https://bugs.winehq.org/show_bug.cgi?id=37349
Bug ID: 37349
Summary: WINE incorrectly calculates the display length of
on-screen text
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjlzwindnwpnvrhztkwm.mail15(a)mamber.net
Created attachment 49669
--> https://bugs.winehq.org/attachment.cgi?id=49669
Cut and paste of the problem report [with snips of non relevent text] by Steve
Gibson in the grc.sqrl newsgroup at GRC.com. For software demonstrating problem
see Steve's signature.
If at any time WINE displays a DISABLED CONTROL -- a disabled
button, checkbox, radio button -- from then on until the application is
terminated, WINE incorrectly calculates the display length of on-screen text.
It believes that text is displaying SHORTER than it actually is. So it then
mis-wraps text, draws adjoining lines incorrectly, and truncates
fields.
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https://bugs.winehq.org/show_bug.cgi?id=53133
Bug ID: 53133
Summary: uiautomationcore:uiautomation
test_uia_prov_from_acc_propertiescrashes on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
uiautomationcore:uiautomation - crashes on Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=52391
Bug ID: 52391
Summary: No sound effects in Hyperdimension Neptunia Re;Birth 1
since import of FAudio
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Since the import of FAudio Hyperdimension Neptunia Re;Birth 1 (GOG version)
triggers the following FAudio assertion since the import of FAUDIO in commit
6b45777121fcd50d9b7d5b649c6710063b549892 already on the title screen while
highlighting or selecting a menu entry
Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL ||
(voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
(voice->src.wmadec == NULL && (pBufferWMA == NULL &&
voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)
), file libs/faudio/src/FAudio.c, line 2456
Note that this assertion was changed in the import of FAudio 21.12 in
da89825f98e4f0cb3875735345a455512b36b665 (erronously declared as import of
21.11), without effect on this game (contrary to what
https://bugs.winehq.org/show_bug.cgi?id=50757#c2 claims). There is still no
sound in 7.0-rc5 (and reverting babaf916ab12c7a9128409f717878919ccc5826b which
hides the assertion shows it still triggering the extended assertion
condition).
Sound works before 6b45777121fcd50d9b7d5b649c6710063b549892 (also see
https://bugs.winehq.org/show_bug.cgi?id=50416 for caveats).
Unfortunately 6b45777121fcd50d9b7d5b649c6710063b549892 suffers from frequent
crashing already on the title screen (haven't tested ingame; might be the same
as https://bugs.winehq.org/show_bug.cgi?id=50757; despite it claiming to be
fixed with exactly that commit; afaict nobody ever confirmed it being fixed) .
Fortunately this crashing seems to be fixed or at least much reduced with
7.0-rc5 on my (very old and slow) system.
Sound works fine in 7.0-rc5 after winetricks xact and manually setting
xactengine3_7 to native.
Not sure about the relation to this bug, but 7.0-rc5 is showing the following
error whenever the game attempts to play a sound
00c8:err:ole:com_get_class_object class {2eeb4adf-4578-4d10-bca7-bb955f56320a}
not registered
00c8:err:ole:com_get_class_object no class object
{2eeb4adf-4578-4d10-bca7-bb955f56320a} could be created for context 0x1
which I think wasn't there before the regression.
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https://bugs.winehq.org/show_bug.cgi?id=51462
Bug ID: 51462
Summary: SnowRunner crashes when changing settings
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0274:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0274:err:ole:CoMarshalInterface Failed to marshal the interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2}, hr 0x80004002
04a4:fixme:ole:NdrClearOutParameters
(000000000011D808,00007FC8EFEAA0A0,000000000011DAB8): stub
04a4:fixme:ole:CoCreateInstanceEx no instance created for interface
{9c6b4cb0-23f8-49cc-a3ed-45a55000a6d2} of class
{a65b8071-3bfe-4213-9a5b-491da4461ca7}, hr 0x80004002.
Changing as example Antialiasing, Lightshafts, Mirrors settings leads to crash
with a pop-up window
DirectX Diagnostic Tool
Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
wine-6.12-194-g2ffcf440218
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https://bugs.winehq.org/show_bug.cgi?id=53231
Bug ID: 53231
Summary: d2d1:d2d1 - test_shared_bitmap() crashes on the
TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 - test_shared_bitmap() crashes on the TestBot VMs:
d2d1.c:5179: Test marked todo: 6: Got unexpected hr 0.
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ac0f8ef).
[...]
Backtrace:
=>0 0x6ac0f8ef d2d_device_context_Clear+0x7f(iface=<internal error>,
colour=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1
(0x0066fc78)
1 0x00414d75 in d2d1_test (+0x14d75) (0x0066fd68)
2 0x00434613 in d2d1_test (+0x34613) (0x0066fdd8)
3 0x00434983 in d2d1_test (+0x34983) (0x0066fe38)
4 0x0043618d in d2d1_test (+0x3618d) (0x0066fee8)
5 0x00435fbf in d2d1_test (+0x35fbf) (0x0066ff30)
6 0x7b62a170 in kernel32 (+0x2a170) (0x0066ff48)
7 0x7bc5a937 in ntdll (+0x5a937) (0x0066ff5c)
8 0x7bc5aff0 RtlCreateUserThread(entry=00435F40, arg=7FFD1000)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:261] in ntdll
(0x0066ffec)
0x6ac0f8ef d2d_device_context_Clear+0x7f
[Z:\home\winetest\tools\testbot\var\wine\dlls\d2d1\device.c:1647] in d2d1: fsts
0x0(%eax)
1647 vs_cb_data->transform_geometry._11 = 1.0f;
https://test.winehq.org/data/patterns.html#d2d1:d2d1
The crash still happens even if all the tests are commented out except
test_shared_bitmap().
