this must be a regression.
I will try out wine 7.0, when it is released on Arch Linux (sadly it is not
yet).
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https://bugs.winehq.org/show_bug.cgi?id=52089
Bug ID: 52089
Summary: d2d1:d2d1 fails in test_draw_geometry() on Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 fails in test_draw_geometry() on the TestBot's debiant2 VM:
d2d1.c:6664: Test failed: Figure does not match.
d2d1.c:6672: Test failed: Figure does not match.
d2d1.c:6680: Test failed: Figure does not match.
d2d1.c:6688: Test failed: Figure does not match.
d2d1.c:6664: Test failed: Figure does not match.
d2d1.c:6672: Test failed: Figure does not match.
d2d1.c:6680: Test failed: Figure does not match.
d2d1.c:6688: Test failed: Figure does not match.
(todos omitted for brevity)
https://test.winehq.org/data/patterns.html#d2d1:d2d1
A bisect shows that the failures started with this commit:
commit 044f5e109fd7bdb5a3c172240d6195faa87a1dce (HEAD, refs/bisect/bad)
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Nov 3 20:15:28 2021 +0300
wined3d: Test if an offset is needed to get the correct filling convention.
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51268
Bug ID: 51268
Summary: Assembler messages: Error: no such instruction:
`xsavec (%esp)'
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 70146
--> https://bugs.winehq.org/attachment.cgi?id=70146
log.txt
in distro:
# uname --kernel-release
3.0.66
# gcc --version
4.3.4
# ldd --version
2.10.1
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var
--x-includes=/usr/X11R7/include --x-libraries=/usr/X11R7/lib --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compiling wine-6.10 fails with:
Assembler messages:
Error: no such instruction: `xsavec (%esp)'
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https://bugs.winehq.org/show_bug.cgi?id=52152
Bug ID: 52152
Summary: comctl32:edit gets unexpected heights in
test_text_position_style() on Windows 10 1809+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:edit gets unexpected heights in test_text_position_style() on Windows
10 1809+:
edit.c:2090: Test failed: wrong height expected 16 got 17
edit.c:2091: Test failed: wrong height expected 16 got 18
edit.c:2092: Test failed: wrong height expected 16 got 26
edit.c:2100: Test failed: wrong height expected 16 got 17
edit.c:2101: Test failed: wrong height expected 16 got 19
edit.c:2103: Test failed: wrong height expected 16 got 18
edit.c:2111: Test failed: wrong height expected 16 got 17
edit.c:2113: Test failed: wrong height expected 16 got 24
edit.c:2121: Test failed: wrong height expected 16 got 17
edit.c:2123: Test failed: wrong height expected 16 got 24
edit.c:2134: Test failed: wrong height expected 16 got 17
edit.c:2135: Test failed: wrong height expected 16 got 18
edit.c:2136: Test failed: wrong height expected 16 got 26
edit.c:2144: Test failed: wrong height expected 16 got 17
edit.c:2145: Test failed: wrong height expected 16 got 19
edit.c:2147: Test failed: wrong height expected 16 got 18
edit.c:2155: Test failed: wrong height expected 16 got 17
edit.c:2157: Test failed: wrong height expected 16 got 24
edit.c:2165: Test failed: wrong height expected 16 got 17
edit.c:2167: Test failed: wrong height expected 16 got 24
https://test.winehq.org/data/patterns.html#comctl32:edit
The set of bad heights is exactly the same on all failing configurations,
regardless of the Windows version, graphics card or locale. So the failure
really is related to a change that happened between 1709 and 1809.
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