https://bugs.winehq.org/show_bug.cgi?id=54008
Bug ID: 54008
Summary: d3d9:device sometimes fails to create a D3D object in
Wine, crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:device sometimes fails to create a D3D object on the TestBot VMs, crashes.
The failure and ensuing crash can happen in many locations:
test_get_rt():
device.c:4821: Test failed: Received unexpected WM_SIZE message.
device.c:3016: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000000004154d5).
test_multi_adapter():
device.c:14264: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00459a93).
test_cursor_pos():
device.c:5241: Test failed: Failed to create a D3D object.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0041816a).
See https://test.winehq.org/data/patterns.html#d3d9:device
This failure can probably happen anywhere in the test.
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https://bugs.winehq.org/show_bug.cgi?id=54298
Bug ID: 54298
Summary: d3d12:d3d12 - test_desktop_window() fails on Windows
10 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d12:d3d12 - test_desktop_window() fails on Windows 10 1709:
d3d12.c:1412: Test failed: Got unexpected hr 0x8007000e.
See https://test.winehq.org/data/patterns.html#d3d12:d3d12
Where 0x8007000e == E_OUTOFMEMORY.
* On w1064v1507 and w1064v1607 this test is skipped because init_test_context()
fails to create a device.
* On w1064v1809 and greater this specific test just succeeds (and another fails
instead).
* So w1064v1709 supports just enough of d3d12 to run the test, but not enough
to succeed.
Maybe just add a broken()?
https://gitlab.winehq.org/wine/wine/-/merge_requests/1961
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https://bugs.winehq.org/show_bug.cgi?id=54052
Bug ID: 54052
Summary: winhttp:notification times out randomly in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winhttp:notification times out randomly in Wine.
First, on 2022-11-24 Paul Gofman got a series of patches in that probably fixed
a bunch of these random timeouts (the situation on fg-deb64 and fgtb-debian11
seems better for one).
However the following merge requests got timeouts after the patches went in:
* MR!1553 on 2022-11-26
...
notification.c:117: Test failed: 892: expected status 0x20000 got 0x200000
winhttp:notification:0b98 done (258) in 120s 1148B
* MR!1557 on 2022-11-27
...
notification.c:117: Test failed: 988: expected status 0x80000 got 0x200000
winhttp:notification:06d0 done (258) in 120s 1148B
* MR!1560 on 2022-11-27
...
notification.c:1184: Test marked todo: got 3
winhttp:notification:052c done (258) in 120s 1118B
Where:
0x20000 == WINHTTP_CALLBACK_STATUS_HEADERS_AVAILABLE
0x80000 == WINHTTP_CALLBACK_STATUS_READ_COMPLETE
0x200000 == WINHTTP_CALLBACK_STATUS_REQUEST_ERROR
So there may still be some issue left.
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https://bugs.winehq.org/show_bug.cgi?id=53975
Bug ID: 53975
Summary: d3drm:d3drm sometimes fails to create an immediate
mode device in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3drm:d3drm sometimes fails to create an immediate mode device in Wine:
d3drm.c:5843: Test failed: Cannot create IM device, skipping tests.
This can happen in either test_create_device_from_d3d2() or
test_create_device_from_d3d3() and always comes with the following winediag
message repeated 3 times in the Wine log:
063c:err:winediag:d3d_device_create The application wants to create a Direct3D
device, but the current DirectDrawRenderer does not support this.
See https://test.winehq.org/data/patterns.html#d3drm:d3drm
So far this has only been seen on debian11 and debiant so it may be related to
their dual-screen configuration. Also this failure first happened on 2022-11-07
and there are 4 known instances so far (2 in the nightly runs and 2 TestBot job
false positives). So it is probably caused by some recent Wine change.
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https://bugs.winehq.org/show_bug.cgi?id=53270
Bug ID: 53270
Summary: test_WSARecv() fails when using wow64 thunks
[Wow64ApcRoutine() overwrites return value set by
NtContinue()]
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 72642
--> https://bugs.winehq.org/attachment.cgi?id=72642
test diff
This might be a bit early since the wow64 path isn't exactly supported, but
(with a couple patches to ntdll to enable it in the first place) it works well
enough to expose a bug in its own implementation, which is more than a little
tricky to solve.
I'm attaching a diff to the tests, which I will submit upstream, which
demonstrates the root of the problem.
KiUserApcDispatcher can be called from three-ish places: wait functions,
NtTestAlert, and NtContinue. In the case of the former two KiUserApcDispatcher
will be passed a wow64 context which, among other things, has its %rax/%eax set
to STATUS_USER_APC or STATUS_SUCCESS respectively. In the latter case %rax/%eax
comes from the passed-in context.