Furthermore adding traces shows that it happens in either of the two locations
below:
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
/* DXGI surface render target and WIC bitmap render target, same factory.
*/
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory1, wic_bitmap2, &desc,
&rt2); // crashed here
or
https://gitlab.winehq.org/wine/wine/-/blob/f6f66661b3fabdcd6cf2f4999b3029e7…
ID2D1GdiInteropRenderTarget_Release(interop);
hr = ID2D1Factory_CreateWicBitmapRenderTarget(factory2, wic_bitmap2, &desc,
&rt2); // crashed here
The crashes only happen with 32-bit code.
d2d1:d2d1 also crashes on my box with an Intel GPU and the crash happens in the
same two locations but the backtrace is different.
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https://bugs.winehq.org/show_bug.cgi?id=53157
Bug ID: 53157
Summary: --without-mingw builds on Mac can't unwind exceptions
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
I am trying to get a non-mingw build on MacOS to run my games to get debug
symbols for Wine DLLs in Instruments for performance profiling. One of the
issues I ran into is that SEH exceptions thrown in the PE side of our code
can't be handled. Wine runs into further nested exceptions trying to unwind the
stack and crashes.
This is a regression introduced by the following commit:
264bd4fc84020f217807f1e59d3bfa9302e5110c is the first bad commit
commit 264bd4fc84020f217807f1e59d3bfa9302e5110c
Author: Martin Storsjo <martin(a)martin.st>
Date: Fri May 29 13:51:04 2020 +0300
wine/asm.h: Don't define __ASM_CFI when using clang as cross compiler.
Reverting this commit on top of Wine 7.10 fixes this particular problem.
Getting a Wine build like this is a bit tricky. clang does not support
-mabi=ms, and gcc can't build winemac.drv because of Apple-isms in the system
headers that Apple never upstreamed to FSF gcc. (But they did have it in their
own gcc before they switched to clang).
To get a non-mingw gcc'ish Wine I do roughly the following:
1) Use wine-7.10, not master, there is yet another regression since then
2) Install gcc-11 with homebrew
3) ~/wine/configure --enable-win64 --without-x --without-mingw --disable-tests
CC=gcc-11
4) Build the thing
5) Edit Makefile, replace CC = gcc-11 with CC = clang
6) cd into dlls/winemac.drv, run make
7) optionally do the same in dlls/winecoreaudio.drv
8) optionally undo the Makefile changes if you plan to recompile e.g. ntdll
The game in question is Rocket League; That adds extra troubles with Steam (32
bit, so needs Mojave). I think the problem is independent of Rocket League
though. The exception causing the crash is OutputDebugStringA. I don't think
the problem is specific to this game though.
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https://bugs.winehq.org/show_bug.cgi?id=43167
Bug ID: 43167
Summary: Witcher 3 will not start
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58423
--> https://bugs.winehq.org/attachment.cgi?id=58423
Output.txt
I apologize for the vague title, but there is very little info on why it fails.
Terminal output is attached to the case.
When clicking play on TW3 in Steam, it goes to "running" and then fails with
the output attached.
Arch64
i7-4790k
gtx1070
Wine2.10 with dx11>opengl4.5 registry fix applied.
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https://bugs.winehq.org/show_bug.cgi?id=53104
Bug ID: 53104
Summary: Wireshark can't start capturing packets
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 72539
--> https://bugs.winehq.org/attachment.cgi?id=72539
Patch for wpcap
While testing bug 53066 I just wanted to find out what would be needed to make
Wireshark working in Wine. There are two obvious problems:
1. pcap_create() doesn't translate interface identifier to the real name
2. pcap_dispatch() is not implemented
I fixed these problems, however, packet window still remains empty after
capture is started while the temporary capture file is filled with captured
packets. If this temporary file is later opened, Wireshark shows all packets
captured.
Attached is the patch if someone wants to push this further. "setcap
cap_net_raw,cap_net_admin=eip wine64-preloader" is needed to give Wine
permissions to capture packets.
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https://bugs.winehq.org/show_bug.cgi?id=51129
Bug ID: 51129
Summary: Function name conflict (ldap_connect) with OpenLDAP
2.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: sergio.durigan(a)canonical.com
Distribution: ---
Hello,
Wine installs the "/usr/include/wine/wine/windows/winldap.h" file, which
exports the ldap_connect function:
ULONG CDECL ldap_connect(LDAP*,struct l_timeval*);
With the recent OpenLDAP 2.5 release, we now have an "ldap_connection" function
being exported by it as well (with a different prototype):
https://git.openldap.org/openldap/openldap/-/blame/OPENLDAP_REL_ENG_2_5_4/i…
This will need to be fixed in order to prevent linking problems with OpenLDAP.
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https://bugs.winehq.org/show_bug.cgi?id=50890
Bug ID: 50890
Summary: Honey Select Unlimited - Character Models Don't Render
On-Screen
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory(a)opera.id.au
Distribution: ---
Created attachment 69702
--> https://bugs.winehq.org/attachment.cgi?id=69702
Screenshot of issue (character model *should* show in center of screen)
When launching "Honey Select Unlimited", character models do not render
on-screen (nothing appears)... Everything else (sound, menus, backgrounds,
etc...) seems to work; it is only the character models that seem to be
affected.
As it is only the character models that seem to be affected, this suggests that
the issue lies with something in the way the character models are rendered in
the game / simulation.
In order to progress in the game / simulation, one must interact with the
characters almost immediately, so this bug is game / simulation-breaking (i.e.
the game / simulation cannot be used via WINE whilst this bug is present).
This bug also affects "Honey Studio", which is a separate program, but one that
is included as a part of the "Honey Select Unlimited" installation.
Honey Select Unlimited version 1.0.2 was used when experiencing / testing /
replicating this bug.
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