https://bugs.winehq.org/show_bug.cgi?id=46964
Bug ID: 46964
Summary: Port Royale 3 Pirates and Merchants: In-game error
starting game
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 64115
--> https://bugs.winehq.org/attachment.cgi?id=64115
Debug log
Installing the game works fine
Winetricks dotnet30 is executed
When launching the game a popup show saying
"Internal error"
"App.cpp(1159): Error in 'App::Initialize':"
"Launcher failed return code: -5:0xfffffffb"
Clean wine prefix.
Attached you may find debug log.
This game runs fine in wine-3.0 but not wine-3.20
If there is anything missing and needed, please let me know and I'll do my best
o aid.
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https://bugs.winehq.org/show_bug.cgi?id=47608
Bug ID: 47608
Summary: SmartGames Stratajams: Required resolution not found,
need at least 638 by 478
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65034
--> https://bugs.winehq.org/attachment.cgi?id=65034
warn+all debug log
When launching the game SmartGames Stratajams, the game throws an error saying
"Required resolution not found. This program requires a resolution of at least
638 by 478. Please refer to the "Troubleshooting" section of the product manual
or on-line help".
Attached is is a log of warn+all.
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https://bugs.winehq.org/show_bug.cgi?id=53292
Bug ID: 53292
Summary: Safecracker: Missing swedish characters in roll-list
in-game
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 72656
--> https://bugs.winehq.org/attachment.cgi?id=72656
Showing rectangles instead of "ö"
In the swedish version of the game there are problems showing the letters Å, Ä,
Ö in the in-game inventory (see screenshot) and they are replaced with
squares/rectangles.
This is only for the inventory in the game! In other places of the game the
characters show as expected.
A workaround using "winetricks corefonts" works and makes them show as
expected.
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https://bugs.winehq.org/show_bug.cgi?id=53124
Bug ID: 53124
Summary: Dungeon Keeper 2 not working with Vulkan renderer
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trass3r(a)gmail.com
HKEY_CURRENT_USER\Software\Wine\Direct3D\renderer = vulkan
(and csmt = 0)
With the following patches the game is able to start but only shows a black
window (sound, game logic etc is working).
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 381c1ae..3382030 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4319,6 +4319,7 @@ static void init_vulkan_format_info(struct
wined3d_format_vk *format,
{WINED3DFMT_R32_FLOAT_X8X24_TYPELESS, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_X32_TYPELESS_G8X24_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT,
},
{WINED3DFMT_D24_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT,
},
+ {WINED3DFMT_X8D24_UNORM, VK_FORMAT_X8_D24_UNORM_PACK32,
},
};
VkFormat vk_format = VK_FORMAT_UNDEFINED;
VkImageFormatProperties image_properties;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 27b6500..da39a2a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -7023,7 +7023,7 @@ static HRESULT d3d_device_init(struct d3d_device *device,
struct ddraw *ddraw, c
if (device->hardware_device && !(target->surface_desc.ddsCaps.dwCaps &
DDSCAPS_VIDEOMEMORY))
{
WARN("Surface %p is not in video memory.\n", target);
- return D3DERR_SURFACENOTINVIDMEM;
+ //return D3DERR_SURFACENOTINVIDMEM;
}
if (outer_unknown)
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https://bugs.winehq.org/show_bug.cgi?id=53283
Bug ID: 53283
Summary: d3d9:d3d9ex - test_wndproc_windowed() sometimes gets
the wrong foreground window on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:d3d9ex - test_wndproc_windowed() sometimes gets the wrong foreground
window on Windows 7:
d3d9ex.c:3318: Test failed: Expected foreground window 00CC01AA, got 0099020C.
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This only happens on the TestBot's Windows 7 VMs (w7u). Newer versions of
Windows don't seem to be having this issue or it's something
configuration-specific (maybe a notification of some sort, driver?).
Besides the window handles, this is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53282
Bug ID: 53282
Summary: d3d9:d3d9ex - test_wndproc() is sometimes missing a
WM_DISPLAYCHANGE message in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:d3d9ex - test_wndproc() is sometimes missing a WM_DISPLAYCHANGE message in
Wine:
d3d9ex.c:3115: Test failed: Expected message 0x7e for window 0x1, but didn't
receive it, i=0.
(also happens with i=1)
https://test.winehq.org/data/patterns.html#d3d9:d3d9ex
This failure is rare enough to cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53280
Bug ID: 53280
Summary: ddraw:ddraw1 sometimes crashes on the TestBot VMs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1 sometimes crashes on the TestBot VMs:
The crash is either an EXCEPTION_WINE_ASSERTION:
Unhandled exception: assertion failed in 32-bit code (0xf7f1e559).
[...]
Test failed: crash (80000101)
or a plain NULL dereference:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x70ba8945).
https://test.winehq.org/data/patterns.html#ddraw:ddraw1
The crashes only happen with 32-bit code.
Also the crashes started when the debian11 VM was updated and moved to the gpu1
VM host (see also bug 53235).
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https://bugs.winehq.org/show_bug.cgi?id=53279
Bug ID: 53279
Summary: World Of Warcraft (BCC): crashes on start on FreeBSD.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wolffbsd(a)outlook.dk
Created attachment 72646
--> https://bugs.winehq.org/attachment.cgi?id=72646
Shows wine logs when running TBC.
os:FreeBSD <hostname> 13.1-RELEASE FreeBSD 13.1-RELEASE
releng/13.1-n250148-fc952ac2212 GENERIC amd64
drivers: https://www.freshports.org/x11/nvidia-driver/ (latest)
Running -d3d11 argument, dxvk 1.10.1, and wine-devel-7.7 from latest repo on
freebsd (https://www.freshports.org/emulators/wine-devel).
Both World of Warcraft TBC and classic Era crash.
TBC on start, a few images in, gives an ACCESS VIOLATION error. no more
specific information on the error is given on battle.net or the blizzard
forums, but it seems most people having same error code is due to antivirus
interfering (on windows that is).
I tried running without dxvk on opengl, also on a fresh .wine prefix, on vkd3d
all with no success and same errors.
TBCLOG attachment has a log of wine running.
first bug report I ever make, please do tell if I am being unclear, or if I did
a mistake.
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