https://bugs.winehq.org/show_bug.cgi?id=52708
Bug ID: 52708
Summary: libs/xslt/libxslt/attributes.c:136:9: error: variadic
functions must use the base AAPCS variant
Product: Wine
Version: 6.20
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 9d9d4fcc379b2541a43b14f197facb6fa8c93ee8
Distribution: Debian
gcc -c -o libs/xslt/libxslt/attributes.o libs/xslt/libxslt/attributes.c
-Ilibs/xslt -Iinclude -Iinclude/msvcrt \
-I./libs/xml2/include -I./libs/xslt -DLIBXML_STATIC -DLIBXSLT_STATIC -D_UCRT
-pipe \
-fcf-protection=none -fno-stack-protector -fno-strict-aliasing
-Wno-packed-not-aligned -gdwarf-4 \
-fPIC -fasynchronous-unwind-tables -D_WIN32 -fno-builtin -fshort-wchar
-Wno-format -g -O2 -mthumb -mfloat-abi=hard
libs/xslt/libxslt/attributes.c: In function 'xsltNewAttrElem':
libs/xslt/libxslt/attributes.c:136:9: error: variadic functions must use the
base AAPCS variant
136 | xsltGenericError(xsltGenericErrorContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
137 | "xsltNewAttrElem : malloc failed\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c: In function 'xsltNewUseAttrSet':
libs/xslt/libxslt/attributes.c:217:9: error: variadic functions must use the
base AAPCS variant
217 | xsltGenericError(xsltGenericErrorContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
218 | "xsltNewUseAttrSet : malloc failed\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c: In function 'xsltResolveAttrSet.part.0':
libs/xslt/libxslt/attributes.c:651:17: error: variadic functions must use the
base AAPCS variant
651 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
652 | "xsl:attribute-set : merging import for %s\n",
name);
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c: In function 'xsltResolveSASCallback':
libs/xslt/libxslt/attributes.c:694:6: error: variadic functions must use the
base AAPCS variant
694 | xsltGenericError(xsltGenericErrorContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
695 | "xsl:attribute-set : internal error, can't move
imported "
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
696 | " attribute set %s\n", name);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c: In function 'xsltParseStylesheetAttributeSet':
libs/xslt/libxslt/attributes.c:432:2: error: variadic functions must use the
base AAPCS variant
432 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
433 | "creating attribute set table\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:301:9: error: variadic functions must use the
base AAPCS variant
301 | xsltGenericError(xsltGenericErrorContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
302 | "xsltNewAttrSet : malloc failed\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:473:6: error: variadic functions must use the
base AAPCS variant
473 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
474 | "add attribute to list %s\n", ncname);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:518:3: error: variadic functions must use the
base AAPCS variant
518 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
519 | "xsl:attribute-set : %s adds use %s\n", ncname, curval);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:555:5: error: variadic functions must use the
base AAPCS variant
555 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
556 | "updated attribute list %s\n", ncname);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:399:2: error: variadic functions must use the
base AAPCS variant
399 | xsltGenericError(xsltGenericErrorContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
400 | "xsl:attribute-set : name is missing\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:399:2: error: variadic functions must use the
base AAPCS variant
libs/xslt/libxslt/attributes.c: In function
'xsltResolveStylesheetAttributeSet':
libs/xslt/libxslt/attributes.c:713:5: error: variadic functions must use the
base AAPCS variant
713 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
714 | "Resolving attribute sets references\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c:722:3: error: variadic functions must use the
base AAPCS variant
722 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
723 | "creating attribute set table\n");
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
libs/xslt/libxslt/attributes.c: In function 'xsltApplyAttributeSet':
libs/xslt/libxslt/attributes.c:1172:13: error: variadic functions must use the
base AAPCS variant
1172 | xsltGenericDebug(xsltGenericDebugContext,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1173 | "apply attribute set %s\n", curstr);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
make: *** [Makefile:159245: libs/xslt/libxslt/attributes.o] Error 1
Specific to armv7l, without mingw:
Linux blah 5.9.12 #1 SMP PREEMPT Tue Mar 30 23:29:49 CDT 2021 armv7l GNU/Linux
gcc version 10.2.1 20210110 (Debian 10.2.1-6)
with llvm-mingw-20211002 (self-compiled, there's no linux/armv7l binary build
afaik), however, wine builds.