Wow64ApcRoutine tries to translate the %rax from the 64-bit context into the
%eax that the 32-bit context will restore to. In the former two cases this is
STATUS_USER_APC or STATUS_SUCCESS and things work fine. In the latter case,
however, this overwrites %eax from the passed-in 32-bit context. Note that we
don't get the right %eax from ntdll either, because (a) ntdll gives us a 64-bit
context anyway, and (b) we don't use NtContinue but rather NtTestAlert. That
does mean we could fix it by using NtContinue and putting the %eax value into
%rax, which is a bit weird but I don't know if there's a better option.
This is wrong inherently, as the attached tests show, but it more saliently
ends up breaking LdrInitializeThunk, because on i386 RtlUserThreadStart is
called with %eax pointing to the thread procedure, and we then overwrite that
with zero.
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https://bugs.winehq.org/show_bug.cgi?id=49266
Bug ID: 49266
Summary: Amazon Games installs but won't start
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67270
--> https://bugs.winehq.org/attachment.cgi?id=67270
Console Output (wine 5.8)
Hello everyone,
I download the Amazon games installer from:
https://download.amazongames.com/AmazonGamesSetup.exe
and got it installed with wine 5.8 - Unfortunately the application doesn't
launch. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54168
Bug ID: 54168
Summary: kernel32:console - test_wait() sometimes fails on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:console - test_wait() sometimes fails on Windows 8+:
console.c:1198: Test failed: WaitForSingleObject returned 0
console.c:1200: Test failed: WaitForSingleObject returned 0
console.c:1202: Test failed: WaitForSingleObject returned 0
console.c:1204: Test failed: WaitForSingleObject returned 0
console.c:1206: Test failed: WaitForSingleObject returned 0
console.c:1208: Test failed: NtWaitForSingleObject returned 0
console.c:1211: Test failed: NtWaitForSingleObject returned 0
See https://test.winehq.org/data/patterns.html#kernel32:console
This happens a bit less that twice per month.
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https://bugs.winehq.org/show_bug.cgi?id=53236
Bug ID: 53236
Summary: d3d9:device - test_wndproc() sometimes gets an
unexpected WM_DISPLAYCHANGE in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:device - test_wndproc() sometimes gets an unexpected WM_DISPLAYCHANGE in
Wine:
device.c:4349: Test failed: Expected message 0x7e for window 0x1, but didn't
receive it, i=1.
device.c:4359: Test failed: Got unexpected hr 0x88760869.
https://test.winehq.org/data/patterns.html#d3d9:device
Where 0x007e == WM_DISPLAYCHANGE.
The second failure is not always present but does not seem to happen without
the first one so they are probably related.
These failures:
* Happen on my Debian 11 + Intel + KDE box (fg-deb64)
* Don't seem to happen on my Debian 11 + QXL + fvwm + single monitor VM
* Happen on the TestBot's Debian 11 + QXL + fvwm + dual monitor VM
* Happen on the TestBot's Debian Testing + QXL + fvwm + dual monitor VM
(very rarely but two wow64 instance have been seen)
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https://bugs.winehq.org/show_bug.cgi?id=47407
Bug ID: 47407
Summary: Hard Truck 2: King of The Road (GOG version): movies
don't play
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 64755
--> https://bugs.winehq.org/attachment.cgi?id=64755
Screenshot from intro movie
In Hard Truck 2: King of The Road (GOG version), movies don't play: e.g. intro
logos and movie (screenshot-from-intro-movie.png) and movies when you're
arrested or robbed by mafia.
Lubuntu 18.04.2, Wine 4.11 from official PPA.
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https://bugs.winehq.org/show_bug.cgi?id=54299
Bug ID: 54299
Summary: d3d12:d3d12 - test_create_device() gets an unexpected
0 refcount on Windows 10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d12:d3d12 - test_create_device() gets an unexpected 0 refcount on Windows 10
1909+:
d3d12.c:888: Test failed: Got unexpected refcount 0.
See https://test.winehq.org/data/patterns.html#d3d12:d3d12
This test
* is skipped on Windows 10 < 1709,
* succeeds on Windows 10 1709 and 1809,
* and fails on Windows 10 1909+ because the refcount is 0.
The test seems unsure about the exact refcount value since it only tests for
"refcount >= 1".
Maybe it should be something like "refcount == 0 || broken(refcount >= 1)",
possibly with a todo_wine?
Or that test could just be removed entirely?
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