https://bugs.winehq.org/show_bug.cgi?id=47057
Bug ID: 47057
Summary: Call of Cthulhu fails to completely load levels and
trigger cutscenes
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
There's like 5 games called Call of Cthulhu. I'm talking about this one:
https://store.steampowered.com/app/399810/Call_of_Cthulhu/
It starts up fine with Pure Wine + DXVK, but it is not possible to proceed past
the first area, since a cutscene that is supposed to progress the story does
not trigger.
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https://bugs.winehq.org/show_bug.cgi?id=53275
Bug ID: 53275
Summary: emule crashes with ntdll_set_exception_jmp_buf error
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
Created attachment 72644
--> https://bugs.winehq.org/attachment.cgi?id=72644
crash logs
I'm using emule 0.60d (downloaded from official github) with wine 7.11 in arch
linux. I noticed it often crashes (and it also crashed with previous wine
versions) when there are about half a dozen active items in the download queue.
The error messages are "../wine/dlls/ntdll/unix/thread.c:1739:
ntdll_set_exception_jmp_buf: Assertion `!jmp ||
!ntdll_get_thread_data()->jmp_buf' failed" and "NtRaiseException Exception
frame is not in stack limits => unable to dispatch exception."
Please see the attached crash logs.
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https://bugs.winehq.org/show_bug.cgi?id=52933
Bug ID: 52933
Summary: windows.media.speech:speech: The IAsyncInfo_Close()
tests fail on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech: The IAsyncInfo_Close() tests fail on Windows:
speech.c:1139: Test failed: Wait for block_thread didn't time out.
speech.c:1142: Test failed: Unexpected refcount 4, expected 3
speech.c:1158: Test failed: Got unexpected ref 4.
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
These failures seem to impact all Windows 10 versions but they are not
systematic either and are a lot more frequent on these test configurations:
* w1064v1507 (but not cw-gtx560-1507 and cw-rx460-1507)
* w1064v1607
* w1064v1709, cw-gtx560-1709, cw-rx460-1709
Unsurprisingly a bisect shows that the failures started with the commit that
introduced them:
commit 9d67ca493a43d0effa49992553c1ebf195fab5eb
Author: Bernhard Kölbl <besentv(a)gmail.com>
Date: Fri Apr 22 14:48:04 2022 +0200
windows.media.speech/tests: Add tests to check if IAsyncInfo_Close is non
blocking.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50593
Bug ID: 50593
Summary: Sforzando Sample Player don't draw text (lots of
d3d_shader and d2d_device_context_PushAxisAlignedClip
warnings)
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://s3.amazonaws.com/sforzando/WIN_sforzando_v1.96
9.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69275
--> https://bugs.winehq.org/attachment.cgi?id=69275
Wine log
Hello,
Sforzando sample player, don't draw text, there are a lot of warnings like:
0138:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
or:
00fc:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
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https://bugs.winehq.org/show_bug.cgi?id=52448
Bug ID: 52448
Summary: Some Visual Novel's displaying video inside a seperate
Active Movie Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71723
--> https://bugs.winehq.org/attachment.cgi?id=71723
appearance compared. Linux on left
Hello
Some visual novels including Hoshi Ori Yume Mirai display in game videos inside
a separate "Active Movie" window which overlaps the main window. Video
otherwise plays fine.
Expectation:
Video plays inside original window and not inside an extra window
Trial is
http://suezou.dyndns.org/dl2014/tone-works/hoshiori/hoshiori_tr_web_v2.zip.
I used the launch flags "TZ=Asia/Tokyo LC_ALL=ja_JP.UTF-8 wine Siglus
Engine.exe". (Other executables in folder crash the game.
Thank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=35428
Bug ID: 35428
Summary: Screenshots get horribly broken and resized on upload
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47281
--> http://bugs.winehq.org/attachment.cgi?id=47281
Far 3 original screenshot
Consider this beautiful PNG screenshot.
Size: 106331 bytes
Format: PNG/lossless
Resolution: 1284x744@24bpp
What AppDB turns it to:
http://appdb.winehq.org/screenshots.php?iAppId=953&iVersionId=27377
Size: 196888 bytes (2 times more!)
Format: Bad resized PNG
Resolution: 1024×593@24bpp
This needs to be fixed. We live in the 21 century.
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https://bugs.winehq.org/show_bug.cgi?id=53047
Bug ID: 53047
Summary: "IDS_ERROR_NO_WIZARD_PAGES" on running Sketchup 2021
installer, native xmllite is workaround
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://download.sketchup.com/SketchUpPro-2022-0-354-1
26.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 72439
--> https://bugs.winehq.org/attachment.cgi?id=72439
+xmllite,+msgbox
This was reported on the forum so I gave it a try. It gets a bit further with
native xmllite but than there`s a messagebox with "Invalid Handle".
This bug report is for the 1st messagbeox with IDS_ERROR_NO_WIZARD_PAGES, after
which the installer quits.
Attached a +xmllite,+msgbox trace
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https://bugs.winehq.org/show_bug.cgi?id=44254
Bug ID: 44254
Summary: The Witcher 1.5 (Platinum edition): launcher crashes
on start
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: ---
Created attachment 60061
--> https://bugs.winehq.org/attachment.cgi?id=60061
Terminal output
Wine crashes as soon as one tries to run the launcher.exe executable.
Game is still able to start by running directly the System/witcher.exe
executable, as suggested in the appdb.
Tested on my Slackware64-14.2 system.
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https://bugs.winehq.org/show_bug.cgi?id=47672
Bug ID: 47672
Summary: Wine 4.14 breaks sound in multiple games
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poorme(a)pokemail.net
Distribution: ---
Multiple games (tested Dishonored, COD MW2 and 3, The Witcher Enhanced Edition)
have no sound. Some of them even refuse to start because of no sound device
detected. Installing dsound dlls seems to fix the issue except on The Witcher,
which crashes on loading. They all were running correctly with wine-4.12.1
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