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https://bugs.winehq.org/show_bug.cgi?id=49517
Bug ID: 49517
Summary: Warframe crashes during loading before menu with
wined3d, gives popup
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67648
--> https://bugs.winehq.org/attachment.cgi?id=67648
d3d popup error
The game crashes during the initial loading screen and gives the attached popup
message. Happens on both amd and nvidia.
The launcher is also affected by
https://bugs.winehq.org/show_bug.cgi?id=44985
in wined3d and can be worked around with WINEDLLOVERRIDES="libglesv2=d" to get
the game to the launching/crashing point.
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https://bugs.winehq.org/show_bug.cgi?id=53485
Bug ID: 53485
Summary: Cursor is missing in Visio 2003 when editing text
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
In Visio 2003 running under Wine 7.14 the text cursor is not displayed when
editing text.
How to reproduce:
Open visio, create a new document, select the text tool, type on the screen,
the cursor does not appear.
Text input is fine, text is rendered fine and can be selected, copied and
pasted, all that is missing is the cursor.
I've run a bisect and found that this commit appears to be responsible for the
regression:
commit b8732c80b112af388264ac84d726aad09d93c8c6
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Apr 26 16:06:04 2022 +0100
win32u: Move caret APIs from user32.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=53028
Bug ID: 53028
Summary: gamepad buttons stopped working correctly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piotr5(a)netscape.net
Distribution: ---
ever since upgrading to wine-7.0 my gamepad got reduced to having only 10
functioning buttons and just 5 axes are actually doing anything. I now
downgraded to wine-6.0.2 and it has all 14 buttons and 6 axes again. (actually
now there are 2 devices of the same name detected, both have 8 axes, the second
device is spreading the last 2 axes into being horizontal, while the first
correctly assigns a 2d-movement analogue to one axis and nothing to the other.
so I disabled the 2nd one.)
to be precise, "wine control.exe" has a program for testing my gamepad, and
there wine-7.0 is showing me only 10 buttons and 8 axes, of which only 5 are
moving. in some game I had assigned one of the missing keys to an action and
moving the axis which isn't perceived by wine sometimes triggers that missing
button -- cannot see anything like that in this test program.
I'm on gentoo linux, wine-vanilla is the only package providing wine there, and
stable versions are just 6.0.2 and 7.0. installing newer versions doesn't work
for me since it needs vulkan (winegcc aborts with function vkd3d_* not defined
errors in wined3d.spec) which I have not installed. is it worth upgrading, or
has that joystick bug not been fixed yet?
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https://bugs.winehq.org/show_bug.cgi?id=46500
Bug ID: 46500
Summary: Cogpack - Exercises can't be run - Error 380 - Invalid
property value
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 63348
--> https://bugs.winehq.org/attachment.cgi?id=63348
Console output on wine 4.0-rc6
Hello everyone,
the application in question can be downloaded from and also has a demo version
available which has the same "symptoms" as the full version:
http://www.markersoftware.com/USA/demoinfo.htm#Download
It returns an error message "invalid property value" with an error code of 380.
Console output is attached and an entry for the AppDB has been submitted as
well.
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https://bugs.winehq.org/show_bug.cgi?id=52564
Bug ID: 52564
Summary: dxgi:dxgi times out in
test_find_closest_matching_mode() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When run in Wine, dxgi:dxgi times out in test_find_closest_matching_mode() on
cw-gtx560:
$ WINETEST_NO_MT_D3D=1 WINETEST_TIME=1 ./wine dlls/dxgi/tests/dxgi_test.exe
dxgi
[...]
dxgi.c:1582:1.778 mode_count=130
dxgi.c:1585:1.778 i=0
dxgi.c:1585:2.452 i=1
dxgi.c:1585:3.123 i=2
dxgi.c:1585:3.867 i=3
dxgi.c:1585:4.806 i=4
dxgi.c:1585:5.929 i=5
dxgi.c:1585:7.061 i=6
dxgi.c:1585:8.187 i=7
dxgi.c:1585:9.332 i=8
dxgi.c:1585:10.542 i=9
[...]
dxgi.c:1656:139.600
[...]
0020:dxgi:188.618 12836 tests executed (203 marked as todo, 2 failures), 35
skipped.
https://test.winehq.org/data/patterns.html#dxgi:dxgi
The problem is that it slows down after the first few modes, taking 1060 ms on
average. And there are 130 modes to test so the test hits the 120 second limit.
This issue started with the commit below.
commit 1f2c3e8538b088f678a588121fc0bf7811336efc
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Dec 1 16:02:43 2021 +0100
win32u: Move NtUserEnumDisplaySettings implementation from user32.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Before that commit test_find_closest_matching_mode() was much faster.
dxgi.c:1582:1.558 mode_count=130
dxgi.c:1585:1.558 i=0
dxgi.c:1585:1.751 i=1
dxgi.c:1585:1.960 i=2
dxgi.c:1585:2.168 i=3
dxgi.c:1585:2.361 i=4
dxgi.c:1585:2.570 i=5
dxgi.c:1585:2.763 i=6
dxgi.c:1585:2.939 i=7
dxgi.c:1585:3.132 i=8
dxgi.c:1585:3.309 i=9
[...]
dxgi.c:1656:25.519
[...]
0020:dxgi:63.668 12835 tests executed (203 marked as todo, 2 failures), 35
skipped.
(184 ms on average)
Note: cw-rx460 does not have this issue because it has fewer modes to test
(20), and testing each mode is much faster too (28 ms on average).
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https://bugs.winehq.org/show_bug.cgi?id=50315
Bug ID: 50315
Summary: Silent Hill 2 failed to install -installshield
extraction error
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)gmail.com
Distribution: ---
Created attachment 68897
--> https://bugs.winehq.org/attachment.cgi?id=68897
screenshot installshield error message
Hello,
with last wine version 6, Silent Hill 2 failed to install with an installshield
extraction error (cf screenshot joined).
This bug is new, I can not reproduce it with Wine 5.x
Nothing interesting in terminal log, only that lines:
010c:fixme:file:NtLockFile I/O completion on lock not implemented yet
Initial process has exited (return code: 0)
010c:err:ole:CoReleaseMarshalData StdMarshal ReleaseMarshalData failed with
error 0x8001011d
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https://bugs.winehq.org/show_bug.cgi?id=50043
Bug ID: 50043
Summary: Kholat from GOG does not launch anymore
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68493
--> https://bugs.winehq.org/attachment.cgi?id=68493
Message box
I get the attached message box instead.
This is a regression but I can't bisect as I the following errors with older
wine versions:
wine: could not find __wine_start_process in kernel32.dll, status c000007a
0024:err:environ:run_wineboot failed to start wineboot c000007a
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https://bugs.winehq.org/show_bug.cgi?id=53571
Bug ID: 53571
Summary: PhotoshopCS2 Installer custom action page fault
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
While attempting to bisect something else on the Photoshop CS2 installer I've
noticed that this recent commit:
commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Aug 14 23:24:04 2022 +0200
user32: Pass window name as UNICODE_STRING to NtUserCreateWindowEx.
Breaks the installer and makes it crash when selecting the file types to be
associated with Photoshop.
02dc:err:msi:__wine_msi_call_dll_function Custom action
(L"C:\\users\\username\\Temp\\msic328.tmp":"SelectFileAssoc") caused a page
fault: 0xc0000005
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https://bugs.winehq.org/show_bug.cgi?id=40250
Bug ID: 40250
Summary: Stunt GP too fast timer for stunts, waterfall/screen
animation and starting screens
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 10mkudela(a)gmail.com
Distribution: ---
In the game time frame required to press Shift key to make stunt is much
smaller then in Windows. Also waterfall animation and loading screens are much
faster then in Windows. Everything else is at the same speed.
One additional animation is faster as well: speed of the text on screen in
Germany location is faster as well, but it's speed is changing from what I have
noticed.
There is probably a timer somewhere that is ticking faster then it should be,
and that is used by all those elements.
This bug was tested on 1.9.4 version of Wine, but it is also present on older
versions.
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